Stellaris

Stellaris

Detailed Tech Tooltips Remastered
144 kommentarer
Bunnings_Snag 19. juni kl. 23:35 
Great mod. Where can I find the 3.14 version?
Space Cat 22. maj kl. 13:30 
hi, can pls upload it to mods.paradoxplaza? ty
Mory 16. maj kl. 21:04 
Thank you!
StreamlineX  [ophavsmand] 6. maj kl. 9:37 
Updated for Stellaris 4.0!
mezfi 13. jan. kl. 3:29 
your work is amazingly helpful for someone who just started out, like me, thank you for this, and for tech tiers revealed!
StreamlineX  [ophavsmand] 10. nov. 2024 kl. 1:27 
Updated for Stellaris 3.14!
StreamlineX  [ophavsmand] 13. sep. 2024 kl. 3:01 
Updated for Stellaris 3.13!
StreamlineX  [ophavsmand] 10. sep. 2024 kl. 2:22 
@all, the mod is up to date and works fine even though the game launcher throws a compatibility error. The versioning string requires indeed a leading 'v' now, thanks for the tip @dave. I will fix it with the mod update for Stellaris 3.13 which launches later today.
StreamlineX  [ophavsmand] 10. sep. 2024 kl. 2:12 
@Alxndr, thanks for reporting a potential bug. Synapse Interceptors and Iterative Pilot Training are both repeatable technologies that improve Strike Craft Weapon Damage and Firing Rate. I checked ingame and as of 3.12.5 these are indeed Society techs. Did you look at an outdated Wiki page by chance?
Alxndr 6. sep. 2024 kl. 16:59 
I think there are errors in this mod.

For example when you hover over carrier operations tech the tool tip says it leads to

Engineering > Improved Strike craft
Engineering > Advanced Strike craft
Society > Synapse Interceptors
Society > Iterative Pilot Training (whatever the hell that is)?

Synapse Interceptors are an engineering tech, not a society tech.

I found this mistake immediately when first loading up the mod so there's probably others like it.
dave 23. aug. 2024 kl. 13:55 
I think something changed recently where the version strings are supposed to start with "v", so "v3.12.*" instead of "3.12.*". So this may be as simple as updating the supported_version string in the mod info.
Carpal | trade.tf 8. juli 2024 kl. 9:42 
It seems this isn't able to be used on 3.12.5. Throws the compatibility error and shows compatible version: "3.12.*". It should work but it seems not to?
Martok 31. maj 2024 kl. 21:26 
Huzzah!! Thank you! Really appreciate your work!
StreamlineX  [ophavsmand] 31. maj 2024 kl. 3:44 
Updated for Stellaris 3.12!
TheEventHorizon 10. maj 2024 kl. 10:50 
3.12?
StreamlineX  [ophavsmand] 16. mar. 2024 kl. 2:37 
@HerrBaron, glad it worked out in the end!
HerrBaron 11. mar. 2024 kl. 13:13 
@StreamlineX, Yup; you're right. It works! Thanks for your time and sorry to have troubled you!
HerrBaron 10. mar. 2024 kl. 13:20 
I have, but will try again.
StreamlineX  [ophavsmand] 8. mar. 2024 kl. 13:09 
@HerrBaron, no the tooltip also appears in the tech cards when you select new research. The target area you need to hover over in order for the tooltip to appear can be a bit tricky to hit though. Try going over the whole tech card slowly with you mouse and see if the expanded tooltip appears.
HerrBaron 6. mar. 2024 kl. 13:16 
Ok, it seems the expanded tech tooltips only appear when hovering over the text in the window shown after a tech has been researched. Is that really the way this is supposed to work? I'd really like to see these tooltips before I research something. Am I doing something wrong?
HerrBaron 6. mar. 2024 kl. 12:33 
Hey, StreamlineX! Didn't expect an answer. I play in English, both vanilla and modded (Star Trek New Civ and STNC ship sets) game. Have tried this in multiple versions of the game over time, and it just never shows anything in the interface, always looks just like vanilla descriptions of tech.
StreamlineX  [ophavsmand] 29. feb. 2024 kl. 6:11 
@HerrBaron, sorry to hear that! In what language are you using this mod?

Unsubsribing and then re-subscribing sometimes fixes issues with mods.

Have you tried disabling any other mod but this one and then see if the tooltips appear when you hover over a tech card? Maybe there is a conflict with another mod you are running...
StreamlineX  [ophavsmand] 29. feb. 2024 kl. 6:06 
Updated for Stellaris 3.11!
HerrBaron 27. feb. 2024 kl. 12:24 
I've never been able to get this mod to work at all. Just sayin'...
Gaunt 27. feb. 2024 kl. 5:39 
Will this work for 3.11.* ?
Wrynn.CZ 8. feb. 2024 kl. 13:16 
This mod is so good, thanks! :steamhappy:
hottt3 26. jan. 2024 kl. 20:20 
Thanks for the mod! Can I use it with #MODJAM2024 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3106012498 ?
HerrBaron 9. dec. 2023 kl. 12:36 
Trying to use this and the Tech Tiers Revealed mod with version 3.10.3; neither seems to be working at all. What am I missing here? Am I doing something wrong? is there something besides enabling them in the launcher I need to do?
StreamlineX  [ophavsmand] 22. nov. 2023 kl. 1:52 
No, unfortunately not.
SandMan (Peacekeeperalex) 20. nov. 2023 kl. 7:25 
does this work with new tech added by mods?
StreamlineX  [ophavsmand] 19. nov. 2023 kl. 23:37 
Updated for Stellaris 3.10!
biship 13. nov. 2023 kl. 9:25 
Wow, this is great - thanks!
CowabungaDude85 16. okt. 2023 kl. 11:20 
Just randomly came across this! Nice work and thank you! :]
StreamlineX  [ophavsmand] 12. sep. 2023 kl. 3:19 
Updated for Stellaris 3.9!
StreamlineX  [ophavsmand] 12. sep. 2023 kl. 3:19 
@H3llb0und, sorry for the late reply. The MISSING_FEATURE_FLAG is a ingame variable which is replaced with "Nothing..." in the English version of the game. I use it when a tech has no future research options (so we reached the last child in the tech tree). I use the MISSING_FEATURE_FLAG variable instead of directly writing "Nothing..." because it will automatically get localised into all the different languages.
H3llb0und 1. sep. 2023 kl. 11:51 
Hi! I'm looking at adding support for my own mod technologies for this. I've almost perfectly matched the output of your script except for the usage of MISSING_FEATURE_FLAG. Would you be able to share what criteria your script uses to determine whether to output techs with MISSING_FEATURE_FLAG? I appreciate any help you can give.
Lauro 22. juli 2023 kl. 11:57 
Thank you for the mod and for updating it to 3.8 July / 2023
choconinja 24. maj 2023 kl. 11:58 
Thanks for updating this amazing mod!
StreamlineX  [ophavsmand] 22. maj 2023 kl. 3:07 
Forgot to comment: updated for Stellaris 3.8!
StreamlineX  [ophavsmand] 15. mar. 2023 kl. 9:24 
Updated for Stellaris 3.7.
StreamlineX  [ophavsmand] 9. jan. 2023 kl. 5:18 
No, only works with vanilla techs. Other techs will not show the detailed tooltips.
Dragonlord Tux 4. jan. 2023 kl. 20:51 
Does this mod support other mods that add extra techs too?
StreamlineX  [ophavsmand] 30. nov. 2022 kl. 3:29 
Updated for Stellaris 3.6. This game patch makes many changes to the tech tree due to the new Ascension mechanics.
StreamlineX  [ophavsmand] 16. nov. 2022 kl. 2:55 
Hey there, sorry for the late reply. I re-ran my scripts to extract the tech tree dependencies from the Stellaris game files and everything still seems to be up to date. Can you name me an example of a tech that does not show all future research info?
Astonishing Boy 2. nov. 2022 kl. 7:33 
It seems not all techs that should have future research info do get future research shown, could you please complete it?
StreamlineX  [ophavsmand] 26. sep. 2022 kl. 0:59 
Another update: mod now supports Korean and Japanese.
StreamlineX  [ophavsmand] 23. sep. 2022 kl. 5:01 
Gave the mod a version bump to remove the outdated warning. There were no changes to the tech tree.
StreamlineX  [ophavsmand] 17. maj 2022 kl. 7:45 
@MasterBot, I am not a Stellaris modding expert, but I don't think it's possible to generate this kind of information dynamically ingame.
MasterBot 13. maj 2022 kl. 5:27 
Is it even possible to make such a mod work automatically with techs from other mods?
StreamlineX  [ophavsmand] 13. maj 2022 kl. 4:57 
Updated for Stellaris 3.4!