Total War: ATTILA

Total War: ATTILA

Authoritative Guide to Building Conversion costs thread
6 Comments
Sheph  [author] 28 Jul, 2018 @ 7:42pm 
It turns out we are acting on two kinds of "conversion" cost:
1) Intercultural conversion which occurs when you change over a building from one culture to another
2) Intracultural conversion as in att_effect_building_conversion_cost_mod
I think both are overpriced in Vanilla and encourage the use of these variables.
At the very least reduce 1. As it is it is cheaper to sack or burn down a level than to convert a building.
The building_min_conversion_cost in cvariables is actually not a factor in a complex formula. If you reduce the conversion costs of buildings in the range of -65 or so, you will hit this variable which serves as a floor. In my tests, all tier 1 and 2 buildings, regardless of culture, cost this much to change to another version once all conversion costs had dropped low enough.
Greq7 30 Jun, 2018 @ 9:03am 
Steam\steamapps\workshop\content you find your new mods in there
Sheph  [author] 30 Jun, 2018 @ 8:50am 
See discussion for news. Does anyone have a better mod-manager loader? I can't seem to get my mod manager to locate this mod in my data directory. I can't upload the new version for you.
Sheph  [author] 24 Jun, 2018 @ 1:27pm 
Are you saying you see know difference between -2 backend and -150?
I am not an authority on the backend effect as I haven't used it yet in my mods. I know that Vanilla and other major modders give backend POSITIVE values to decrease conversion cost. for that effect. construction_cost_mod uses negative values.
I am looking for feedback from testing. I will give it a try as well later this week. I
Greq7 24 Jun, 2018 @ 8:03am 
Actually I am confused a bit to be honest. I just checked in my mod I only used handicaps and it works. It reduces the cost significantly. example: -2 True att_backend_main_building_conversion_cost_mod faction_to_region_own_unseen -150
. I gave -150 because my buildings are more expensive btw. So what am I missing here if the handicaps are applied and conversion is cheap already?
Greq7 23 Jun, 2018 @ 6:10pm 
It seems like you found a way to do this properly. Very soon I will probably have to tweak some in my overhaul :) thank you