XCOM 2
Raider Faction: Rogue XCOM Operatives
272 kommentarer
БольШая Poпа 3. juni kl. 21:54 
I would like to play with it, but in my build after installing them, when loading some tasks, the game crashes(((
Lord Bubba 19. apr. kl. 11:34 
First it's the Aliens, then Advent, now these guys! If the game wasn't already unbalanced on Easy difficulty, adding these guys as enemy's rather than allies makes it even more difficult!
lichen93 17. okt. 2024 kl. 17:27 
Can they be capture like mocx ?
RakkoHug~<3 5. okt. 2024 kl. 23:59 
It seems that MEC troopers are undersized.
sperm@zoid 14. sep. 2024 kl. 10:38 
Is there a way to setup specific voicepacks to the faction? I have tried to use function SetVoice(name CharacterTemplateName, name CountryName) but to no effect.
ArcticJack 17. maj 2024 kl. 2:24 
@Riojoriginal Not a bug/glitch, but a baked in feature. All Raiders (with the exception of rebelious MOCX and the rulers/rebelious rulers, which aren't raider factions) spawn on the same team. The only way to avoid them fighting together is to garuntee that those sitreps never spawn on the same mission, using another mod as a tool. The 'Raider Bases' and the follow-up 'raider relations' might be what you want, or you can mess with the sitreps in 'Multiple Sitreps 2.0' or its follow-up 'Truly Guaranteed Sitreps and Multiple Sitreps'.
Mejiro 4. mar. 2024 kl. 7:56 
Are these raider faction mods safe to add mid campaign?
Riojoriginal 19. feb. 2024 kl. 15:35 
idk if this mod is still supported/maintained but there's a bug/glitch with all the raider faction mods: They all are spawned on the same team, e.g Xcom renegates fight alongside the Collectors, they never target each other and the enemy preview even shows their icons with same colors. Is there something i can do on the ini files(on the launcher) to fix this?
Kinsect 28. nov. 2023 kl. 13:32 
Can they use the Enemy within Mec weapons if we have them installed?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1626184587&searchtext=mec+ew
Tommy 26. nov. 2023 kl. 7:08 
Why they can not move, only be attacked.
Endermarke 18. sep. 2023 kl. 2:12 
Can these guys have more shred except that rocket? I saw them have a bad end when fight with MOCX and can't kill even one of MOCX(3 armor 18 hp soldier).
LockeEdwards 7. aug. 2023 kl. 21:24 
Well, I found a funny. If you have an invisible head mod to enable non-monstrosity Mass Effect soldiers in your crew, these rogue XCOM elements will sometimes autogenerate with... you guessed it, an invisible head. Any way to restrict the customization pool they pull from?
Ehlookatthat! (She/Her) 9. juli 2023 kl. 8:15 
Is there Assault M.E.C. Troopers and Sniper M.E.C. Troopers or just troopers?
Arkhangel 17. mar. 2023 kl. 2:26 
They already are XD These guys are just old vets who don't like how you chose to do things.
니만잡는파리채 15. mar. 2023 kl. 22:34 
How can we make them our friends?
I want them to be allied factions.
Friendly Neighbors Old-X-Com!
Proxy 19. sep. 2022 kl. 11:03 
Would it be possible to unlock research options?
Rossocuore 21. mar. 2022 kl. 15:40 
@RealityMachina: the ability involved seems to be absorption fields.
Rossocuore 21. mar. 2022 kl. 15:38 
@RealityMachina Hi! I just wanted to let you know that when F1ing the rogue mech trooper, there must be some missing icon in the package; I'll post you an example in case you wanna take a look at the problem:
https://ibb.co/qkY6sYG

Thanks for all your great mods, man!
Arkhangel 2. mar. 2022 kl. 19:54 
if*
Arkhangel 2. mar. 2022 kl. 19:53 
@Pepperchini: Add to that some might not approve of working with the Skirmishers (or in AU is installed, the Liberated) and so on.
minecraft with gadget 2. mar. 2022 kl. 1:57 
"This is basically a semi-joke mod"
Actually, I think having rogue XCOM makes sense. While the Commander's the hero of the game, it'd be reasonable to think not everyone feels that way. This is the guy who was put in charge of Earth's overall defense twenty years ago and failed at it. The way the rest of XCOM almost idolizes him would no doubt make some people resentful and maybe even rebellious.
8 9 14 16 18 1 25 2. feb. 2022 kl. 2:30 
seems dosent work with lwotc
PandaFlame 22. nov. 2021 kl. 1:59 
This is just a "me" thing, but I think the Colonel should be renamed to "The General" or something. Since Colonel is already a rank in game, and we the player already have the title of "Commander", I think "The General" is a fine alternative.
Aks 21. okt. 2021 kl. 20:32 
Russian Translation
Thanks for this cool mod! I made a translation into Russian. Please add it!

Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\1434693497\Localization)
https://drive.google.com/open?id=19QcWEjHp4dszq_4grgSI8HiDqPj3D7CG&authuser=axaaaid%40gmail.com&usp=drive_fs
Zigg Price 26. sep. 2021 kl. 3:17 
MocX has a small side story where you find their HQ and destroy it, which defeats then permanently for the campaign. Does Rogue XCOM have anything like that, or will they just continue to appear the entire campaign?
Dęąth Viper 11. sep. 2021 kl. 14:35 
Is there a way to increase how many soldiers spawn? So instead of getting 4 I can get 8 of them?
XpanD 26. aug. 2021 kl. 12:52 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up. Totally forgot I had this installed, and was very confused when I got the SITREP and then had these guys just brawling with the aliens. And then, suddenly, MECs. And then SHIVs. That was a fun mission.
No Name Legion 17. aug. 2021 kl. 8:36 
which file would i need to edit and how if i wanted to increase/decrease their squad sizes?
Arkhangel 19. juli 2021 kl. 19:08 
@Feezec: No, but then unlike the hybrid soldiers or alien recruits that way, these guys weren't mind controlled into fighting you. They're doing so because they're pissed off at you, the aliens, and the world in general.
Kodaxmax 19. juli 2021 kl. 3:26 
It always bugged me that their wern't rogue ex-xcom units. Surley some would object to the commanders disapearence and bradley taking xcom into hiding. Some that would dessert when xcom started integrating psionics and bionics or even just out for or greed etc..

So this mod is awesome for immersion for me.
MaCC165 1. apr. 2021 kl. 4:03 
i wish there where sitreps for factions, where only they can appear
thx for the new boss
Feezec 11. feb. 2021 kl. 21:03 
If I stun and Fulton a Raider Faction soldier (MOCX, Phantoms, Rogue XCOM, etc), do I get a reward? Do I recruit the captures soldier?
Arkhangel 7. feb. 2021 kl. 6:22 
@Knight: Well, if you're the only thing they can see, they'll shoot. But yeah, if you have AI-to-AI activations, they'll normally ignore you unless there's nothing else to shoot at.
Knight of NSFW 7. feb. 2021 kl. 2:20 
@SuperDigga the mod does that by default. They will only target XCOM if they are the only thing showing up. So if you complete the mission and lead aliens to them they should not target you, at least according to the AI.
SuperDigga 5. jan. 2021 kl. 10:57 
+ModAddedTeams=(Team=eTeam_Two) in XComGame file.

IF i change that to another value (eTeam_One) or whatever will they side with me?
SuperDigga 5. jan. 2021 kl. 10:41 
Im very interested in this mod, but is there any way for the Rogue XCOM to avoid targeting XCOM and focus on every other enemy in combat?
I opened AI ini but surely i didnt understand anything on how to change this.
Arkhangel 30. dec. 2020 kl. 4:52 
@Ok. Also, as for why they'd shoot up a resistance haven, on the off-chance you ever have that happen on a Retal mission (never had it happen to my knowledge), remember 2035 XCOM does have an alliance with the Skirmishers (And the Spectres/Liberated if you use those mods), which would also make the more Xenophobic members become this, and, as Retals only happen in regions that XCOM has connections with... well... you get the idea.
Arkhangel 30. dec. 2020 kl. 4:47 
@Ok. Entire point of Raider factions is they don't give a shit who gets caught in the crossfire.

I kinda see these guys as PTSD-ridden military that essentially see ANYONE who lives under ADVENT (which is pretty much everyone in Megacities or towns they have a presence in) as having betrayed them, and Earth as a whole.

Course, due to this, I personally tend to try and take these guys down via non-lethal means (Arc Throwers, Stun Mines, etc. then Fultoning them off the field), but that goes out the window if they start firing on Civvies, or severely injure or kill someone in the XCOM Squad.
Ok. 30. dec. 2020 kl. 2:52 
Is there a way to make them not target civilians?
Rtma Eros Paragon 6. okt. 2020 kl. 0:46 
Got a bug with Haywire Protocol, I'm getting it for Alloy Shiv and it's giving me nothing in prompt (Like 0% and no reward options) so it's useless.
Arkhangel 26. maj 2020 kl. 15:11 
Not to mention these guys are ROGUE XCOM for a reason. If they were friendly, they'd just be XCOM. And We've got the MEC Trooper and SHIV mods for that too.
nekus 26. maj 2020 kl. 9:41 
You have Rsing Tides The program and Allies Unknown, they are your friends
니만잡는파리채 26. maj 2020 kl. 9:04 
how can i make them our ally? i need new friend
nekus 14. maj 2020 kl. 1:33 
Getting this
Warning: Redscreen: No delegate defined for Action: SetDestinationNextToRogueInTroubleTeammate (or has invalid parameter)
Evertrollee 8. apr. 2020 kl. 16:36 
There's a bug where during an rescue operative mission with lost, where the unknown agents would target the VIP's escort soldiers, even though the normal enemies couldn't, even when my team was concealed.
Arkhangel 19. mar. 2020 kl. 8:34 
@Reality: Seeing a bug when i do the covert action to find their base. Action finishes up fine, but then it hardlocks my geoscape cam to somewhere in the Arctic ocean with the clock ticking down, and no way to get back to the Avenger.
廣東陳奕迅 25. feb. 2020 kl. 23:39 
the rogue xcom will kill the enemy VIP in Council mission which is need to kill or capture the VIP......NOT a bug ,but some AI behavior issue?....
Medicman 3. feb. 2020 kl. 21:35 
So I have unrestricted customization installed and due to this the Rouge boys and girls spawn with whatever they want. Is there away to fix this without deleting one of the mods?
Also any way to turn off their Bleed out timer? I don't wanna recruit them I just wanna shoot them.
Ok. 21. jan. 2020 kl. 10:50 
Is it just me or are the sound effects from this mod more than twice as loud as everything else?
RealityMachina  [ophavsmand] 9. jan. 2020 kl. 21:40 
This will be fixed in an upcoming highlander patch.