RimWorld

RimWorld

[B19] Crafting Quality Rebalanced
27 kommentarer
Krazyone 18. okt. 2018 kl. 11:50 
Woop thank you Phomor!!! you are awesome!
Phomor  [ophavsmand] 18. okt. 2018 kl. 10:51 
@Krazyone: Didn't even need to change anything, here you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542004942
@Sixdd: I'll maybe look into it, no promises though.
Krazyone 18. okt. 2018 kl. 8:37 
Any chance on updating this to 1.0?
#6 12. okt. 2018 kl. 13:35 
I have a suggestion: Could you make it so that messages only appear when a Legendary craft is made? I get tired of seeing all the messages popping up about my level 20 pawns making masterwork things when masterwork can be quite common with this mod.
Phomor  [ophavsmand] 3. okt. 2018 kl. 16:13 
It was probably caused by that bug you reported
LSTM 3. okt. 2018 kl. 15:17 
Thanks for testing that! For the second one I also tested it again, worked fine and balanced, so it is probably caused by wrong settings I had in my previous save.
Phomor  [ophavsmand] 3. okt. 2018 kl. 9:44 
I can also give you a save where it's easily testable if you want
Phomor  [ophavsmand] 3. okt. 2018 kl. 9:39 
The first is a bug, thanks for reporting that, is getting fixed soon.
I tested with default mod settings, built 1000 animal boxes with a lvl 20 builder and got 44 legendary ones. This is because he changed the possitilities in B19 so that it's almost, if not completely impossible for a lvl 20 builder to make something less than good, qualities are now much more consistent I've found. So no, on default it is not unbalanced at all.
LSTM 2. okt. 2018 kl. 16:39 
In settings, after few modifications, the setting bar for masterwork have ranged from 7 to 21, which made it impossible to disable stable lower quality levels. My suggestion is to make all of the setting bars keep still and having a stable range from some low value to 21, and change the value for high levels when conflict with low-level settings.
Another thing about this mod is the probability for legendary crafting, although my setting is 5% at lv20, if I use a lv20 pawn to craft (which surpass the limit for excellent in that game), the actual chance for legendary is like more than 50%. According to your explanation down there, the actual chance for each tier of quality is original/(1-probability for all disabled), which will increase the chance for a legendary craft to a ridiculous level, even when the skill level is not high. Please fix this or it is more unbalanced than static quality plus.
SilentCrim 1. okt. 2018 kl. 13:40 
@Phomor Ah I see, thanks for the info. That explains much.
Phomor  [ophavsmand] 1. okt. 2018 kl. 2:53 
Thank you Fistandantillus7 for the answer, yeah, superior and shoddy were removed along with some other changes to qualities.
Fistandantillus7 30. sep. 2018 kl. 17:16 
'Superior' was removed from the base β19 game along with 'shoddy'.
Read here
SilentCrim 30. sep. 2018 kl. 15:29 
I like this idea better than the static quality approach, but isn't the "superior" item quality missing from the options menu? Not really a problem, but I wanted to make sure you knew about it and I wasn't crazy.
Jaxx - pshoooo 19. sep. 2018 kl. 12:09 
love this mod :)
Phomor  [ophavsmand] 15. sep. 2018 kl. 4:37 
If an unwanted quality is made, it just rerolls the quality with the default chances. So on the first roll it's 33% Bad, 34% Normal, 33% Good, and if a Bad thing comes out it just rolls again with the same chances. That happens until a wanted quality is made. I don't just make a bad thing normal.
Fistandantillus7 14. sep. 2018 kl. 19:16 
"A skill 13+ pawn will make at least a normal item."
"I did not change the probabilities of other qualities, just removed the possibilitiy to make a bad quality thing for high skill colonists."
I'm curious about the mechanics of how this mod operates. In a simplified theoretical example of unmodded quality being 33% Bad, 34% Normal, 33% Good, does this mod give 33% Bad Normal, 34% Normal, 33% Good = 67% Normal, 33% Good, or does it give 34÷(34+33)=51% Normal, 33÷(34+33)=49% Good?
Phomor  [ophavsmand] 14. sep. 2018 kl. 5:09 
Thank you pepezilla for the translation, such a feature isn't planned LemonGraham
Lemon 6. sep. 2018 kl. 20:50 
Can you add a "Legendary item crafted" note suppression option?
Human Lamp Post 5. sep. 2018 kl. 9:35 
does what its suppose to thanks for keeping it up to date
raccoon 3. sep. 2018 kl. 7:41 
고맙습니다
Proxyer 29. aug. 2018 kl. 12:17 
Thank you for your response!
Phomor  [ophavsmand] 29. aug. 2018 kl. 10:48 
Included it, thanks.
Proxyer 28. aug. 2018 kl. 16:49 
Hello, author.
This is a wonderful Mod! So I created a Japanese translation for this Mod. If very well please check and merge. Thank you.

File name : B19_CQR_JP.zip
Size : 1.11 KB (1,133 bytes)
SHA256: a708b711e2fdf1612ef0e1292deae3cbed8da8808413c7a01245174c492490f1
CRC32 : 354029C8

DropBox Download Link :
https://www.dropbox.com/s/gygte5c0cm2tgys/B19_CQR_JP.zip?dl=0
Phomor  [ophavsmand] 16. aug. 2018 kl. 4:59 
Do you want to translate the mod?
夏月夜 15. aug. 2018 kl. 21:24 
重新平衡物品制造质量,例如一个技能20个工匠将不再有机会制造一个可怕的物品。
我不知道关于Rimworld 0.19的确切产品质量机会,所以我非常感谢任何关于平衡的反馈。
详细:
一个技能9+典当至少会成为一个可怜的物品。
一个技能13+兵将至少成为一个普通物品。
一个技能17+兵将至少是一个好项目。
影响一切质量由技能决定的东西,比如锻艺、裁缝、建筑、艺术……
你可以在mod设置菜单中调整技能阈值,现在有一个选项为每一个质量,优秀和杰作在默认情况下是禁用的。
传奇现在是一个机会而不是保证,如果你想要一个保证,只要把它设置为100%。
我没有改变其他品质的可能性,只是排除了为高技能殖民者制造坏品质的可能性。
包括源代码。
Enlonwhite 24. juli 2018 kl. 15:56 
The only reason ill still use Static Quality Plus B18, is due to the passion stuff i can modify/allow, AND the skill degrading changes i can do.

However, i dont like how my skill lv 20 pawns like always make legendary or in case of the +1/-1 option i have on masterwork quality all the time.

I just want a mod just like statci quality that does NOT let me spam legendary/masterwork as a standard quality. I want like excellent and superior to be the standard highest.

So i like your idea, but i dont want to give up my other options as i hate skill degrading, and like the idea (story wise) of passion gains/lost.

still people making mods like you are the reason i have anything good at all.

So Thanks.

my little feedback for ya
Codi 22. juli 2018 kl. 1:28 
Thank you, was looking for a mod like this :steamhappy: