Banished

Banished

RK Editor's Choice 1.3.1 - Full
1,084 Comments
red-ketchup  [author] 9 Jul @ 9:49am 
the blacksmith from RKEC needs iron ore to build it, and can make iron from iron ore.
Angelhearth 7 Jul @ 1:26am 
Does this mod make iron ore to iron? I use this and CC and after I added this I need iron ore to make a smithy, but when they pick up the iron ore their inventory says iron, so I can't make a smithy without the debug mod.
Big Dookie 6 Jun @ 12:44pm 
LOVE THIS <333333333
yamitami 18 May @ 9:39am 
thanks! i didn't realize that
red-ketchup  [author] 18 May @ 8:31am 
the business can come in corners under multi layers corners, but for straight ones, many the bussiness will fit under as a 1st floor

surf the icons
yamitami 17 May @ 10:29am 
for the stacking housing, are there first floor businesses that aren't corners elsewhere?

thank you for all you do! you've got such a great style and everything meshes so well together
Spartangamer 11 May @ 12:07am 
Crashes the game every time you need to quit.
Kieran1017 21 Apr @ 1:27am 
Oh okay, sounds good. Thanks for the response and this amazing mod ^^. Appreciate your hard work.
red-ketchup  [author] 20 Apr @ 6:56pm 
they are made for trade. the building is giving those bonus to citizens, but the product is a money maker, 3rd degree manufactured goods along with furnitures, weapon and armor, jeweleries... etc

they are there to sustain a large population with their totally finished goods.
Kieran1017 9 Apr @ 12:29pm 
Quick question about potions: Where are Love Potions used? I was searching google and found a reddit thread that you mentioned them being linked to happiness/taverns/idol citizens but I have several thousand in stock and they aren't being consumed. Thanks and have a nice day.
red-ketchup  [author] 27 Jan @ 10:38pm 
there is one, look closely
Lady Aquarius 16 Jan @ 4:55am 
there was no sand pit option..
Lady Aquarius 16 Jan @ 4:53am 
how do i make glass?
Bosh 13 Sep, 2024 @ 3:44pm 
I mean that's what I wanted :L
red-ketchup  [author] 13 Sep, 2024 @ 12:32pm 
yes thats basic from the game we cannot control. when specialized worker have nothing to do, they go do laborer jobs
Bosh 12 Sep, 2024 @ 7:25am 
With this mod will workers that can't do their job or have nothing to do function as laborers?
red-ketchup  [author] 4 Sep, 2024 @ 9:03pm 
with a a new game ? or trying to load a save ? non-compatible with any old save not done with this mod
quaidbox_7 2 Sep, 2024 @ 1:16pm 
Im getting a crash even when im just loading this mod only.
陈奕迅Eason.Chen 30 Jul, 2024 @ 11:24pm 
express respect in Chinese 牛逼(wow,awesome:steamhappy:
EvilNecroid 30 Jul, 2024 @ 12:17am 
ok cool
red-ketchup  [author] 29 Jul, 2024 @ 10:17am 
yes it is made to work 100% with colonial charter :)

but i suggest to put this one, RKEC on top to get all the new graphics ,new models, and new animals wild/domestic enabled
EvilNecroid 28 Jul, 2024 @ 5:08am 
does this work with Colonial Charter? and if not should i switch to this?
red-ketchup  [author] 6 Jul, 2024 @ 12:17pm 
oh their is some aging mods fully compatible with RKEC ... not sure the names of those but sound like 1 year is 1 year ... something like that,
MINOS 5 Jul, 2024 @ 10:50am 
@ red-ketchup [author] :

People age way too quick in this Game, faster than they can make Kids.
Its not well thought out.
More Houses and People mean just later on more old People - the Relation is off and constantly building new ones and hoping for Migrants or overcoming the Fall off, is annoying.
red-ketchup  [author] 5 Jul, 2024 @ 9:12am 
After a time, we all get bored quickly with every games we played a lot. thanks you for the clarifications.

graphics: yes it is the most beautiful mod ever made.
old people versus youngs : not mod fault neither, you were just rusted and didnt made housing enough regulary.
MINOS 3 Jul, 2024 @ 7:41am 
@ red-ketchup [author] :

Good to know, than its the Game, i havent played for Years - didnt remember it that harsh.

Anyways after the Food "Solution", the Map became easy and i could built nonstop.
The too many old People, but way less young People was also very annoying, but not Mod related i guess.

Great Building Additions in this Mod and nice Graphics and Animals - especially loved the Civilians Houses with the 2 Floors, so thanks for that, greatly recommended.

