Torchlight II

Torchlight II

Bandits Dungeon-Master
56 件のコメント
Bandit  [作成者] 2019年8月8日 8時49分 
This mod is over 6 without an update, would figure you would realize I am not updating them or making adjustements.

With that being said, the method that this mod scales health regen is done on a global variable. That means EVERYTHING gets the value not just the character or certain monsters, EVERYTHING. You could modify an item to give it stats, but from what I vaguely remember they do not have the ability to scale with levels. So you cannot recreate the 1% regen locally.
[NN] Wanzerman1 2019年8月6日 23時18分 
honestly yes this makes the entire game way more challenging but the health regen for everyone makes it feel like im grinding in a mmo feel like health regen on bosses/heroes is acceptable and maybe 1 health for every 1k health for the play like give an item that grants health regen by a flat 10%
fl9d 2016年2月19日 22時52分 
you link LAO 1.2, hope this is right, since i still used this one... will download your most recent version and remove your special one..

how does it work with boss brutality? any chances in beating the bosses even with hp regen?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136704352
woodie 2015年8月31日 18時38分 
you should make the clothing in the picture equipable in the game.
Bandit  [作成者] 2015年7月9日 13時54分 
you can always just write a small mod that keeps the vanilla settings but adds the global health regen.
Dralarco 2015年5月7日 21時37分 
I love the global regen. Sometimes I wish it we're higher... recently with some Combine them All with Reiners I had an ember mage with 400~ cast speed and decided that was too easy... But I need the mob/Boss regen in this mod so can't get rid of it. It's essential.
Vahlian 2014年3月1日 19時32分 
Is there any possible way to take away health regen for the player, or at least lower it, without taking away health regen for mobs? Unless I'm fighting a boss with a bunch of elite and swam of mobs, regular mobs can't even leave a dent on me bc of the health regen lol.
76561198089656674 2014年1月8日 17時11分 
Bandit, do you have any form of download for us non-steam users who bought the game? I really want to try your mod. Please show us non-steam users some love. Thanks!
NightS 2013年11月1日 23時00分 
Nice to see u still do great work! Pitty with the prime, realy would have liked to see it work.
Bandit  [作成者] 2013年10月28日 12時18分 
Ok update is live, new version of LAO is in the pack and sorry for any inconvenience this causes for people. With the integration of the new RNF into the LAO pack its going to be much better. I really like that they have done that. It was a necessary step forward.
Jeffinho 2013年10月28日 11時20分 
RnF updated the legendary addon. Is there any way to make this mod compatible with it?
UUChisato 2013年10月17日 19時22分 
It seems to work again. I don't mean to bother you. It should be at very low HP and still alive (and for a while) then it can convert to a dragon. Last several times I may kill them too quickly or just always make the boss regen more than the convert point. I can make it now.
Bandit  [作成者] 2013年10月17日 18時50分 
I will need more info than that to come up with a solution, what exactly is preventing it, and what is the mechanic that it is using to do "conversion"
UUChisato 2013年10月17日 14時14分 
When using this Mod, I cannot make the SynergiesMOD dragon rider bosses convert into dragons.
Justin Maria Jeromé Boateng 2013年10月5日 6時32分 
On Elite its really hard to kill the Bosses but always possible, but i suggest to buy goldfish before every fight X
Bandit  [作成者] 2013年8月14日 20時51分 
I leveled up a berserker to 12 on elite and with the help of a sweet 2h mace I knocked the snot out of mordrox. First attempt I died and had to go back to town and see how to gear up if at all, and I found a good weapon to use. I also stocked up on expensive potions to make sure I could top myself off. I feel that it is most possible to kill bosses, although sometimes it will become very difficult. Usually this is a sign an upgrade needs to happen. This mod is meant to be balance mod that makes it both harder and more rewarding. I would definitely recommend taking advantage of the new ability spells to get more damage out of your pet and yourself.
Bandit  [作成者] 2013年8月13日 22時37分 
you have a good point about the goldfish not inherently working as they should with just the mod alone without synergies. I will include the files that make goldfish a 1:1 ratio like it is for anyone using synergies.

