Total War: WARHAMMER II

Total War: WARHAMMER II

Norsca Unit Roster Expansion by Eater (SFO II)
63 Comments
TheBonadona 21 Jan, 2022 @ 5:48pm 
Can someone update this pls?
NorscanWarlord 7 Jan, 2022 @ 12:33pm 
Abandoned mod? also i wish there was chaos dwarf riflemen in there, not a huge fan of crossbows
wotb0 26 Sep, 2021 @ 2:35am 
this shit not work
[OcUK] Silent 23 Mar, 2021 @ 10:24am 
hope it will be updated soon
PeeWee 5 Feb, 2021 @ 6:02am 
Beautiful work!
屠支大佐李德胜 30 Jan, 2021 @ 3:25am 
nice work please update
The Eater  [author] 18 Jan, 2021 @ 12:36am 
They weren't removed because they never existed. I think you might be speaking of 'SFO: Grimhammer II: Additional Units SUBMOD'. In this mod you'll find a unit which is called 'Banished Hunters' and which uses a unit card I made.
WheelOfForeskin 17 Jan, 2021 @ 3:53pm 
Why were "banished hunters" removed?
The Eater  [author] 9 Dec, 2020 @ 3:21pm 
Yeah, I will update it this week. I'll also keep an eye on the unit hp.
M 7 Dec, 2020 @ 2:01pm 
yoo bro can u maybe update this mod to the latest version thx
Timujin 18 Oct, 2020 @ 2:23pm 
Yeah HP on many units is quite low...which is odd, because even in the photos the hp is better on the same units, so it's as though the HP was lowered, which makes little sense. As though it was deliberately done....
Bloodbeard 13 Sep, 2020 @ 2:02pm 
i tried this mod, its great, however hp of most unit is really too small
Sonny Crocket 15 Aug, 2020 @ 3:08pm 
I cant recruit hell cannon for some reason, says that I already recruited max, and there is a 0/0 of how many i can recruit
ASS ASS IN 10 Aug, 2020 @ 11:50pm 
It is a great mod. But i think the health of the melee infantry is too low. The tier 2 melee infantry's health per unity is lower than missile infantry in SFO. Also, Marauders have more health than most tier 2 units in this mod. That makes them too weak. I think 120 health per unit or higher will be good.
Zets 3 Aug, 2020 @ 3:38pm 
Really nice mod mate! Thanks alot :)
The Eater  [author] 3 Jul, 2020 @ 8:25am 
About the recruitment window: I guess that it should be possible as a seperate window, I am unsure if a third line is possible though. However I don't know how far the game UI is moddable, so right now I can't give you a better answer than guessing whether it might be possible. Thus trying is the only way to know for sure
The Eater  [author] 3 Jul, 2020 @ 8:15am 
Never mind, I decided to spend a bit of time every evening to update it alongside a few balancing and unit card changes.
Ciaphas Cain 2 Jul, 2020 @ 5:39am 
Not a separate window, but you know where there is local recruitment and then the other one (slower and more expensive but can be accessed anywhere)
That sort of thing, so we could have another line for modded units.

