Total War: ATTILA

Total War: ATTILA

Roman Civilisation
7 Comments
PolishHussar95 29 Apr, 2019 @ 2:50pm 
Thanks bro! this is just what i needed. i needed a stronger enemy !
Arksius (76th Fenrir) 18 Dec, 2018 @ 12:51pm 
Hello, it is for the player only or the AI is affected ?
Greq7  [author] 8 Oct, 2018 @ 2:17am 
Try other version with just faction traits edited
Dunadd 6 Oct, 2018 @ 3:36pm 
Pity there's not a version that doesn't give them such a high strating treasury - i'd have liked to play as WRE with this mod but without the 50,000 gold at the start.
Dunadd 6 Oct, 2018 @ 3:35pm 
Ah right i see - thanks for the explanation
Greq7  [author] 6 Oct, 2018 @ 3:20pm 
It has been developed during "AI" mod evolution. That mod in a combination with diplomacy" mod may sometimes be superagressive. These Rome buffs has been needed to keep Rome alive. I never used it for playing Rome. It was initialy dwsigned to belp AI.
Dunadd 5 Oct, 2018 @ 7:25pm 
Thanks for making this. The technology added at the start in this mod is all fine and historically accurate. Late (and even early and middle) imperial Roman armies had a vast range of troop type - far more than Attila or any of the mods i've looked at it for it so far give them. They'd have light horse archers, javelin light cavalry, unarmoured and armoured close formation archers, skirmish archers and javelin-men, cataphracts, onagers, light bolt throwers, etc.

But the amount of money given at the start and income seems too high to leave any challenge.