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The third is just using both of the above methods, having a copy of this modfile occur both before and after the Red Hook DLC. So far as I can tell, this shows no errors and always works, yet again I have not had the time to actually verify that everything works as intended... again any help would be much appriciated
A final problem that every one of these solutions creates is that if the version from the steam workshop (activated from the in game mod list) always seems to break something
I am sure that whenever I can get the game to start I am certain the mod is working to some degree, the stagecoach has had characters with the quirks from this mod and the courtyard is hidden as described in the first bullet point of the section "what is in this mod currently". Again, I am unsure is
I have three variations that showed promise all based around the idea of moving the modfiles into the dlc folder of darkest dungeon, yet they appear to be somewhat inconsistent with if they load without error.
The first variation involves copypasting the modfile as is, numbers and all (which alphabetically would place C+ ahead of the Red Hook DLC). This seems to load almost always yet sometimes does show an error window which can simply be closed and played as normal. I am unsure if this creates problems in the future, most of this time has been dedicated to simply getting the game to start with these mods -- any help verifying this would be much appreciated
Assert Failed:
(SpriteLibrary::Instance().GetSpriteIdName(string_hash(pActivateClass->m_CurioGraphicName.e)) != nullptr)
Quests::SystemClass::LoadTypes in quest_class.cpp line 1348
Couldn't find quest activate curio cc_hive_quest. Make sure this exists in the second column of curio_props.csv file
ESC to skip
any ideas why?
is there a curio guide for it?
- Conflict with Town Wars mod
- Bug related to 64-bit client
Players have crashes with The Incandescent Whisperer mod too.
(mash_entry_index < mashEntries.size())
MashGuide::GetMashEntryResultByTypeIndex in mash_guide.cpp line 331
Couldn't find mash entry 21 in eMashType 0
@Oh hell no. Degenerate of yore
Do you have better boss trinkets? that is incompatible with this mod unless you have the CC+ version and will cause crashes.
I had to disable the mod to get it working again, and that's unfortunate.
As for the cause I do not know, but I have some skin mods running for the Courtyard and one of the size 2 enemies from your mod had broken animations. Maybe this helps with a fix
Maybe steam didn't download it fully. Unsubscribe and resubscribe the mod..
Assert failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 681
No monster brain class with id:Blood_Cherub_A
I do not have any other mod that edit the courtyard so i believe that the issue stems from this mod
Errors: must be a comma or "J" after an array element.
And this one:
Assert Failed:
(pReturnMonsterBrainClass != nullptr)
Al::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 681
No monster brain class with id:captain_tik