I'm not sure if it can be done or not, it's personal preference like and don't wanna force this on anyone else but just wondering if it can be done.
The Eater  [author] 2 Jul, 2020 @ 1:50am 
@Neferata13 What exactly do you mean by separate window? A seperate recruitment panel?
Wicked 30 Jun, 2020 @ 4:02pm 
well take your time @The Eater this mod is one of my favs, unique and a must have, i once deleted this mod due to patches and updates, ever since then norsca never felt the same without this mod, and yesterday i finally found it.:steamhappy: i was too thrill.
Ciaphas Cain 30 Jun, 2020 @ 1:53pm 
Is it possible to have the new units in it's own area and not mixed in with vanilla units? Like in a separate window? I'd like to forgot vanilla Norsca units..
The Eater  [author] 30 Jun, 2020 @ 8:33am 
@everyone who asked: I will definitely update it but right now I'm fully occupied with my studies. This Corona semester didn't make it much easier to prepare for exams... But I think I'll have a good amount of free time after the end of July so I'll aim for an update and a few changed stats in the beginning of August. Sorry for the rare information in the last months and the inconvenience until then.
Wicked 28 Jun, 2020 @ 8:50pm 
THANK YOU!
Ciaphas Cain 27 Jun, 2020 @ 1:03pm 
Your Norscan Housecarls look awesome! I hope you can update this at some point as it would be a shame to let it die.
Timujin 23 Apr, 2020 @ 10:11am 
An update would indeed be awesome....
Valrack 29 May, 2019 @ 7:36am 
Can we expect a update someday ?
Kiridormi 16 Apr, 2019 @ 7:19pm 
please update your mod it breaks the game every time I run it, even with the mod on its own.
riki_cappelletti 26 Dec, 2018 @ 5:15pm 
@The Eater: are you planning an update? Thanks
tinkler 13 Sep, 2018 @ 3:44pm 
Thank you for this just what i have been looking for :)
^Triumph 5 Sep, 2018 @ 2:57pm 
My bad then :|
The Eater  [author] 5 Sep, 2018 @ 2:04pm 
what do you mean with 'not working'? could not find any issues :P
i will update it in the future for some more units (for example the mammoths, probably some remodelling as 'hides face' proposed...) but it might take a few more weeks, depending on time and motivation.
if there are some bugs with the current version which disturb the game, i will of course do my best to fix them as fast as possible.
^Triumph 5 Sep, 2018 @ 10:29am 
Not working! updating it man? =)
Epyon (AnimeToxic) 26 Aug, 2018 @ 12:19pm 
:( khorne knights dont have khorne colors :( and yes they would look cool with ado's reskin mod :) but you should do your own T.T same with all the rest of the chaos specific units T.T
Chidy1776 24 Aug, 2018 @ 8:34pm 
where do i get the tzeenchs eyes? im guessing some of these units are are recruited?
The Eater  [author] 16 Aug, 2018 @ 7:17am 
i want them to be unbreakable because it makes sense to me for a religious unit. however, changing a few stats is no great effort and i am willing to change them. if you got sth specific in mind, let me know.
umberto.oi 16 Aug, 2018 @ 6:20am 
Tzeenchs eyes, warriors of nurgles and knights of khorne are OP, I don't understand why you made all them unbreakeble. Ai recruits them in mass and that breaks the game.
Dirty 8 Aug, 2018 @ 2:44pm 
Awesome! thanks!
The Eater  [author] 7 Aug, 2018 @ 6:46pm 
your new ideas are also noted but i can't promise you if (or when!!!) i am able to implement them :)
The Eater  [author] 7 Aug, 2018 @ 6:41pm 
it took me a bit longer than i thought because i had some other things to do:steamsad:
anyways, here are 4 chaos god specific units and the hellcanon is now recruitable for norsca. i also changed most of the unit cards a little bit and made some minor unit stat changes. tribal units now don't need military buildings anymore to get recruited (any norscan settlement-building will make them recruitable).
Bacon God 30 Jul, 2018 @ 3:39pm 
Okey I will write you a private massege! If you will have time and will to take look on my suggestion
Velkan 30 Jul, 2018 @ 1:53pm 
can you make some new norsca heroes please
The Eater  [author] 30 Jul, 2018 @ 2:00am 
well why not ;) if you have something specific in mind, tell me. but right now i am still trying to finish some other units what means that it will take it's time
Bacon God 29 Jul, 2018 @ 2:12pm 
Is there any chance for getting a new mammoth unit
? please
HiddenDark 25 Jul, 2018 @ 12:23am 
Hey eater I will do as you suggessted and come back to you once I find out what is causing the issue.
GoodSmurfin 24 Jul, 2018 @ 12:39pm 
@The Eater , Thanks man for fixing it! Much appreciated. Stellar work by the way, I love extra mod creativity. Keep up the awesome work.
The Eater  [author] 24 Jul, 2018 @ 3:39am 
no i am sure, it works with cmf because i also used it with it. as i already wrote, the only way to be able to tell safely where the compatibility issue lies, is to search the mod with which it crashes by ticking you other mods bit by bit. if you post a modlist/collection and don't want to do this by yoourself I could check that for you someday soon.
HiddenDark 23 Jul, 2018 @ 8:53pm 
Hi eater this mod is definetly causing the crash. Do you think that the community modding frame work is causing the mod to crash? I only ask because the SFO version of forgotten units had this issue.
The Eater  [author] 23 Jul, 2018 @ 6:07pm 
i don't know how, but something went wrong while porting the latest update from vanilla to radious. anyways, this problem should be fixed now
GoodSmurfin 23 Jul, 2018 @ 11:16am 
Half of the roster seems to be invisible in battle? Using Radious version
The Eater  [author] 23 Jul, 2018 @ 3:37am 
hmm it is always complicated to analyze where these crashes come from. if you got SFO II it should be compatible with almost everything. of course there is always a (very small) possibility that two modders use the same unit- and building-keys but i don't think that's the case... if you are sure it is this mod which is causing the problem and you use SFO (don't use this version without), the only solution i might get is to start it one time with only sfo. if it works, tick the first 6 mods alphabetical sorted. if that works, tick the next 6 mods and so on. if it crashes somewhere, you know that it is one of the 6 mods you ticked at last that is causing the problem. then you can look, where exactly the incompatibility lies. if you tell me which mod it was, i might be able to make them compatible but that always depends on the source of the problem