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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944712145
Released as a beta, but I'll be providing bug fixes and content updates as and when I can.
its better than I thought
raise grave guard was so cool and lore
its what I called a true arkhan mod! like we r doing same thing in ET book!
but its kind of strange,arkhan himself dont got this skill to increase grave guard cap,neither the blood line vampire lord
well,maybe they r busy on something more important,I guess :p]
but I still cant find them in normal city building tree,like Kemori
so grave guard become ROR or recruit in landmark?
glad to see u updat this mod , and nice new icon
and I got 2 questions
1 where was grave guard?I see the icon here,but I didn't find where to recruit them in game
2 the landmark------great hall of nazziar still increase the the vampire unit cap,right?I mean,every kind of vampire unit,or just some kind?
I still in 30 turn now,so I cant go that far to see the landmark
The climate system can be rough at times, haha
I'm still surprised the changes effected Khemri when I don't have your broader TK mod installed - is there a way to make it so they only effect the Followers of Nagash? It's not a huge problem for me now because my Khemri campaign is in the late game now, I was just surprised by all the sudden yellow triangles on my settlements, haha
I always found the climate system a little restricting, especially for the Undead, so I added in that preference so they had more areas to expand into.
I made some adjustments to unit recruitment to overcome duplicate units, but the downside is that the vanilla TK Skeleton Warriors and Spearmen can't be recruited from the main settlement chain. (In WH3 I have corrected this)
I noticed it makes temperate climate suitable for TKs (even in my current Khemri campaign) - I guess my worry with that is that it might remove some challenge, so I'd be interested to hear why that change was made.
I also noticed that (in the same campaign) Skeleton Warriors/Spearmen could no longer be recruited from the settlement building alone, and instead either required a wall building or the infantry recruitment building. I don't think it's from another mod because this is the only one I've installed that influences the TKs directly. I've tried checking discussions, change notes, etc., but either I'm missing something (I'm new TW mods) or I can't find where it says that's part of the mod.
Does anyone know what I might have missed? I suppose I'm mostly surprised that an Arkhan-specific mod would have influenced the other TK factions, but that's probably on me lol
Also, some settlements (like Khemri, Tower of Arkhan etc) are missing building chains (Vampire Beasts and the defensive one respectively).
Finally, for the upgrades sub-mod, quite a few units missing the upgrades (mostly purple units: ushabti, tomb guard, catapults, zombie dragons etc).
Like I mentioned in the other thread, I fixed most of these on my local copy, if you're interested.