Total War: ATTILA

Total War: ATTILA

Faction
19 Comments
pwner 16 Jan @ 8:52pm 
I play co-op and I was considering this mod, but the balance between the ERE and Sassanids ("sass") are way too off to the point that it's not worth using this mod anymore. To balance it I would suggest the following 1) Decrease ERE interest to 1% max 2$ per turn(think about it, should an empire make 12% interest a year on their gold?) 2) decrease the civil research of the ERE to 10% 4) decrease the recruitment capacity of the ERE to +1 and remove it completely for the sass as historically it was know it would take them a long time to build an army. 5) There should be more of an incentive to keep and grow puppet states for the sass it was historically, so I would keep it at 100% income or higher 6) cav was a major part of the Sas historically so do a "battle experience gain rate" similar to the Alani of maybe 50% or 100%. 7) the Sass where known to have a strong trade route so I would increase it like the ERE.
LaBamba 13 Jan, 2021 @ 11:47am 
Great work, love it, 5 starts!!!!!!!!!
Mattia 2 Dec, 2020 @ 12:10pm 
But Suebes not have -25 but -15 unkeep!
Greq7  [author] 18 Aug, 2019 @ 9:06am 
update: All separatists has received some more penalties and one bonus. Bonus to morale when attacking and penalties to campaign movement distance, melee damage, and melee defense. This should make easier for AI/player to defeat separatists and make the game more realistic.
Greq7  [author] 17 Aug, 2019 @ 5:55am 
Some buffs added to Vandals, Alamani and Saxons
Greq7  [author] 26 Apr, 2019 @ 8:10am 
update: Attributes has been improved for all factions settlements. This will ensure better defence from foreign agents.
Greq7  [author] 28 Sep, 2018 @ 12:23pm 
in my other mod "Empire" you can have up to 17 governors on highest fame level and its perfectly balanced and tested for 4 turns per year. Would that be enough governors for you or do you need more ?

ps. I have noticed that AI is not taking advantage of unlimited governors so it really might destroy the balance if you use more. But I'm happy to create a mod for you with more governors than 17 if you still want it. Let me know
Silver Eagle 99 28 Sep, 2018 @ 12:10pm 
I have a request sir. Could you create an unlimited province governors mod like sebidees? His is not updated and he has not replied to many requests to update it.
Greq7  [author] 12 Sep, 2018 @ 9:39am 
pictures with actual effects has been added
Greq7  [author] 12 Sep, 2018 @ 9:38am 
few small adjustments in last update
Greq7  [author] 28 Jul, 2018 @ 10:57am 
White Huns and both Roman Empires has its traits improved for balance purposes. These factions are dying too fast on campaign map.
Greq7  [author] 28 Jul, 2018 @ 10:33am 
Danes has just its traits improved greatly now:
att_faction_trait_norse_danes att_effect_unit_recruitment_points_naval faction_to_sea_region_own 2
att_faction_trait_norse_danes att_effect_technology_research_points_mod_military faction_to_faction_own_unseen 25
att_faction_trait_norse_danes att_effect_force_navy_campaign_upkeep_naval province_to_navy_factionwide -15
att_faction_trait_norse_danes att_effect_force_all_campaign_experience_base_all faction_to_general_own 1
Greq7  [author] 25 Jul, 2018 @ 12:07pm 
ERE Ai should be unbreakable in my opinion and hardest to conquer for player in my opinion.
Greq7  [author] 25 Jul, 2018 @ 12:04pm 
yeah that's what I am trying to balance also using "diplomacy" mod so ERE actually stays alive for longer and Sassanids should focus on defending rather than expanding.
AdrRM 25 Jul, 2018 @ 11:33am 
For FOTE it's good, the Sassanids and their vassals always smash the ERE.
Greq7  [author] 25 Jul, 2018 @ 9:40am 
Sassanid Empire has its 100% bonus cut in half because I think it was making it too op. Let me know if you think its a bad move and why?
Greq7  [author] 29 Jun, 2018 @ 12:39pm 
I have planned that actually to separate a startpos from that mod so that combined with "Civilisation - Faction Traits" + Skidvar's garrisons will do just fine.

thx for planning of giving me some feedback from FOTE, it will help for sure
AdrRM 29 Jun, 2018 @ 6:58am 
Now I'm going to start the campaign in FOTE, any strange things I inform you. When possible separate the mod "Roman Civilisation" from the Radios, it looks very interesting.