Space Engineers

Space Engineers

RIM's Tiered Modules
48 Comments
Pradox 11 May, 2021 @ 9:08am 
I have reworked the Defaulticons you are using. Please have a look. Maybe you don't need to make it by yourself. Just take mine:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2482177941&tscn=1620666761
Stick-Bon  [author] 25 Dec, 2020 @ 1:46am 
And to you too! :clang: :cozybethesda:
Glington 25 Dec, 2020 @ 1:43am 
I see thank you for explaining
And Merry Christmas!!!
Stick-Bon  [author] 23 Dec, 2020 @ 2:03pm 
I looked into it and that 100% more power is intentional so it's better to have many modules and the reason why it's only 100% is because power efficiency modules use multiplication to calculate their values
Glington 4 Dec, 2020 @ 8:57pm 
ORBIUS T4 Power Efficiency if I use 1(using botth port)will give me %100 more Power Efficiency
I thought it was going to give me more is this normal?
Stick-Bon  [author] 8 Sep, 2020 @ 9:42am 
By "2x resources used" I mean that to make the modules you need 2x more materials than any other module like Vector, Torque etc...

My modules work like any other but are buffed up and take a lot more materials to construct.

It uses the same amount of resources (like stone) for all of the modules but the final product is different depending on which tier and series of module you use.

I hope this helps!
Mimirai 8 Sep, 2020 @ 1:46am 
Oh, and does the increased resource use also count for total product, or is the extra used just going to waste?
Mimirai 7 Sep, 2020 @ 11:17pm 
So if I understand correctly, each Kardashev module I install doubles the resource use? Or can I install any number of any kardashev modules, and still only use x2 resources, instead of say x8 for 4 K modules (Or x16 if it's multiplicative and not additive)
Stick-Bon  [author] 18 Aug, 2020 @ 4:59pm 
Ay, it's all good!
Please Pick a Name 18 Aug, 2020 @ 4:58pm 
sorry about the terriblely unclear problem report, we were using this mod on a modded server, and since that recent game update, all the modules disappear and all the kardeshev/orbius/vector/touqe motors are also gone, every time if the ppl on the server tries to place the module down whatever which one it is, ppl would get disconnected from the server. thats the problem
but well... u dont need to worry about that now, whatever u tries to did have fix the problem from what it looks like, if theres more problem going on, we will let you know about that.
sorry about the terrible problem report again, thanks for the fantastic mod
Stick-Bon  [author] 18 Aug, 2020 @ 10:04am 
Maybe this fixes that?
I couldn't recreate it myself.

For everyone else don't just say it's broken, tell me which part is broken, for example: modules are disappearing after reloads / speed modules aren't speeding up assemblers. These kinds of comments help me to identify the problem and possibly recreate it.
Stick-Bon  [author] 18 Aug, 2020 @ 9:52am 
New update removes every modules which was placed down (sorry about that) reasoning behind that is I put a more unique ID to make sure this mod doesn't collide with other "similar" mods. I made this change a while ago but didn't have enough time to finish it.
|VIP-S| Saba (no audio) 14 Aug, 2020 @ 2:06pm 
@jeremy Turning them off and on again seems to work. Pretty rare problem though, was hard to recreate.
|VIP-S| Saba (no audio) 14 Aug, 2020 @ 2:05pm 
@Rim_DOX Thanks for doing mod maintenance, much appreciated!
Stick-Bon  [author] 14 Aug, 2020 @ 4:18am 
Update will be live probably on Tuesday if not sooner
Stick-Bon  [author] 14 Aug, 2020 @ 4:17am 
I'll see what I can do
Shibiko 10 Aug, 2020 @ 5:11am 
Mod is broken @Rim_DOX, can you please fix :) We would greatly appreciate it!
Please Pick a Name 7 Aug, 2020 @ 7:31pm 
knock knock, mod broken after recent update, plz fix, major thx
Stick-Bon  [author] 10 Jul, 2020 @ 11:04am 
Grim, go ahead!
Grimreaper101 8 Jul, 2020 @ 12:10pm 
hey, i'd love permission to repost this mod with a few edits for use on my friends server.
all credit will be given and a link back here,
cheers.
jeremy 1 Apr, 2020 @ 12:52pm 
Has anyone else encountered an issue where these modules will disconnect from their respective upgrade ports on both assemblers and refineries?
Stick-Bon  [author] 22 Jan, 2020 @ 2:46am 
You have my permission! I might release an update this week that adds useful information to the tool/block-tips (if I have time).

