Cities: Skylines

Cities: Skylines

Highways over Concrete Wall - 4+4 Lanes with Center Concrete Barrier (deprecated)
52 Comments
SimoG  [author] 12 Apr, 2021 @ 4:16pm 
@泡点压力 I think I don't understand the problem well. Maybe you mean that if my bridge is connected with the bridge of another type of road it creates a kind of hole in the junction?
If you mean this, it is normal because my bridge is thinner than the vanilla ones (and consequently all the others since they use that same size).
泡点压力 12 Apr, 2021 @ 3:40pm 
@SimoG I just found I placed my comments for this old version assert. Actually I subscribed the new version, I mean the new version has the texture problem in the connections between bridges. When the camera position is adjusted to the bottom of the bridge, the texture of all connections is gone. Also I have tested Shuto and Hangang express way, Shuto has the same problem which I mentioned but Hangang is good. However, they are express ways without emergency lanes. But citizens need emergency lane :steammocking:
SimoG  [author] 9 Apr, 2021 @ 12:42am 
@泡点压力 this road is deprecated And it won't be updated anymore. I advise you to subscribe to the new versions of my highways. They have received several improvements and new pieces have been added to create more realistic intersections. You can find them in this collection:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1336987320
泡点压力 8 Apr, 2021 @ 10:22pm 
When connecting two bridges in a sharp angle, the texture in the bottom of the connection is missing. Hope u can fix it. Love these roads :D.
frosch1007 26 Jan, 2020 @ 10:33am 
can i add u as friend so u can tell me more about this stuff?
SimoG  [author] 26 Jan, 2020 @ 10:29am 
@ frosch1007 ah ... you mean how I did it in the editor :-D simple.
I have set a connection group to my highways (property tab). Then after cutting off the part that interested me from the 3d Mesh, I inserted it as an additional node, I ticked the box direct connect option and in the dropdown menu I have set the same connecction group.
As Flag Forbiden I set transition and traffic light, to make them disappear in such conditions (transition with city streets and activation of the traffic light)
frosch1007 26 Jan, 2020 @ 10:02am 
im also modding :D but not that professional.Just wanted to know how u made the Barriers :D
but thx anyways.
SimoG  [author] 26 Jan, 2020 @ 9:49am 
@ frosch1007 This version is deprecated. use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1936332034

you don't need to do anything it appears automatically when you connect to any other 2-way highway (excluding Asymmetric ones) of my set.
frosch1007 26 Jan, 2020 @ 9:37am 
would u tell me how u created the middle barrier? i used an prop but theye not looking that well?
SimoG  [author] 14 Dec, 2019 @ 4:18am 
UPDATE, read the description. Sorry for the incovenince
SimoG  [author] 13 Dec, 2019 @ 3:40pm 
Set Updated. For those who already used the old ones, remember to subscribe to the new pillars, otherwise the bridges will not have them.

There were so many files to update, so I hope I didn't mess up. If you find issues,tell me that I fix them.
SimoG  [author] 8 Dec, 2019 @ 3:16pm 
@jackskellington6 ok, now it should be fixed.
SimoG  [author] 8 Dec, 2019 @ 3:04pm 
@jackskellington6 Thanks. Sorry, I had forgotten this fact. I correct immediately.
jackskellington6_CS 8 Dec, 2019 @ 2:59pm 
I just want to let you know that you just probably broke many peoples saves who were using the old version of this network as I got the "Simulation: (failed) Object reference not set to an instance of an object" error upon load. You must never change the file name when updating a network. See https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/667342976/141136086940263481/ . The file name changed from "Autostrada 4+4 Corsie.crp" to "Autostrada_4+4_Concrete.crp." Luckily I have a backup of my Workshop files for this very reason.
Esel 14 Jul, 2019 @ 6:27am 
Great highways! Do you think you could create 2+1, 3+2, 4+3 highways as well? :D
NiftyWes 11 Jun, 2019 @ 6:16pm 
@SimoG, awesome! I can't wait to see the additional variants! Have a good one!
SimoG  [author] 11 Jun, 2019 @ 1:27am 
@NiftyWes I'm redoing them from scratch, because I want to eliminate some flaws that I didn't like. I am also preparing variants of each, for example without an emergency lane which are more suitable for creating exits. and the variant with the central guardrail instead of the concrete barrier. :-)

https://images2.imgbox.com/d3/15/25YMeQR7_o.png
NiftyWes 10 Jun, 2019 @ 10:56pm 
Hi SimoG, I'm enjoying the hidden benefit of the highways automatically handling merging as well! I was wondering if you'll be coming out with the 4 lane, 1 way anytime soon?