In order to see for myself how I can fix the issue with mordrox I will make a few characters to test it at elite.
Gingercat 2013年8月13日 20時34分 
(I'm playing as a Berserker.)
Gingercat 2013年8月13日 20時31分 
I'm currently up to Mordrox as well, and I simply can't damage him sufficiently (I'm level 12, with some pretty nice gear). It'd be reasonable if I could just go toe-to-toe with the big man himself, and occasionally deal with minions, but the sheer multitude of minions he's able to bring in constantly means I either get surrounded and worn down by them in seconds, or I have to concentrate so much on them that I can barely touch the boss (and with his regen, that's pointless).

And it seems that Goldfish are a really bad way to "save" money - They, like everything, sell for half their buy price, making each purchase an instant loss of 5k gold. The "Inlaid Bells" would be a substantially greater per-item loss too, given their impressive price.
Bandit  [作成者] 2013年8月13日 15時36分 
I reverted the modification to armor scaling for the general reason that it does overscale. but the graph in place now does not have diminishing returns, so it is still a slight buff to endgame characters. I am still considering tweaking it a little bit more to around .33% per vitality.

I do not feel it is necessary to make portals available inside boss rooms, then it would be like cheating the system they put in place for a specific reason. I always place a portal scroll outside the room in case of a string of deaths or if I get an unlucky "wake up in town" death. I understand that it can be frustrating to have to reset when you are not able to kill a boss but its better for you in that you dont keep loosing so much xp and fame.
potterman28wxcv 2013年8月7日 1時56分 
Vitality Overhaul + Affix Expansion makes the game easy, your physical armor is too high in my opinion (even in elite). But that's just my standpoint of course :)
I was playing it with an Engineer ; I had Synergies and Many Monsters installed. (Actually, as soon as Emberquake has been unlocked, I was able to defeat the boss.)

But, really, try to add some portal scroll that you can activate in a boss area. One shouldn't have to restart the game to actually leave the boss area.
DafuqwasDat 2013年8月6日 18時14分 
hey that fixed my problem bandit. Thanks for the help now liked again.
Bandit  [作成者] 2013年8月6日 11時35分 
yeah the health regen can be hard to handle sometimes, makes finding damage upgrades a necessity to continue past bosses and tough champions. So far enemies that jump into the air and linger there are almost impossible to kill because of their periods of immunity cut into your dps so much, but luckily none of these monsters are pivotal story bosses. In order to balance the health regen given to bosses I have adjusted the vitality stat so that you can better prepare to stay right in the fight and pump out damage!

@potterman What class are you playing with? Thanks for the kudos.
potterman28wxcv 2013年8月5日 15時35分 
I can't kill Mordrox being lvl 10 :( he has 50000HP and so 500HP/sec. So that forces me to leave the area to come back later. But, I can't leave the area : no boss kill = no exit portal. You should allow players to leave the area via a portal scroll or a special exit portal scroll dropped in the boss area. Currently, the only way to leave are to suicide, or to just create a multiplayer game.