Although i now did leave the Game, as theres not much Challenge and to see, after you have done one Map.
red-ketchup  [author] 3 Jul, 2024 @ 2:41am 
i am sorry but the food consumption is EXACTLY the same ! i never touched that data ! i dont even know if that can be changed !!

funny what people can say sometime ROFL
MINOS 18 Jun, 2024 @ 12:16am 
Alright, i found the "Problem" :

The added, new. "Market Stand" Building is needed to provide to the Houses.
Without this Building, theres no efficient Supply to the Citizen even in the Beginning...
MINOS 17 Jun, 2024 @ 10:58pm 
Yes, repeatedly confirmed - 8 Huts, 4 Hunter Huts, 4 Gather Huts, 1 Fisher Hut and manually Food Gathering Order cant fed 6 Houses aka more than 10 People, constantly Starvation.

Broken, just broken.
MINOS 17 Jun, 2024 @ 7:49pm 
Holy moly...

Food Consumption in the Beginning here is ridiculous...
2 Hunters and lots of Gathering cant even feed 10 People...

What the Heck?
MINOS 17 Jun, 2024 @ 5:06pm 
I dont like the Music - how can i restore to original Banished Tracks?

Why are there even Caribbean Style Tracks in it?
NovaBlue 17 Apr, 2024 @ 9:00am 
Does this mod replace the original music or just add extra tracks? I am asking because i do not want to lose the original music.
Robin Banks 4 Feb, 2024 @ 2:53am 
The thing is, that I don't even come that far since they die pretty fast after the start. ^^ guess I'm too silly lol
red-ketchup  [author] 29 Jan, 2024 @ 10:31am 
transform more food to food tier 2. you double quantities every time.
also , education is very important. you can lose up to 50% of potential resources if the worker is uneducated.
Robin Banks 6 Jan, 2024 @ 5:49am 
Wow.... I do LOVE this mod but.... jeez, waaaaayyyy harder to play. Starving is a bigger problem than in the vanilla version. lol
red-ketchup  [author] 30 Oct, 2023 @ 7:49pm 
yes you certainly have a conflict, to resolve your conflict is to make sure Editor Choice is ONTOP of your mod list.

the regular blacksmith is making iron from iron ore in wait you build the foundry which will br more efficace to smelt those (2 ore per bar instead of 3 ores)
citizen.empire 29 Oct, 2023 @ 5:49pm 
I'm having an issue finding a way to smelt the iron ore into usable iron. I tried building all blacksmith buildings to see if they have that option, but it doesn't seem to exist. Am I missing something, or is it a possible conflict with another mod? Where would I find it if not?

All in all though, the mod is amazing and adds a great level of depth to the game.
red-ketchup  [author] 5 Oct, 2023 @ 7:32pm 
too big for your PC ? thats sad. maybe a more lighter version ?
CharredWood 30 Sep, 2023 @ 7:04pm 
@red-ketchup I can't even begin to thank you. You're a god.
red-ketchup  [author] 28 Sep, 2023 @ 10:08am 
or you didnt wait it is fully downloaded or you tried to enable it in a saved game. you need to start a new game only.
sierrazelda 26 Sep, 2023 @ 11:41pm 
crashed my game as soon as I enabled
Tonight on Unsolved Mysteries... 10 Sep, 2023 @ 6:18pm 
love this mod in every way except i wish it had the original chapel or a few more from colonial charter . i have a really big town n the only thing that feels repetitive is the religious buildings options. but i love the mod thank you :-)
RapTuna 25 Jul, 2023 @ 10:19pm 
I'm trying to build the Glass maker they place the stone and wood but not the Iron Is this a bug or is there something i have to do, because this is pretty annoying.
Sir-Derp's 17 Jun, 2023 @ 8:39am 
Like the descriptions for buildings and what not to do with them to prevent issues, very pro.

Wish there was detailed management of storage, postal offices to link storages, and horsewagons, but this mod is still 90% increase of awesomeness than vanilla-banished.
Nimir-Raj 2 May, 2023 @ 4:48pm 
You wouldn't happen to know if there are any mods for more types of livestock and seeds would you? I've been trying to find mods that add new types, but I only seem to be able to find them in large mod packs.
[PS] LoganThrives 26 Apr, 2023 @ 2:34am 
No worries! It ended up being my mistake - my extra occupants mod didn't actually conflict and was still enabled, but I didn't have code for the NMT new houses that were included with your mod. Vanilla houses (wood & stone) are 8 occupants but all the houses I built under your modpack were capped at 5 is all.
red-ketchup  [author] 14 Apr, 2023 @ 1:00pm 
since i switched to win10, i cant compile anymore so i m totally out of making mods since 4-5 years
red-ketchup  [author] 14 Apr, 2023 @ 12:58pm 
depending how you did your custom.... if you place on top, maybe it can work.
did you called all the house .rsc completly ? or just the function residence in those .rsc ?
[PS] LoganThrives 11 Apr, 2023 @ 8:48pm 
Would it be possible to increase the housing limit on all the custom houses from 5 to 8? I have my own small mod that does this for me usually but something in yours creates a conflict. Otherwise the mod's been great to me so far :)
PibbZ™ 8 Apr, 2023 @ 3:10pm 
What a great mod. Thoughts on adding a ghost version of the training camp palisade walls?