Garry's Mod

Garry's Mod

gm_cratenburg
21 Comments
Bravo-Whiskey-Niner 14 Jun @ 3:17pm 
Spent a good couple of years on this map. One of my all-time favs. :p2cube:
Glycon  [author] 5 Jun, 2020 @ 6:56am 
I would love to get HL:Alyx, but I don't own VR .... So I would try it out if I had anything to test it with. Maybe once they release something with source 2 on pc I'll check it out :winter2019sadyul:.
IntellectualPotato 2 Jun, 2020 @ 9:33am 
Have you considered getting hl:a and trying source 2's hammer?
Ravtexis 31 Dec, 2019 @ 4:12am 
Hey, i've Found an easter egg/hidden room where it has a Computer showing the Original & First Counter Strike
SimplyBenjamen 12 Mar, 2019 @ 7:24pm 
I've been loving your work, not many people will take the time to make AI nodes and info nodes and even a navmesh.
Glycon  [author] 2 Nov, 2018 @ 3:32am 
I see. I actually thought I haven't made every individual square of the windows destroyable, weird.

Unfortunately, this and the riveroutpost map are the only ones that offer more universal (Team-deathmatch, hide and seek, murder gamemodes) gameplay. Most of my maps are more indended for PvE or PvP gameplay.
[GAB] 095 2 Nov, 2018 @ 3:03am 
You misunderstand; the 12 window thing made it almost addictive to get each window pane consecutively destroyed, plus I personally didn't like the climbable ivy much at all, considering how much I rely upon the Climb SWEP Infinite-Walljump Exploit. If you take any suggestions for improvements, I'd say lower the vents to force proning instead of crouching, but that would lessen the audience more than it already has. I'd say there's not much to improve beyond that, and I'm planning on trying out a few more of your maps when I get the chance. Good stuff!
Glycon  [author] 2 Nov, 2018 @ 2:56am 
I will fix the nodraw texture (see through floor) eventually, thank you for reporting it.

This map does need some improvement, but unfortunately I lost interest in source SDK and even couldn't finish a halloween map I was working on. So I can't promise to improve the windows or make all of the ivy climbable.
[GAB] 095 2 Nov, 2018 @ 2:30am 
Found out why I was being forced off, and apparently it was just the Ivy in the side of the building, which is less interesting than I interpretted it, but whatever. I also noticed a lot of windows on the map with multiple panes have individual pane physics, turning 1 window into 12. Looks like there's plenty more to explore too.
[GAB] 095 2 Nov, 2018 @ 2:17am 
God, this map is pretty much how I'd design one; tons of vents, pretty much no limits whatsoever, and if there is a limit, it's just a surreally magical balcony that can force people off if they do not mount it correctly. It's very Climb SWEP friendly, plenty of dark areas to hide out in, high sniping areas, and so many doors that it's hard to traverse without being heard. It's a Stealth combat dream come true, in map form. I love the absolute lack of culling, but there was one tiny graphic error:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1554306511

Fantastic map though! I think I found a new favourite.
[SFBOT] Sgt. K. Bassiclan 22 Jul, 2018 @ 5:02pm 
Love the new map, you should keep on making them
Glycon  [author] 12 Jul, 2018 @ 6:09am 
I could fix the issue by removing like 50% of the doors from the map to fix the crashing problem when using Stealth 2 addon, but I don't know if I should, since it only crashes when using the Stealth 2 addon.
Glycon  [author] 12 Jul, 2018 @ 1:55am 
@Jay
For some reason when an npc tries to open doors on the balcony (the one that has a room with a fancy door) seem to crash the game, I will try fixing it, if it is fixable.
Jay 12 Jul, 2018 @ 12:54am 
The Stealth 2 addon seems to be incompatible with this map. On occasion, my game will crash, not while I'm in combat, but always when there are combine patrolling.
V I P E R S N E K 11 Jul, 2018 @ 12:06pm 
can you make some maps designed for gDisasters? like set in Oklahoma or Iowa?
BallFondler06 11 Jul, 2018 @ 12:09am 
It would be perfect for it. Especially with the Counter Strike theme of it.
Glycon  [author] 10 Jul, 2018 @ 11:39pm 
I was actually thinking of making a TTT version of this map.
But no this map has no compatibility with TTT.
BallFondler06 10 Jul, 2018 @ 11:21pm 
Out of curiosity, is this compatible with TTT?
SleepyNotDead 10 Jul, 2018 @ 9:05am 
Fantastic work.
this map is perfect for messing around with NPCs...
something i often have a hard time finding.. -a good map that supports NPCs
вошь 10 Jul, 2018 @ 8:43am 
Looks like CS: Condition Zero map.
Guiltron 9 Jul, 2018 @ 8:57pm 
>crates
>Cratenburg
>ohh