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But that's something I can easily tweak in my own game as a submod.
This might be an issue on my end but doesn't seem like any of the new troll units are getting the upkeep reduction or physical resist Wintertooth faction effects. This is the only mod I'm running atm. Is this just me?
@Alessar I would be surprised if the CTT submod for OvN does not crash without OvN.
Slight nitpick, but they looked better as the old model trolls... more trolly and less black-orcy for the lords. Other than that, gonna go enjoy my Throg campaign (now with more troll heroes!)
There are several mods that buff ogres.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2410465350
It ends up with 22 matk and mdef with the far more powerful aura vs 8 mdef and then 10 matk from frenzy which can be disabled.
I don't suppose you've had a chance to look into previously suggested methods of unit exclusivity between Wintertooth and World Walkers that become available upon confederation? I'd love to play a game where Wulfrik has to subjugate Throgg in the name of Archaon and the ruinous gods in order to get access to trolls and dedicated troll armies, but, you know, the huge variety in this mod, not just the TWO vanilla ones.