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Seems to still work fine on the latest patch.
Yeah, i was messing around with your mod in pack manager, hoping i can add your bonuses to the table that sets AI difficulty, but i didnt see a way to specify there the buffs would apply only for defensive sieges. Was hoping you'd have more ideas :)
When i get some time, I know theres another siege mod that adds missile resistance only for AI garrisons (a good change too imho, since battlements offer so little protection), ill see if I can reverse engineer how he does that and share here if you are interested.
I totally agree with your second point, that it human defenders do not need any further buffs, only the AI, but I do not know off a way to apply the buff to one and not the other. However, since humans are on the offensive far more often than the defensive (YMMV) I think the AI benefits more from these buffs than humans.
Thanks for the analysis. All the subtle consequences of such changes are difficult to appreciate without differing viewpoints.
Another request tho - is it possible to only give the garrisoned army buff to the AI? The player doesnt really need it (and can cheese a lot with the extra ammo on top of that) and i want to make the game a bit more difficult.
Thanks!
But I do have a balancing request: Could you extend the buffs to the actual garrison? Usually those poor fellows are suffering the most, it might help greatly with sieges even in villages, and make it less certain autoresolve, perhaps.