That expected, your mod is fucking great, that gives the game an interesting challenge !
Bandit  [作成者] 2013年8月5日 0時30分 
that is most likely because of items increased amount of affixes. You will need to load into your game using all the old mods, and strip all items to the stash in an attempt to load. I would recommend backing up your save file before you do any major changes to your mods being loaded in. There are also spells introduced that may be the issue, but I was always under the impression this would just result in the items disappearing.
DafuqwasDat 2013年8月3日 10時30分 
hey i made a toon with your mod now lvl 100. Now when i decided i dont want to run the mod anymore i cant log into that character. Game just crashes when i go to load in. Any help would be great. Hate to give a bad rating for something simple
Bandit  [作成者] 2013年7月26日 10時22分 
You will need to do a large amount of damage to bosses in order to take them down. Balancing damage with enough defense to not be oneshot is the trick. Because you will need to be pumping out damage constantly to take down high health targets. It also comes into play a lot with champion creatures of types that have a large hp pool like trolls.
As far as playtesting, that I do myself and from feedback people leave about any of the changes. Playing through on a lvl 77 Necromancer on elite with all these balance modifications and its been very fun but also very challenging. Some people are put off by the ressurection changes but this is just to make you reconsider ressurecting sometimes. Is it worth it to res when you just stepped into the boss room and got gibbed? probably not... maybe instead reload your game and try to gear up and come back.
And a word to the wise, use the goldfish or Gold Inlaid Bells to stash up your money if you have a lot, you can bank 10k gold or 1m gold.
Gingercat 2013年7月26日 5時00分 
This looks amazing. I remember asking on one of your other mods about HP regen, and you directed me here. Now I've got a bit of spare time to give this a spin. All the modifications this mod does sound good... But time for a noob question that won't matter for a while anyway: If a boss has X HP, and is regenning 1%/s (so to speak)... has that been playtested to ensure it's manageable for large values of X? :P Either way I'm gonna install this immediately!
Bandit  [作成者] 2013年7月21日 18時38分 
Added in RnF's Legendary Mod and Spell skill scrolls , but the description is running out of room. I will have to clean it up to make room for everything. Going to also add Vitality Re-balance that increases the armor you get from vitality stat to make it more valuable as you level it up even more instead of dropping off.
Bandit  [作成者] 2013年7月20日 19時42分 
toned the poison damage down again. I hope this can prevent the oneshot poison damage.
Bandit  [作成者] 2013年7月9日 1時36分 
yeah i am going to go over the poison traps again and reduce their damage, they are too deadly.
Astasia 2013年7月8日 2時39分 
The poison/gas traps at low levels are brutal. They are nearly instant and 100% certain death, even potions wont keep you alive, not that you have enough time to hit the key usually. Wouldn't be so bad if I could keep my pets away from them for the duration, or if the damage didn't persist for a second or two after the fog clears. Haven't had issues with the other trap types, I certainly want to avoid them now which is cool but if I get tagged once it's not instant death.

Also I'm not sure if it's the Affix Expansion mod alone, in combo with synergies or whatever, or something you tweaked with it for this mod, but I'm finding greens and blues with a ridiculous number of modifiers (~6-12+). It's so many it's making most uniques pretty useless, and it takes a long time to go through every piece picked up and calculate whether it's an upgrade or not.
NightS 2013年6月7日 12時35分 
ahh nice, you changed the damage, was wondering why I survived during the last plays ^^
NightS 2013年6月5日 15時38分 
NP, take your time, RL first, was in maps from lvl 55 to 105 in mapworks, got a lvl 60 embermage, traps which killed me were gas triggered by walking on them
Bandit  [作成者] 2013年6月5日 1時20分 
Thanks for understanding :) I actually have all my final tests next week, but all of my papers are due in the next few days so I just simplified my situation. :) It is fun to know that someone from Stanford is using my mod :3
Ryzael75 2013年6月4日 22時48分 
Not a problem Bandit, get to it whenever you have time. I actually work at Stanford Univ., so I know how hectic things are right now...this week is dead week here, finals next week.
Bandit  [作成者] 2013年6月4日 22時34分 
If you notice the short discription in the mod launcher for ComboBreaker - "Combo Breaks the game." :P
Bandit  [作成者] 2013年6月4日 22時33分 
that mod is not meant to be used as a permanent addition to the game. the modifications you wish to make would be quite easily done in guts. I just made the mod to allow people to catch up in levels quickly if anything was to happen to their character.

I feel that the poison traps may have been adjusted a little too far. I am going to scale those back by about half their current values, they are about 40 times the damage right now and I think it was a little too far. Thanks for the feedback guys, right now I am in finals week so I am just checking my steam messages every so often, but I have no time at all to mess with any coding. I will try getting to this soon.
Ryzael75 2013年6月4日 16時47分 
I was L80 in the Artificer dungeon in ActI, trying out a new pets abilities to see if I wanted to keep him. Don't quite remember which traps they were. Think it was a poison trap from an urn that got me 1st time, and an explode on death trap the 2nd time as there were no breakables around that time. Like I said, I play with Apocalypse Mod, but I believe it only increases mob damage not environment damage like traps.

