Stellaris

Stellaris

AlphaMod: Traders (2.1)
21 Comments
AlphaAsh  [author] 8 Nov, 2018 @ 11:42pm 
Then you didn't meet some other criteria.
yoda8582 8 Nov, 2018 @ 4:03pm 
i didnt have the perk in that game
AlphaAsh  [author] 7 Nov, 2018 @ 11:44pm 
You aren't invited to join an AI's trade guild if you've already created one yourself.
yoda8582 7 Nov, 2018 @ 9:00pm 
the ai that got the perk was a fanatic xenophile and spiritualist
yoda8582 7 Nov, 2018 @ 8:48pm 
the other federation members also had fanatic spiritualist and xenophile
yoda8582 7 Nov, 2018 @ 5:52pm 
i was in a federation with an ai that got the acension perk, but i never go the event asking me to jobi their trade guild, i then took a look at their relationships with other nations and only their vassel had the guild master modifier. (i was playing as a xenophile / fanatic spiritualist empire)
AlphaAsh  [author] 2 Nov, 2018 @ 3:52am 
The blurb already answers your question.
AlphaAsh  [author] 2 Nov, 2018 @ 3:51am 
Establishing Foreign Export Routes
This is a bit trickier, as these require a neighbouring empire to have a colony with a Trade Station. You will only begin to get foreign imports from neighbouring AI empires when they construct Trade Stations. And they will when they can.
AlphaAsh  [author] 2 Nov, 2018 @ 3:50am 
EMPIRE EDICT
Expand Trade Opportunities
Planets in neighbouring empires with the necessary tech will have increased chances of constructing planet-based trade buildings, thus potentially making more trade routes available. Potential trade partners who do not yet have the Interplanetary Trade Initiatives tech will be given it.
AlphaAsh  [author] 2 Nov, 2018 @ 3:49am 
When you take the perk, all your subjects, allies, federation members and any empire you have a migration treaty with will be given the Interplanetary Trade Initiatives tech. Your subjects will automagically get a Trade Station on their homeworld.

Anyone who doesn't already have the tech, you become their Guild Master. If they already have the tech, they become Guild Partners. This is reflected in their opinion of your empire.
yoda8582 1 Nov, 2018 @ 3:37pm 
well I do this and no change happens on the opinons. Do i have to have built some trade stations first?
AlphaAsh  [author] 1 Nov, 2018 @ 2:32am 
Acension Perk: TRADE GUILD
To expand your trade empire into a Galactic Trade Guild you'll need the ascension perk: Trade Guild. See the slideshow.

To take this perk you will need to complete the Diplomacy Traditions and have the Interplanetary Trade Initiatives technology.

When you take the perk, all your subjects, allies, federation members and any empire you have a migration treaty with will be given the Interplanetary Trade Initiatives tech. Your subjects will automagically get a Trade Station on their homeworld.

Anyone who doesn't already have the tech, you become their Guild Master. If they already have the tech, they become Guild Partners. This is reflected in their opinion of your empire.

The perk will also give you access to a third foreign export route from a planet and will improve the production of any trade buildings.
yoda8582 31 Oct, 2018 @ 5:49pm 
I just want to know if the guild part of this mod is still working, I am not sure if I have been testing this right. If it is still working could i have an explination on how to make a trade guild?
AlphaAsh  [author] 1 Jul, 2018 @ 11:12am 
Read compatibility.
Solo-D 1 Jul, 2018 @ 10:36am 
Is this mod (Traders) included in the Alpha mod 2.1? Or I have to subscribe each one them? Thanks.
AlphaAsh  [author] 25 Jun, 2018 @ 4:09am 
@Hexagoros Yes there's requirements and restrictions on the tech. As with many things in AlphaMod, not every ethic is going to be able to pursue it. You need the vanilla Space Trading tech and have started the Prosperity traditions. You must also be some degree of Xenophile or Pacifist.
Hexagoros 25 Jun, 2018 @ 12:12am 
Is there a requirement/restriction on the Technology? Because I can't get it to appear, and I've used the updatetech command like a hundred times now. :/
punkboy_sp 24 Jun, 2018 @ 11:41pm 
Its still have that problom just test this one out
jtexasboyz 23 Jun, 2018 @ 11:22am 
Gotta love mod breaking updates.
AlphaAsh  [author] 23 Jun, 2018 @ 11:16am 
It used to but when I tested it with 2.1, it was gurgling with errors about invalid ship templates. I haven't re-tested it since.
jtexasboyz 23 Jun, 2018 @ 9:55am