Garry's Mod

Garry's Mod

Call of Duty World War II Allied Artillery (Props)
14 Comments
ME$HYTA 10 Feb, 2019 @ 8:23am 
:cozytf2mug:
Stefano (BackToGetCommissions)  [author] 17 Jul, 2018 @ 6:51am 
No, but it's right so (even the because I forgot the set the light of the map, since it was setted on high
)
MadIvan18 17 Jul, 2018 @ 5:06am 
It looks a bit too shine. Did you use speculars?
Male_07 7 Jul, 2018 @ 4:03pm 
We need Axis vehicles!
Stefano (BackToGetCommissions)  [author] 4 Jul, 2018 @ 11:18pm 
AA Artillery...just saying
RockinReaper2001 4 Jul, 2018 @ 8:22pm 
Bofors are not Artillery ther AA
Cave Man boi 4 Jul, 2018 @ 2:42pm 
:steamhappy:
Cave Man boi 4 Jul, 2018 @ 2:42pm 
BIRB MAN TO DA RESCUE!
Stefano (BackToGetCommissions)  [author] 3 Jul, 2018 @ 4:34am 
Because there are already axis stuff on workshop. I prefer to let to other people that work
magvera bushmaster 3 Jul, 2018 @ 4:14am 
why not some axis stuff ?
Stefano (BackToGetCommissions)  [author] 3 Jul, 2018 @ 12:35am 
I can't, because I already tried the cubemap thing (before to convert all my models), and it didn't give good results, indeed. However, I'm glad this method is working fine
grigggs 2 Jul, 2018 @ 9:51pm 
You're doing great on these, might I ask if you could lessen the rimlighting and add subtle cubemap reflections?
Stefano (BackToGetCommissions)  [author] 2 Jul, 2018 @ 5:12pm 
Nice question
Atlantic_Lemur 2 Jul, 2018 @ 5:10pm 
Question: Who the fuck bring a black powder single-shot cannon to a War that involves repeating firepower?