Garry's Mod

Garry's Mod

rp_c16_v1a
131 Comments
samt 1 Nov, 2024 @ 6:23pm 
would i be able to make an edit of this map?
Atronode 10 Oct, 2024 @ 5:08pm 
I loved this map before the skyscrapers were added. Hopefully the remake goes well. I would re-use this map for my server for sure...
GroovyGray  [author] 30 Nov, 2023 @ 10:18am 
That being said, I think I recall a few servers using this map back in the day. I also used it on my own server for a time, though I didn't use it for long. I was very self-conscious of the errors it had.
GroovyGray  [author] 30 Nov, 2023 @ 10:17am 
@zang

Thank you for the kind words! I've already addressed the /many/ issues this map had in it's development. I'm well aware of the numerous errors, bugs, and inconsistencies. Since then I've learned how to properly make maps with Hammer, I just haven't dedicated myself to a project like this in a long time. My favorite part of this map is the Citadel and Nexus.

I actually was working on a remake with a friend of mine ages ago, but I've fallen out of contact with him, and the project hasn't been touched since. I had a different variant of the map in development sometime after that. It's not a 1:1 remake, but it's a different part of the city. That remake is made properly, well optimized, etc, I only finished the main city. I haven't worked on that build in several years, and I'm hesitant to start working on it again since HL2RP seems to have died down since 2018. I may finish what I already have, just so a version of it eventually can see the light of day. That'd be nice.
GroovyGray  [author] 30 Nov, 2023 @ 10:10am 
@PotatoJoe

My inspiration was based on the old HL2RP canon, where the combine had loyalist programs, workers' organizations, etc. My intention behind the map was to be a city that was very distinct from the others. Overgrowth instead of decaying concrete, A skyline that isn't completely dead, emphasis on the ocean, and so on. While Half Life 2 itself (and more specifically, Half Life Alyx) makes the idea of loyalists (especially workers' unions) unlikely to be something the combine had, I still think a city like this could have existed earlier in the combine's rule.

If I were to throw my two cents in and make some "Official" city 16 lore, I'd imagine this city kept itself clean, until the combine phased out loyalists. Eventually, it fell into the same familiar decay the rest of the cities eventually did. Near the events of HL2, the non-loyalist, poorer workers rose up against the Combine, and what few loyalist benefactors remained around the same time as the City 17 Uprising.
PotatoJoe 30 Sep, 2023 @ 2:35pm 
I love the idea of this place being a place of relaxation for a possible elite class in the HL universe. Something about the Universal Union still prioritizing rich elite humans like every other earth government is weirdly ironic. I love it!
zang 15 Aug, 2023 @ 3:40pm 
This map's overall design and visuals, and interactive features where the really shine do shine. It was one of my favorites that I was sad I never got to see used in a server. If you still map, I would say you should remake this one and see the improvement. The Citadel, its prison, and the connecting areas to the Outland are one of my favorite things on one of these maps.
Jane 20 Apr, 2022 @ 4:44pm 
You forgot the 7,000 pubs
Rainebow ♡ 17 Oct, 2021 @ 2:54am 
I cant say anything since when i spawn i spawn on the floor and it instantly kills me, if you can do anything please fix the respawn.
BUSTER 9 Aug, 2021 @ 3:05pm 
ai nodes by any chance?
GroovyGray  [author] 21 Jul, 2021 @ 9:09am 
I feel the need to leave a comment about this. I'm fully aware of many of the massive flaws this map has. Specifically how I made it in Hammer, How I constructed it via the grid, as well as the numerous optimization errors. This was my first major project in Hammer, and it really shows. Instead of starting with something small I crunched this out. While I love this map, it cannot be understated that it is full of issues. Thanks for all the people who left positive comments though, I now know enough about hammer to where I am confident my next map, (if I ever make one) will not have these issues.

Thanks 'yall <3
strange botkiller queerfur 9 May, 2021 @ 7:05pm 
Please
strange botkiller queerfur 2 May, 2021 @ 2:11pm 
Please add a mapconfig .lua file.
LittlePleb 15 Jan, 2021 @ 1:33pm 
Why does this always take so long to find?
Iamokay13 13 Nov, 2020 @ 2:57pm 
then node it yourself
a vest 19 Aug, 2020 @ 5:08pm 
please add ai nodes it's a real good map but it would be better with nodes
Kenshi 17 Jun, 2020 @ 1:34pm 
Hello! I have a few questions about the map
GroovyGray  [author] 17 Apr, 2020 @ 1:34pm 
@Lucifer The only version I have left that is not compiled is a failed attempt at an update. suffice to say, as I've come to learn since I made many mistakes within the mapping process.

@ЛЕКАРЬ I designed the cargo port behind the train station as a substitute for a factory.