Much appreciated!
psserver 23 Apr, 2019 @ 3:02am 
too very much I wait 6+6
Ubuntu_Mouse 12 Apr, 2019 @ 4:28pm 
cant wait for the 6+6 highways XD
SimoG  [author] 4 Apr, 2019 @ 10:26am 
@Bp101697 Ok. I test It. This is the olny one of my set that I not use :-D But I remember it working regularly
Bp101697 4 Apr, 2019 @ 8:31am 
Yes, I have.
SimoG  [author] 2 Apr, 2019 @ 8:53am 
@Bp101697 have you mass transit?
Bp101697 2 Apr, 2019 @ 6:02am 
And this asset is not existed in my game, while the others are ok.
Bp101697 5 Feb, 2019 @ 5:45pm 
Only signage is not compatible.
SimoG  [author] 5 Feb, 2019 @ 8:36am 
@Bp101697 Hi. Does not work with left traffic? It should, apart the signs that are not always correct.

I'm trying to update the whole set and corret the signs too but, for how the editor is made, it takes a lot of time for only this operation (to set the signs on one single level requires the same time to model 2 different roads from scratch), and unfortunately I do not have much to dedicate. However I'm working on it :-)
Bp101697 5 Feb, 2019 @ 5:18am 
Could you make the asset compactible with left-handed traffic?
S T I C C 6 Jan, 2019 @ 1:07am 
yay spaans
Luca Fiorini 24 Nov, 2018 @ 11:40am 
*raro
Luca Fiorini 24 Nov, 2018 @ 10:29am 
ti stò mandando la richiesta di amicizia.. è raoro trovare italiani che giocano a CS :steamhappy:
Luca Fiorini 24 Nov, 2018 @ 10:29am 
lol
SimoG  [author] 24 Nov, 2018 @ 9:25am 
PS. La mappa sembra interessante. La proverò sicuramente, ma più avanti, finito il progetto attuale. Ora ho su talmente tanta roba che è già esploso un paio di volte :-D
Luca Fiorini 24 Nov, 2018 @ 9:18am 
caspita, non sono ingrado di editare le strade, però è interessante :-D :steamhappy:
SimoG  [author] 24 Nov, 2018 @ 9:10am 
@ ioarrivodatutteleparti Esatto, l'impostazione à la stessa, solo che tra le restrizioni c'è il tipo di strada. Così se si connette cun un'altra qualsiasi di categoria diversa non appare (mi sembra che gli ho detto che sia binari treno doppi)
Luca Fiorini 24 Nov, 2018 @ 6:28am 
ah comunque avrei una domanda... ma la mediana usa no script dei tram per funzionare? perchè le loro rotaie si compartano in modo molto simile
Luca Fiorini 24 Nov, 2018 @ 6:23am 
se vuoi dare un occhiata trovo la mappa qui: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1570344937 (potrebbero esserci problemi con la collezione, fammi sapere)
Luca Fiorini 24 Nov, 2018 @ 6:21am 
:D
Luca Fiorini 24 Nov, 2018 @ 6:21am 
hai ragione, comunque ottimo lavoro! sei un grande, adoro la tua autostrada, stò costruendo una mappa che praticamente si basa su quella, se la vuoi vedere tela linko (domani rilascierò la versione finale)
SimoG  [author] 24 Nov, 2018 @ 5:55am 
@ioarrivodatutteleparti si, sono italiano :-D
Purtroppo non è possibile sistemare quella cosa senza mod. In teoria c'è l'opzione per far capire a CS che c'è un isola/muro in mezzo ma agli incroci comunque viene ignorata.
Quando aggiunsero al gioco la possibilità di impostare gli stop agli incroci dovevano aggiungere anche il divieto di svolta :-)
Luca Fiorini 24 Nov, 2018 @ 5:15am 
ho appena realizzato che sei italiano... ç.ç lol
Luca Fiorini 24 Nov, 2018 @ 5:13am 
*by
Luca Fiorini 24 Nov, 2018 @ 5:13am 
please try to fix the issuse whre they think the entrances of the highways are an intesection, the AI is really dumb :-/ (the issue happens with with 2+2 +1+1 and 3+3) i dnt know if you can, but at least try (I am making a map so I can't use TM:PE to fix it byy myself
ThunderMcNeil 8 Oct, 2018 @ 3:40pm 
Very nice. I'm using this everywhere i can to build new Highway connections for my city. But a 5+5 and 6+6 version whould be nice.
psserver 26 Sep, 2018 @ 11:55am 
it would be perfectly the same thing of 5+5 lanes
Hal Leopern 8 Sep, 2018 @ 6:13am 
i'd love to see this type of road for 10 lanes and 12 lanes. maybe even 16?
SimoG  [author] 12 Aug, 2018 @ 2:56am 
@jwthekind yes, it is scheduled
jwthekind 12 Aug, 2018 @ 2:40am 
wish if you make 4 lane one direction
Neww_ 29 Jul, 2018 @ 12:00am 
Not sure if this a bug, but the outermost two lanes speed limits are at 50 KMPH while the inner two are 100 KMPH.
adiac 16 Jul, 2018 @ 2:32pm 
@SimoG Perfect.
SimoG  [author] 16 Jul, 2018 @ 11:08am 
@adiac yes, the 3+2 mesh is almost complete.