Space Engineers

Space Engineers

RIM's Tiered Assemblers (Discontinued)
17 Comments
Stick-Bon  [author] 12 Jun, 2019 @ 1:34am 
I'm back!
Fixed all of the issues that I got from the comments and a couple of more after looking at the script and realising what a dummy I was. Fingers crossed that it works now!
Thanks Bumbleb_ for the info!
Bumbleb_ 19 May, 2019 @ 11:28am 
and blueprint make different item.. <Result Amount="1" TypeId="Component" SubtypeId="HardenedSteelPlate" />
Bumbleb_ 19 May, 2019 @ 11:17am 
Stainless Steel Plate has this error .... <Item Amount="15" TypeId="Ingot" SubtypeId= "Nickle" />
Stick-Bon  [author] 29 Apr, 2019 @ 5:47am 
Sorry, that took a while! Finally fixed my assemblers so now they should work as intended.
aversion 28 Mar, 2019 @ 11:16pm 
Might to be updated for the survival update. Tiered assemblers act like basic assemblers and can only make the basic components.
Stick-Bon  [author] 4 Nov, 2018 @ 12:53am 
Aww, thank you! Now I understand the situation, thanks for clearing it up for me! This problem is caused by the ice which is for creating those plates (for realism). I guess those scripts don't take into consideration that ice could be used in crafting. It's behaving like that because in the vanilla game ice isn't used in crafting and is only useful for generating o2 and h2. This is an easily fixable problem but it requires me to remove ice from my materials.
Chaos Legion 3 Nov, 2018 @ 9:54pm 
Ok it looks like "Isy's Inventory Manager" doesn't steal from o2 generator but does craft plates when there is some ice available in containers. Which makes sence but not obvious. Thanks for clearing that for me and early responce. Love your tiered modules BTW !
Stick-Bon  [author] 3 Nov, 2018 @ 5:52am 
@Chaos Legion My components aren't used for crafting other materials so it should work just fine. Also, they use vanilla ores/ingots that are present in the default unmodified game. I tested this theory with "Isy's Inventory Manager" script and didn't have any issues. Can you give me a better explanation or maybe even a video so that I could understand this situation better?
Stick-Bon  [author] 29 Oct, 2018 @ 8:06am 
I'll try to fix that as soon as I have free time.
Chaos Legion 28 Oct, 2018 @ 8:11pm 
inventory management scripts refuse to transfer new plates into assemblers.
Stick-Bon  [author] 25 Jul, 2018 @ 8:12am 
New update live! Fixed some bugs. (Still testing assemblers speed so hopefully I can do a quick update with modified speeds!)
Stick-Bon  [author] 24 Jul, 2018 @ 5:06am 
Alright thanks, I'll take a look at it
Snøfler 24 Jul, 2018 @ 4:43am 
It's basically <RefineSpeed> but for assemblers
Snøfler 24 Jul, 2018 @ 4:42am 
I don't know if it has been changed in a recent patch, but previously you could add an <AssemblySpeed> modifier to the CubeBlocks.sbc and have that control the speed, for example I had a huge assembler with the tag:
<AssemblySpeed>40</AssemblySpeed>
added and it made it 40 times faster. I wouldn't recommend going much further than that as the game doesn't like it.

This is the entire CubeBlocks.sbc of the upgraded assembler:
https://pastebin.com/raw/SfWuCK3W
Stick-Bon  [author] 24 Jul, 2018 @ 3:59am 
Released a quick fix because new components (hardened steel and stainless steel) caused the game to crash.
Stick-Bon  [author] 24 Jul, 2018 @ 3:12am 
Well they are regular assemblers with boosted inventory space, integrity and higher power consumptions. Right now I can't add more speed to them because that is controlled by the world assembler speed (realistic, 3x, 10x). If you want to take full advantage of those assembler then I recommend downloading my Tiered Modules mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444473665
Kramed 24 Jul, 2018 @ 3:04am 
Can you explain what the differences is between the tiers? Seems like they all have the same specs except for integrity and inventory space.