安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
n i c e
v e r y
n i c e
Senu [author] Oct 21 @ 6:14am
v e r y
n i c e
Senu [author] Oct 21 @ 6:14am
v e r y
n i c e
n i c e
with time this will get more and more popular
I am creating some more levels for people because i really got into it and also its really fun to test out new ideas..if you want to help me out with my newly released one ill be really thankful..have a nice day (if my english is pretty bad..im sorry)
I see a lot of perfectly good maps be held back by the fact it isn't 1v1 friendly due to how the yellow and blue spawns are right next to eachother.
Other than that, the difference between the distance of each player's starting SMG is pretty different. The blue player has it easiest, instantly having access to their weapon. The red player (player 3) starts in this weird pit with thin ledges to get out. It's not HARD to get out, but the blue player can easily start shooting them before they even have their gun yet.
I like the little hidey hole that green (player 4) has right next to them though. It's simultaneously silly and pretty effective against (normal) firearms.
Still, good map. I like the asymmetric layout.