Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you mean this, it is normal because my bridge is thinner than the vanilla ones (and consequently all the others since they use that same size).
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1336987320
I have set a connection group to my highways (property tab). Then after cutting off the part that interested me from the 3d Mesh, I inserted it as an additional node, I ticked the box direct connect option and in the dropdown menu I have set the same connecction group.
As Flag Forbiden I set transition and traffic light, to make them disappear in such conditions (transition with city streets and activation of the traffic light)
but thx anyways.
you don't need to do anything it appears automatically when you connect to any other 2-way highway (excluding Asymmetric ones) of my set.
There were so many files to update, so I hope I didn't mess up. If you find issues,tell me that I fix them.
https://images2.imgbox.com/d3/15/25YMeQR7_o.png
Much appreciated!
I'm trying to update the whole set and corret the signs too but, for how the editor is made, it takes a lot of time for only this operation (to set the signs on one single level requires the same time to model 2 different roads from scratch), and unfortunately I do not have much to dedicate. However I'm working on it :-)
Purtroppo non è possibile sistemare quella cosa senza mod. In teoria c'è l'opzione per far capire a CS che c'è un isola/muro in mezzo ma agli incroci comunque viene ignorata.
Quando aggiunsero al gioco la possibilità di impostare gli stop agli incroci dovevano aggiungere anche il divieto di svolta :-)