RimWorld

RimWorld

More Slaves [B19]
20 Comments
Ziehn  [author] 17 Oct, 2018 @ 11:23am 
Also should be the last time i create a new page for new versions, did not update in place for the sake of those who wish to continue playing thier B18/B19 saves
Ziehn  [author] 17 Oct, 2018 @ 11:21am 
Ziehn  [author] 13 Oct, 2018 @ 12:41pm 
open \Steam\steamapps\workshop\content\294100\1115882219\Defs\FactionDefs\FactionDefs_Werewolf.xml look for <caravanTraderKinds> and under it delete <li>Caravan_Neolithic_Slaver</li> this will remove the Slave caravan from the werewolf mod
Lotus Elise 13 Oct, 2018 @ 12:27pm 
It is clear that this is the incompatibility of werewolfes mod with races of mods, but the idea is that only humans can become werewolves is nice.
Is it possible to edit a mods race so that its slaves do not appear in the werewolf faction?
Lotus Elise 13 Oct, 2018 @ 12:22pm 
that ware werewolfes from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915345933 and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=964765466
I bought these slaves, then, they began to turn into werewolves and. its trash began.
Ziehn  [author] 13 Oct, 2018 @ 11:37am 
whats the name of the mod so i can take a peek at it and see whats going on :)
Lotus Elise 13 Oct, 2018 @ 11:35am 
Nope.
but The werewolf faction had at least 10 slaves for sale. In the vanilla game will not be more than two. I like your mod. Probably easier to remove the slave traders from the werewolf faction, or not to pay attention to the slaves of other races.
Ziehn  [author] 13 Oct, 2018 @ 11:21am 
@Lotus Elise Are you sure the two mods are even interacting? Unless the werewolf mod is using vanilla defs for it's traders (which is should't) my slave stock should'nt be getting added to thier traders without me patching it in myself.
Lotus Elise 13 Oct, 2018 @ 4:20am 
Can you add a patch to Werewolves mod? i mean banning the sale of slaves of a non-human race for werewolves faction. Non-human werewolves are terrible - there are no bodies or heads.
Ziehn  [author] 17 Sep, 2018 @ 4:53pm 
@Reyn Platinum Shouldn't be incompatable with anything, all it does is adds a custom slave stock to traders.
Soma Gaming 17 Sep, 2018 @ 4:46pm 
is this incompatable with hospitality
Ziehn  [author] 15 Sep, 2018 @ 4:18pm 
@bearhiderug Colonists, i played with a mod in B18 that you could enslave pawns and they would try and escape and such but doesn't seem to be updated to B19 yet. https://ludeon.com/forums/index.php?topic=33631.0
Kuru The Great old papi! 11 Sep, 2018 @ 4:06pm 
Seem to have a problem with your mod, when i enable it before the start of a game my visitor dont leave the map and i cant form a caravan, when i disable your mod everything is fine
ambi 4 Sep, 2018 @ 10:16am 
thanks!
Ziehn  [author] 10 Aug, 2018 @ 8:31am 
Update: Changed Version to B19
肥仔 10 Aug, 2018 @ 7:09am 
Can you update mod version to 1.9 please? Thanks for the mod
The Stricken One 21 Jul, 2018 @ 8:49pm 
perfect for my whites only colony
horologium 28 Jun, 2018 @ 3:34pm 
thanks
Maple 28 Jun, 2018 @ 9:30am 
ok
Sunny 27 Jun, 2018 @ 3:32pm 
"more slaves"