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번역 관련 문제 보고
because that makes that happen
The pacing is a little off though. The intro drops hordes with no chance to take in all the aesthetics.
Chapter 1 is basically a frantic race to the safe room. Multiple paths grant more replayability but, you won't even be thinking about that from the constant spawning.
Chapter 2 just looks amazing, but had a poorly placed running crescendo. The safe room has zombies pouring out non stop. Everything else in this chapter well designed.
The rest of the campaign is very enjoyable, the finale is fair, challenging, and expansive to play in.
Overall, it’s visual richness and multiple paths is a nice touch. Unfortunately it’s undercut by horde pacing that never lets you enjoy the variety it has to offer.
If you’ve already played a large number of custom camps and are still searching for more, play it.
Otherwise, put it low on your "to do" list.
If you don’t like initial frantic pace and sweaty levels of difficulty….skip it
https://youtu.be/l7dxMHYigCc?si=sGKVReEu4R8Bm7iW
简单 好玩 对新手也友好
Hello, dear developers! I found one bug, there was such a bug on another map "bloody moors" or Cambalache 2. It consists in the fact that if you run another campaign after yours, such as (Dead Beat), for example, any one where there is grass from left 4 dead 1, then the grass is loaded with erroneous and crooked sprites until the next map load. If you load another map, then everything becomes normal. If such a mistake is possible on your part, then it would be great if you fix it someday. The map is excellent, I am very grateful to the whole team for the work done!
first 4 levels are dogshit easy, finale is off the charts busted and broken.
00/10
I Hate Mountains 2 is a practically-perfect custom map. The difficulty is high, but not frustrating, the length is long, there are lots of unique areas, frills, and surprises, the map is exceptionally well polished, there are several multiple-choice routes you can choose from throughout the campaign, and the ending tests your skills with a very tough Defend-Double Tank-Defend-Double Tank style finale.
the finally boat that have a platform to get on it will not be materialize making it soft lock the level and make it incompletable so make sure to unsub or turn it off