Darkest Dungeon®

Darkest Dungeon®

Marks & Brands of Cthulhu (Quirks)
11 Comments
Overlordsachi 16 May, 2021 @ 7:08pm 
would you consider making a version where There is a specific boss that you can fight to gain the mark, like how you can get the corvid quirks from the giant bird? Also would you consider making the non mark quirks go in the negative quirk slots, and perhaps have them give negative effects until you have the mark, which would then flip the quirk to have positive effects? I simply cant see a reason to run this mod alongside other quirk mods as it is, since the chance of having two low chance quirks appear on one hero is too low, and having only one or the other is just a disadvantage
CardB23 (Harvester) 3 Apr, 2020 @ 1:02pm 
Happy Mod Appreciation Day! Thank you so much for all the hard work you do for the community
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 5:37pm 
Yeah, it's plug and play.
CrispyCthulhu 19 Jul, 2018 @ 11:28am 
Is this mod ok to add to an ongoing campaign?
DevDotEXE 19 Jul, 2018 @ 8:49am 
Loved the idea of this, but the original implementation looked a little too fiddly. Really stoked about it now that it implements a universal Mark -- seems like something I can engage with. Thanks!
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 6:37am 
@Kyrozen

Thanks for the suggestion. I've made the change. Was easy to do. Gives me some room and imagination to expand on this system in the future.
Kyrozen 19 Jul, 2018 @ 5:59am 
Aye. Goodspeed, mate.
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 5:39am 
Hmm, I might make the Marks standarised (just a universal Mark at the same rate as any negative quirk) and the player is free to control the Brands that show up.

I can certainly tag the curios to receive the quirks, but I think your earlier comment was right in that it might be too much work to get the corresponding Brands and Marks so I will try to make some adjustments when I can.
Kyrozen 19 Jul, 2018 @ 5:32am 
The calculations still checks out (-n). Or probably not since I suck at maths. I neglect to mention the limit reach = control part since that's pretty obvious.

It's just that the tedium of waiting for it to appear on your hero is quite dissuading, that's all. Compare to prismatic and Corvid's, which both can be forced and controlled better, assuming you can defeat the bosses associated to them. I like having a lot more customisation to my heroes so the 32 is very enticing, but I'll need a true method to control them. If you may, I'd suggest a mob or a curio. Cursed books, maybe? Shambler's altar perhaps?
Seyren 'D' Windsor  [author] 19 Jul, 2018 @ 5:21am 
Nah, you kind of forget that the prismatic (positive or negative) quirks can only show up once per roster, and multiple heroes can have different Brands or Marks.

The player can eventually control what Brands & Marks will show up.

That said, I intended them to be pretty rare because the idea of extending prismatic quirks to your entire roster is a huge boon for the player. Haha, but I initially only wanted 10 Brands / Marks but I guess the list went on a little too long.

You have a point though.
Kyrozen 19 Jul, 2018 @ 5:05am 
So let me get this straight. To truly reap the boon of a brand, you need a matching mark?
So you have to
1. Get a brand. Which has astronomically low chance of happening (0.0035).
2. Get a mark. Which has very low chance of happening (0.01)
3. Have them matched, which is a 32(-n) X 32(-n) possibility where n is the number of existing mark/brand.

Sounds pretty silly to me. If the gameplay goes long enough, you will reach a point where you have no issues peddling money. You can easily reach 500K with 30 weeks of Antiquarian ***ging and a bank. Dealing with the odds is more of tedium rather than micromanagement.