XCOM 2
[WOTC] Bluescreen Nerf
17 Comments
Boundir  [author] 13 Jul @ 7:51am 
Firaxis had a line in XComStrategyTuning.ini showing the cost for Legend was different. But they never created the different difficulties for the item IIRC. This mod creates the difficulty and apply the default cost. It can be changed in XComStrategyTuning.ini.
Don't know where the Elerium Core comes from though.
Daddy Takeda 13 Jul @ 7:35am 
So the cost of a Bluescreen round should be 50$ and 1 Elerium core, but your screenshot shows 125$. So does your mod also change the cost?
MegaBlade 9 Jun @ 1:22pm 
Finally a mod to make things balanced and interesting. Finally I have a good reason to use the stinky bullets.
Boundir  [author] 21 Jul, 2019 @ 5:31pm 
Unfortunately you won't be able to change it with ini files. It has to be done with a mod changing the Gatekeeper template.
Aliens panic at the sight of the ruler armor because of abilities tied to the armor template. Abilities are IcarusPanic, RagePanic, SerpentPanic
Syro System 21 Jul, 2019 @ 5:20pm 
Well, that should be easy enough to edit myself now that I finally know which ini line controls it, so thanks :)
The biggest issue when one wants to self-edit these things is figuring out how to find the correct line (for example, the line that controls ruler armour making aliens panic is really unintuitive).
Boundir  [author] 21 Jul, 2019 @ 4:45pm 
You will need a mod for that. Gatekeeper template got his variable "bWeakAgainstTechLikeRobot" set to true. If false he won't suffer from Bluescreen.
Syro System 21 Jul, 2019 @ 4:25pm 
Is their a way to make bluescreen stop doing their bonus damage to gatekeepers? They are giant psycic brains in floating balls, It makes no sense for an anti-robot weapon to work on them (just like it makes no sense to disorient a spectre).
Dawnpromise 24 Apr, 2019 @ 11:33am 
I like this mod, by default the Bluescreens were too strong for their cost (if they were in the experimental ammo roulette pool they'd be fine).

Personally though I prefer to edit out the organic penalty and just further reduce the EMP damage by 1 (reducing it to 3 overall). I find this lets Bluescreens still fulfill their function as anti MEC bullets while not being so strong they outshine the experimental ammos.
SuspiciousSeal 8 Apr, 2019 @ 5:55am 
To each his own. They have never really been a problem for me useing AP rounds either. Thanks for the answers.
d_valroth 8 Apr, 2019 @ 4:04am 
Yeah, basically lob some acid at them, then start the Lightning Hands/Quickdraw/Fanfire chain.
Boundir  [author] 8 Apr, 2019 @ 12:39am 
Well if you shred the armor on these units you will be able to tell the difference. That's how I play, especially for Sectopods and Gatekeepers who have a lot of health.
You can think of Delta Strike too. There is still a lot of ways to play this game.
SuspiciousSeal 7 Apr, 2019 @ 12:38pm 
So, genuine question for those who use this mod. Why would you ever use base bluescreen when you have AP rounds available? Late game mec armor starting getting close to 5 anyway, so almost equal damage buff, plus it works on all the other late game character that have armor. I myself use a mod that buffs them with utility of decreasing hack defense + their dmg, give ammo slots to everyone so its not taking a very useful item slots, and Im still reluctant to use it.
d_valroth 21 Jul, 2018 @ 4:28pm 
Wait, there's somthing imbalanced about ammo that allows a gunslinger to solo a Sectopod with no drawbacks whatsoever? ;)
Jiraya 16 Jul, 2018 @ 5:15am 
What about other ammo - other nerfs? I think that the dragon rounds too strong also. -3 or -5 damage would balanced them well
Boundir  [author] 14 Jul, 2018 @ 4:56pm 
Eh, glad you like it.

@DigThat
Didn't think of other so far, since I mainly used Bluescreen rounds. I will have to experiment more and see if I want to chew in all the Sectopods and Gatekeepers armor with AP rounds or if I think 5 is too much.
Azzla 14 Jul, 2018 @ 10:49am 
YESSSS

THANK YOU. This is a mod that sorely needed to be made! Bluescreen rounds are too good for too little opportunity cost, especially since they are the only ammunition that can be manufactured at will with supplies instead of cores. Will you be examining any of the other ammo types?
花兔 14 Jul, 2018 @ 7:43am 
thx man