Update for my subscribers! I know that I haven't updated any of my mods recently and significant updates won't come until next year that's because I'm joining the military for a year (it's mandatory, and there's no way to escape it).
Busuwe 21 Jan, 2020 @ 7:42pm 
Hey there Willhelmina, I would like your permission to repost your mod on the workshop here with some edits we made for the purpose of our SE Server. Of course all credit will link back to this page :) Thanks in advance!
Stick-Bon  [author] 14 Oct, 2019 @ 1:55pm 
Both :D
Reverend Paradox 14 Oct, 2019 @ 11:10am 
is this just for assemblers or refineries as well
nemeSis 11 Jun, 2019 @ 2:03pm 
sure
Stick-Bon  [author] 11 Jun, 2019 @ 12:18pm 
Very strange, I can't seem to find any problems with the modules. Can I add you and ask a couple of questions?
nemeSis 10 Jun, 2019 @ 11:43pm 
nice, keep up the great work !
Stick-Bon  [author] 9 Jun, 2019 @ 12:12pm 
Fix coming tomorrow!
nemeSis 9 Jun, 2019 @ 5:37am 
its broken after the last update
Stick-Bon  [author] 2 May, 2019 @ 4:11am 
Weird, It works perfectly for me. Does this happen with all of the modules or just with a specific one?
Try changing the order of the mods so that the modules mod is on the top (aka first one).
nemeSis 1 May, 2019 @ 3:22pm 
i have a problem i tried to use them on a normal refinery, but it says module not supported
Stick-Bon  [author] 7 Mar, 2019 @ 9:02am 
Classic steam, failed to publish.....
Stick-Bon  [author] 7 Mar, 2019 @ 8:47am 
Oops, I worded it wrong. I'll upload it right away! Tell me if there's something wrong with it. (Haven't modded in a while :D )
Nitrogameace 6 Mar, 2019 @ 11:18pm 
oh okay. i didn't know how, and figured if i had Your blessing i could learn as long as your okay i re-upload a version without the ability to build
Stick-Bon  [author] 6 Mar, 2019 @ 9:11am 
Hey, The Governor! Just remove the custom motors from the assembler aka make them uncraftable right? Should be easy enough!
Nitrogameace 4 Mar, 2019 @ 10:11am 
Hey Analus would you be intrested in making a version of this without the ability to make the motors in assemblers so we can use it with economy mods and sell them at the server trade center to promote trade?
Stick-Bon  [author] 4 Sep, 2018 @ 3:00pm 
I might release a beta version where I do that exact thing (to see how people react to it) but for now, I'll keep all of the modules. Oh and also what do you guys/gals think about the new update?
Fousicek 2 Sep, 2018 @ 2:14pm 
I think not... keep the modules all :-D even for yield
Stick-Bon  [author] 1 Sep, 2018 @ 5:30am 
Also if someone is interested in modeling then pm me!
Stick-Bon  [author] 1 Sep, 2018 @ 5:20am 
What do you guys think?

Should I keep Vector Series for only speed and delete the other modules (power and yield)?
(Same with Torque and Orbius Series)
Stick-Bon  [author] 1 Sep, 2018 @ 5:15am 
Had problems with my computer so I had to delay the update
Stick-Bon  [author] 30 Aug, 2018 @ 1:57am 
Going to add a new tier and icons today!
Stick-Bon  [author] 22 Jul, 2018 @ 11:36pm 
@Gravvy I will release a new update with updated description
Gravvy 22 Jul, 2018 @ 3:48pm 
How do these even work? There's no explanation at all.
Stick-Bon  [author] 19 Jul, 2018 @ 1:25am 
@Korvatus Klok sure I'll look into it.
Korvatus Klok 18 Jul, 2018 @ 7:03pm 
I know you're trying to keep the size and lag down but may be you could alter the design a bit to indicate the different tiers? For instance the speed module could have only one cylinder instead of two for the tier one and then just stretch the normal speed module so it's 2x2x1 for tier three.