Totally off topic now, but have you ever considered making a revised edition of your Combo Breaker without the 100 times gold/fame/xp? Really like the idea of 10 stat points and 2 skill points per level, but 100 times gold/fame/xp is just like using 10,000% potions from Potions and Spell Vendor mod (which I do use that mod, but only use the 100% potions...maybe the 1000% gold potion when I'm down on gold and want to do a bunch of enchanting).
Bandit  [作成者] 2013年6月4日 16時29分 
Which traps are doing this amount of damage for you guys? I want the traps to do a lot more damage, but not necessarily be a KO. I am still learning how the game scales the traps damage, what level were you guys when the traps went off, and what level was the area you were in. Looking at Gas Explode Immediate: 6s. 30/30 -} 10s 2000/4500 for example, at level 100 if the way it is calculated is a simple multiplication, you would be receiving 45k damage over 10 seconds on the max roll of the damage. I will take a look at those numbers to better adjust the damage and scaling in relation to a fully leveled 100 character. What amount of health would be the range of lvl 100 players? Right now i am lvl 77 and I have over 10k health, but my character stacks a lot of endurance. Like I said, I don't want people being senslessly killed by traps left and right, If I could make it a perfect amount it would be substantial damage untill a max roll which would kill you.
Ryzael75 2013年6月4日 15時08分 
Yeah, never paid traps any mind as they didn'y really have any affect on me. But, now really have to watch where I'm going. Even with my Dragon Knight that has ~26,000HP and ~4,500 Armor/Resists, I actually had my first death on him last night...and I play on Veteran with Apocalypse Mod.
NightS 2013年6月4日 6時37分 
Good work, KILLER traps! Are like 2 sec kill for me with ~2k res and 14k hp, kind of frustrating when you get a dying spree with trapkill resurect trapkill 2nd 3rd just one step away in a few secounds and it happens so fast I´m not quick enough to get some potion on
Bandit  [作成者] 2013年6月3日 0時36分 
We will discover its mysteries!!
zParticle 2013年6月2日 21時46分 
She's actually a berserker archer (elite NG). Skills are support only. The bow itself is optimized to deal a ton of physical damage over time, which seemed to be completely negated by the boss's regeneration.

Anyway, damage numbers seemed a lot higher after turning regen off. I'll have to do more experimenting with other builds, but I'm starting to wish there was a graph for monster regen!
Bandit  [作成者] 2013年6月2日 20時58分 
That may be an issue of your main stats not synergizing with your two forms of damage. AA and DOT are totally different specializations, you may not be getting all the potential out of your stats. As a caster it is easy to stack pure elemental damage and health, but for an attack based character you need to keep your crit and weapon damage high, foregoing the spell damage. Its an outlander build? I have little experience with that class.
zParticle 2013年6月2日 20時34分 
DPS check is the word for it. My autoattack archer was having a particularly hard time of it, not sure if it was just because her weapon is underpowered (it's twice her level!) or because she relies heavily on DoTs for damage. The difference in damage almost made it seem like the DoTs were barely doing a thing. Regen on: 15 minute battle . Regen off: same boss downed in about a minute, no problem!
Spu00Key 2013年6月2日 7時28分 
That's (one of) the reason I play with it. The DPS check completely changes how I build my characters. Suddenly you have to drop some defense to have enough offense, and then things like buffs, potions and debuffs become very important.
Bandit  [作成者] 2013年6月2日 0時15分 
I had my friend over the other day and we were laning together and he was telling me how much anxiety he was getting from the boss battle, it was intense! Bosses are serious DPS checks now.
Spu00Key 2013年6月1日 23時39分 
I'm finding I can't play it safe with this enabled. Have to go broke on dps to keep up with the health regen. Thank you for the modification ; ).
Dante 2013年6月1日 20時56分 
Wow sounds intense modifications! Truly a rival of that of a true Dungeon Master. I might download it eventually but its in my faves so I wont forget :P.