Stellaris

Stellaris

More Civics in Ethics and Civics Rebuild - No Traditions
239 Comments
LokiCharms 8 May, 2019 @ 1:48pm 
@Everyone
Original mod author Petruxa has updated his mod with no traditions for 2.2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1100284147
Shade11 8 May, 2019 @ 3:58am 
:(
MrCombine 7 May, 2019 @ 4:35pm 
Rip me
Shade11 20 Mar, 2019 @ 4:08pm 
Will you add matriarchy, patriarchy and its fanatic versions?
Kennywnorth 22 Feb, 2019 @ 2:13pm 
I need the distributism trait!!!! PLEASE UPDATE
MrCombine 18 Feb, 2019 @ 11:06am 
Update pls and i will give you tentacly kiss
Doctor Proteus 18 Feb, 2019 @ 5:43am 
Is there a way to get a hold of the civics in this mod in the current build of the game?
GoblinEngineer 5 Jan, 2019 @ 5:17am 
Please bear in mind, the mod linked below is not the same as this mod as it does come with Traditions and Ascention perks. If you liked this because it didn't come with Traditions and Ascention perks, you will be disappointed by that mod.
NewAgeKid52  [author] 18 Dec, 2018 @ 9:48pm 
Hey everyone. Lord_Poncho57 is currently working on a mod to update this mod for 2.2 Le Guin. Please check it out:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1587217128
sleepy 17 Dec, 2018 @ 2:45am 
god i hope someone updates this mod to 2.2, adds so much game value, can't imagine having to play without it now. thanks for the good times!
drakon8 16 Dec, 2018 @ 2:21pm 
No update ...
drakon8 16 Dec, 2018 @ 2:20pm 
NewAgeKid52 [créateur] 29 nov. à 22h58
Hi everyone. This mod will remain up for everyone who decides to stay with 2.1 Niven. I will unfortunately not be updating this to 2.2 Le Guin since I will be going on to other things. With that said, I appreciate everyone's support and am thankful for everyone who subscribed to my mod! My mod added a lot of flavour to Petruxa's mod, so if Petruxa you are there, or any other person wishes to take my mod and update it for 2.2 Le Guin please feel free to do so. I had a lot of civic ideas I added to this mod and tried to balance it all out as best as possible. Hopefully you will have fun continuing this mod in 2.2 Le Guin and beyond. Thanks everyone.
veil 16 Dec, 2018 @ 3:34am 
plz
Oswald 16 Dec, 2018 @ 1:37am 
This is why we can't have nice things.
explodoboy 12 Dec, 2018 @ 7:27pm 
I assume that this mod does not work in 2.2 by what I can see with everyone's comments?
Szabz 12 Dec, 2018 @ 2:29pm 
Someone please rescue this mod.
Cyber Warlord 12 Dec, 2018 @ 1:07pm 
I hope someone will come by and update the mod for 2.2. The game really feels tight without this mod.
Galaxar7 10 Dec, 2018 @ 4:04pm 
this work in le guin??
Zacharius Sneed 9 Dec, 2018 @ 7:24pm 
A legendary mod, but I do wish it was updated. A pity really that its gone now.
Lord Dominion 9 Dec, 2018 @ 11:17am 
This was a really good mod, I hope someone can update it
jamstraz 8 Dec, 2018 @ 4:56am 
@Pausedmenu kind of. It will semi work but it eliminates the abiility to be a megacorp if you have the expansion and some of the traits fail to give the bonuses they used to. I'd say it's 65% broken until someone who can mod (oh dear lord not me) can change the way it functions.
Saerain 7 Dec, 2018 @ 10:15pm 
Damn... Sticking with this or going to 2.2 is a tough choice! This mod has been my Stellaris must-have for the Ethics alone.
Surfer 7 Dec, 2018 @ 4:08pm 
If anyone wants to collaborate to make a 2.2 compatible version of this, let me know! I'm sure a LOT of us would like to keep this mod alive! I personally cannot play without it, and won't let it go gently into that goodnight
Pausedmenu 7 Dec, 2018 @ 1:37pm 
Is this still working for 2.2 despite it not being updated?
Kyera 5 Dec, 2018 @ 3:25am 
Thanks for all the work you've done. I'm hopeful someone throws something together for post-Le Guin. :)
NewAgeKid52  [author] 29 Nov, 2018 @ 1:58pm 
Hi everyone. This mod will remain up for everyone who decides to stay with 2.1 Niven. I will unfortunately not be updating this to 2.2 Le Guin since I will be going on to other things. With that said, I appreciate everyone's support and am thankful for everyone who subscribed to my mod! My mod added a lot of flavour to Petruxa's mod, so if Petruxa you are there, or any other person wishes to take my mod and update it for 2.2 Le Guin please feel free to do so. I had a lot of civic ideas I added to this mod and tried to balance it all out as best as possible. Hopefully you will have fun continuing this mod in 2.2 Le Guin and beyond. Thanks everyone.
DracoMcGee 22 Nov, 2018 @ 8:00pm 
Damn :( thanks for keeping it up and running anyway.
Hopefully the creator of the mod this was based on picks the torch back up
icychkn 22 Nov, 2018 @ 5:30am 
@NewAgeKid52 Ohh, yeah that's probably from another mod, sorry about that, got a little mixed up
NewAgeKid52  [author] 21 Nov, 2018 @ 8:08pm 
Probably my last update for good. It's been fun guys. I have a new civic called "Enchantment". It is very enchanting to say the least.
NewAgeKid52  [author] 21 Nov, 2018 @ 8:08pm 
@Chickens10g
Draconic trait? My mod doesn't add any species traits. Maybe it is another mod from someone else you are speaking of?

