Pavlov VR

Pavlov VR

Treasure Trove Cove
17 Comments
TotemSP2 30 Jun, 2019 @ 12:28am 
That makes sense. I just wanted to play on a 1:1 scale Treasure Trove Cove.
spæcε.göat.v1.3.37  [author] 25 Jun, 2019 @ 2:34pm 
If the player were really the size of banjo the map would be so massive, it wouldn't be fun to play because you'd be running around so much just to find someone. The scale is in between the size of banjo and a human player so that they can actually go under the overpasses and fit thru the various choke points.
TotemSP2 19 Jun, 2019 @ 5:54pm 
I feel as though this should be scaled up a bit.
Conan 4 May, 2019 @ 3:53am 
Sweet. I'll check it out for sure.
spæcε.göat.v1.3.37  [author] 2 May, 2019 @ 1:36pm 
updated to 4.21 (hopefully it works)
Conan 23 Feb, 2019 @ 9:01am 
awesome bro!
spæcε.göat.v1.3.37  [author] 22 Feb, 2019 @ 3:53pm 
Hey sorry I saw that last comment but I was busy I couldnt reply back at the time and forgot later. Yes I will be doing at least one more map (I wanna do the tree one with the 4 seasons- hopefully cycling them in game) and yes I'll port my maps :)
Conan 22 Feb, 2019 @ 1:30pm 
Will you port these to the new upadate?
Conan 2 Feb, 2019 @ 10:30am 
Any chance you're going to do any more Banjo Kazooie maps? They're my favorite to experience in VR.
Conan 14 Aug, 2018 @ 2:42pm 
This is your best one in my opinion. Feels like I'm really there.
Nightmare Eyes 2 in 3D 22 Jul, 2018 @ 7:00am 
I love the banjo maps, dude! Keep up the awesome work!
spæcε.göat.v1.3.37  [author] 21 Jul, 2018 @ 5:32am 
I thought of making the jumpads kinda teleport you to another one, but then you'd be on another one and it'd teleport you to the next one and over and over lol. Dunno how I could implement them better
KENNITHH 20 Jul, 2018 @ 4:32pm 
Nice so you lowered the music , its what I was gonna ask too :D I wonder if you could figure out to make the puzzles work 😅 and jumppads or something on the feather plates
spæcε.göat.v1.3.37  [author] 19 Jul, 2018 @ 7:01pm 
changed music from .75 to .15, added alternate ladders on the east, and added S&D.

open to suggestions about bomb placement. currently on boat, sandcastle and lighthouse
spæcε.göat.v1.3.37  [author] 18 Jul, 2018 @ 5:11pm 
I'm currently working on getting the video tutorial out for this map out first but I'll definitely take those points into consideration.

For the music, I put it lower than my other maps, at least in UE settings, but perhaps the source from youtube was louder than the others.

To 2, I added two ladders that weren't in the real map to access the mid level although I agree the right side is a bit lacking (there is a tele at the underwater sandcastle that gets you to the middle quick too btw)

3 - S&D is definitely planned! I wanted to push out the map to give a good example to make a tutorial but this layout seems good for a S&D map (:
Retro Pixel Lizard 18 Jul, 2018 @ 5:01pm 
This is a fun map for sniping in, three simple requests if you can manage it.

1. Lower the music volume a little.
2. maybe make it a little more accessable to get around, especially to the top.
3. It will get used more if you make it Search & Destroyable.