@kuk master No, I designed it to be a decent place to put loyalists, though regular citizens are brought in for work and other basic tasks. Though it looks good from the outside like everywhere else the combine occupy, that's far from the reality of it.
Jordan 17 Apr, 2020 @ 6:13am 
Good map. V2 ?
jamw404 15 Apr, 2020 @ 3:48pm 
So, is City 16 a good city to live in in the Half-Life universe? Or is it inhumane, like City 17?
Jorji Vonel 15 Apr, 2020 @ 10:45am 
Why is there no factory on this map
Clement 3 Apr, 2020 @ 4:53am 
by the biggest chance you would not have the map c16 not compile
Clement 28 Mar, 2020 @ 1:19pm 
thank you very much and of course you will be credited on the worckshop and the map its so nice of your par again a big thank you
GroovyGray  [author] 28 Mar, 2020 @ 1:08pm 
@Lucifer Hi, Feel free to try, though this map was made when my knowledge of hammer was about the same as a toddler knowing how to drive a car. There's a ton of stuff I did wrong in the development process, that in the year I've had to further learn hammer and how to actually make maps that aren't broken. Looking back at this one, i'm sure one look around the discussions and comments would prove that point. If you want to make an edit, feel free. So long as credit is given, obviously.
Clement 28 Mar, 2020 @ 6:43am 
hi can i modify your map for my server ?
-add 1 admin room
-fill the dwellings
-add decoration
Voi Boshwa 19 Mar, 2020 @ 5:44pm 
Sorry mphoenixino But City 16 takes place on Hong Kong
Cred 16 Nov, 2019 @ 1:01pm 
also same little peb
Cred 16 Nov, 2019 @ 1:01pm 
this map is better than 9 billion candy
LittlePleb 22 Oct, 2019 @ 9:43am 
I got this map once, and it took me MONTHS to find it again.

I love it!
Fregiscard 23 Jun, 2019 @ 3:47pm 
Is this map still updated ?
Alphenex53 6 May, 2019 @ 11:09am 
Groovy please accept my freind request im planning to make Civil Protection model of this map.
Metacrisis 7 Apr, 2019 @ 11:00pm 
Love the update. One of the few maps to really feel like you're in a city.
Aspect™ 2 Apr, 2019 @ 10:05am 
No u
Clorox Enjoyer 6 Feb, 2019 @ 5:23am 
Groovy, what did you do to the map? This used to be my favourite map.... i used to love this. Then you made the skyscraper update.....

And you completley shitted it. I personally hate it. I think it looks bad to another level. So PLEASE make a version without the ugly update.
Miza [Fr] 25 Jan, 2019 @ 4:19pm 
bite nice
Supereagle 24 Jan, 2019 @ 8:10pm 
Good work, bruh.
Sgt.Ender 19 Jan, 2019 @ 8:23pm 
Your map is so incredible ! i love it !
♦Pieramyd 16 Jan, 2019 @ 3:38am 
Pretty decent city map. What's up with the error in the console? It's causing the map to spazz out in certain areas, the triangles of map geometry stretching across the screen.

Error Vertex File for 'props_combine\combine_intmonitor001.mdl' checksum -146271346 should be -399407993
Error Vertex File for 'props_combine\combine_interface001.mdl' checksum 274292873 should be 1637864612
GroovyGray  [author] 2 Jan, 2019 @ 8:18pm 
(and if anyone here knows how to update an addon thumbnail that'd be sweet)
GroovyGray  [author] 1 Jan, 2019 @ 8:21pm 
@robot 003 Made my day. Thanks a ton for the feedback.
Robot 003 1 Jan, 2019 @ 8:13pm 
I just want to say, thank you for everything you've done. This map is really stunning, the buildings in the background looks great in the night sky. Happy New Year.
GroovyGray  [author] 1 Jan, 2019 @ 6:47pm 
Update 4 was just released. It should adress the concerns below, alongside others not mentioned. I'll have the change logs and pictures updated soon.
GroovyGray  [author] 1 Jan, 2019 @ 1:40pm 
@robot 003 Yeah, I'm starting to see why. I wanted to leave this map with the style I had when I originally concepted city 16, a large seemingly untouched cultural center of the combine, post war. However, I ended up going for a small town vibe instead. This update was supposed to attempt to go back to grass-routes but I am starting to feel iffy about it as well. I'm planning a patch soon that will set the map back to night, keep the city itself downtown, and make the distant big city more distant.
Robot 003 31 Dec, 2018 @ 11:22pm 
When this map first came out, I loved it. When update 2 came out I loved it even more. I thought this was one of the greatest maps I've seen in awhile. but I don't like this one compared to the others. I really dislike the new bright apartment texture, I think it's ugly and it doesn't fit in with the city. It really ruins the feel I used to get from it. Everything else in the update is good, maybe you could upload the old version or change the textures. Whatever you do, I still love the map.
GroovyGray  [author] 30 Dec, 2018 @ 11:30am 
That's nicer.
Lucille 30 Dec, 2018 @ 8:14am 
burger
GroovyGray  [author] 29 Dec, 2018 @ 8:34pm 
That's not very nice.
GroovyGray  [author] 27 Dec, 2018 @ 10:59pm 
Optimization Update coming Tomorow! As well as a change of scenery for the city.

I'm very exited to show you V3.
Моxnатые Sisi 24 Dec, 2018 @ 3:50am 
can you optimize it so it wouldnt be so laggy?
Doody 20 Dec, 2018 @ 9:48am 
+rep