@Twilight Nova
It may be a mod conflict with a mod that edits ethics.
To The Horizon 18 Nov, 2018 @ 4:53am 
I'm not certain if anyone else has had this issue, but only the original bunch of ethics is available to pick, rather than all of the added stuff (the egalitarian and authoritarian icons do change, though). AI empries can spawn in with the stuff that's been added in, but I can't select any of that on the government screen.
icychkn 5 Nov, 2018 @ 6:24am 
Does the draconic trait require the Leviathons dlc to work fully as intended?
NewAgeKid52  [author] 1 Nov, 2018 @ 9:01pm 
Got an exciting new civic for everyone. Ancient Database! It gives you a huge bonus to science at the cost of cultural and political power. Try it out.
NewAgeKid52  [author] 1 Nov, 2018 @ 9:00pm 
@Maff
Thanks for informing me. I deleted the link to it.
Maff 31 Oct, 2018 @ 2:11pm 
Yeah, the Dynamic Political Events patch seems to be down.
NewAgeKid52  [author] 13 Oct, 2018 @ 10:44am 
Hello everyone. I made a new mini-mod because some requested it here. It is a patch to start with 5 civics. You can grab it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1538047214
Zoidberg Jesus 10 Oct, 2018 @ 11:59am 
Ah, found the problem. Seems Dynamic Political Events was overwriting some of the ethics stuff. Sadly the only compatability patch I could find was a threeway patch including another mod I don't use.
NewAgeKid52  [author] 10 Oct, 2018 @ 11:19am 
@Pyrux
Do you have the tech tier 3 mining networks? You need that before the thermal borehole can be built.
Pyrux 8 Oct, 2018 @ 9:51am 
Borehole is missing, doesnt even show in the list greyed out.
Zoidberg Jesus 5 Oct, 2018 @ 9:32pm 
Hmm, I didn't think I had anything also effecting ethics but I'll have a look. Guess I'll have to go through my mods one by one and find out.
NewAgeKid52  [author] 5 Oct, 2018 @ 7:35am 
@Zoidberg Jesus
Gestalt costs 5 point in my mod so you shouldn't be able to pick any other ethos with it. It could be a mod conflict if it only costs 3.
Zoidberg Jesus 3 Oct, 2018 @ 2:05pm 
Is it intended that Gestalt only costs 3 points? I rolled Devouring Swarm with Fanatic Xenophobe and was surprised when my outposts literally cost 0 influence.
House Cat 2 Oct, 2018 @ 8:58pm 
Damn that was fast.
NewAgeKid52  [author] 2 Oct, 2018 @ 8:18pm 
@Batyote
I fixed it. Thanks for sharing.
House Cat 2 Oct, 2018 @ 7:50pm 
i think i found a typo with mechanist it says start with 4 robo pops and contrastingly 2 robo pops, minor but i thought id share.
NewAgeKid52  [author] 2 Oct, 2018 @ 7:43am 
@jackeezyquotl
Your welecome :) I am glad that I could help.
jackeezyquotl 1 Oct, 2018 @ 2:06pm 
@NewAgeKid52
Checked again, looks like the buildings are back on the build list. Props to you!
NewAgeKid52  [author] 1 Oct, 2018 @ 1:46pm 
@jackeezyquotl
I tried to fix the building problem. I just tested it and the building work now you can build them. Can you see if on your end the problem is fixed?
jackeezyquotl 1 Oct, 2018 @ 11:32am 
I think something broke in your most recent mod updates. In my save game, I can no longer build any of the unique buildings (bore hole, bio-fuel plant, etc.) though any that were built beforehand still exist. Do mod updates normally cause issues with games already underway? I don't have any other mods that change or add buildings.
SunBear24 30 Sep, 2018 @ 5:29pm 
The patch for Dynamic Political Events isn't available anymore. Is there any others out that I don't know about ? Gonna go check after posting this.