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it's VLL (now VLL2) and it's already included with DToyBox
as for second part, i recommend creating an issue here https://gitlab.com/DBotThePony/DBotProjects/issues
Anyway, I came to mention that whenever I make a text screen persistent, collision is re-enabled on the screen and cannot be disabled again. Could you develop a hotfix for this? Thank you.
it says
"New category">
dtextscreen
and when i click it nothing shows up
It's just like the unofficial patches for Skyrim where the authors try to say ''You can't blame my mod for your issues, it just cannot be and I will not provide any support'' even though they do introduce all kinds of new issues into the game like constant crashing when even a very badly modded non-patched game would literally never crash.
why dont we take all the good things to MY version instead?"
As you've referred to the codebase as a "mess", would you be willing to perhaps contribute to open source and submit a pull request with some changes at https://github.com/Cherry/3D2D-TextScreens? There have been a lot of changes over the last few months, but I'd be very happy to take a look at some of the changes you mention here and merge them upstream for the 900k+ users currently subscribed if they make sense.
I'm specifically interested in:
- Different settings for text without a newline
- Text alignment
- Proper use of network and bytes (?)
- Proper use of render hooks (?)
Everything else you've mentioned I believe is already implemented in the addon, or has a limited use-case. Hoping to hear from you soon! :)
that will be quite convenient in rp modes.
1. unknown - lua/weapons/gmod_tool/stools/dtextscreen.lua:231
2. include - [C]:-1
3. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/stool.lua:139
4. include - [C]:-1
5. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:321
6. include - [C]:-1
7. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:10
[TextScreens/2] lua/entities/dbot_textscreen/shared.lua:23: attempt to index local 'NORMAL_SIZE' (a number value)
1. unknown - lua/entities/dbot_textscreen/shared.lua:23
2. include - [C]:-1
3. unknown - lua/entities/dbot_textscreen/cl_init.lua:16
[TextScreens/2] lua/entities/dbot_textscreen/cl_init.lua:33: attempt to index global 'print' (a function value)
1. unknown - lua/entities/dbot_textscreen/cl_init.lua:33
Again - if DLib breaks on your bloated gmod install - it is not my fault, it is your fault, and you should understand that if you got brains.
DLib allows me (and soon will allow anyone - documentation is WIP) to write technically better addons because of less code on addon's side and faster functions provided by DLib. If you are not sure - try DLib again, because it never stand still. And if you blame it for stuff it did 2-3 months ago - you are a caveman.
Addon still looks great though!