Dungeon Defenders

Dungeon Defenders

The Mothership
38 Comments
DodoReaper (づ ̄ ³ ̄)づ 17 Dec, 2014 @ 10:40am 
nice
BurgerFlipper883 3 Dec, 2014 @ 1:12pm 
hi
Dunktimestories 17 Sep, 2014 @ 10:47am 
i love his maps make more pls :*
Le_Maximusaurus 18 Jun, 2014 @ 8:40am 
It lags for me
DeanSwan 1 Apr, 2014 @ 5:25am 
looks prety cool dieing to play it
Bignastycupcake 30 Mar, 2014 @ 11:11am 
I like it, I can't wait when your done with it.
кровосися 5 Feb, 2014 @ 10:41pm 
кто здесь руский?

Hoes Mad ♪ 11 Jan, 2014 @ 7:11pm 
to epic

Susie 11 Jan, 2014 @ 9:11am 
EPIC
Grumpy Killer 28 Dec, 2013 @ 9:11pm 
cool map
Samuel (bmst) 23 Dec, 2013 @ 8:18pm 
cool map
AlexShack 22 Jul, 2013 @ 10:38am 
gh
PotterDeMana 20 Jul, 2013 @ 11:10am 
Very good map
Goat Feet 13 Jul, 2013 @ 12:14pm 
This is indeed a thing.
The Other Wes  [author] 28 Jun, 2013 @ 12:24pm 
Latest update is a small one, it simply updates the map overlay and takes out the copters for the time being as they are causing problems on nm.
✪ Sephiroth 22 Jun, 2013 @ 5:38am 
i subscribed it but it didnt work
The Other Wes  [author] 17 Jun, 2013 @ 9:55pm 
That problem should be fixed now, thanks for bringing it up Charizard :gordon:
The Other Wes  [author] 17 Jun, 2013 @ 11:19am 
Hey, I'll take a look at that
GrandmaShark666 17 Jun, 2013 @ 6:49am 
It is a good map but it has a bug in it. When I played it on insane hc, the monsters didn't move except for the wyverns. It made me kind of annoyed because it took so long to kill the monsters when they didn't come towards you. Other than that it is a great map, I will probally vote for it if the bug is fixed.
The Other Wes  [author] 16 Jun, 2013 @ 2:49pm 
I'm trying to fix the nightmare enemies, so try to play on other than nightmare until then
The Other Wes  [author] 12 Jun, 2013 @ 5:18pm 
Doing a large change to the design of the ship on the outside, here is a sneak peek. [i.imgur.com]

Still an amount of time
The Other Wes  [author] 7 Jun, 2013 @ 11:34am 
A sneak peak of what's to come
http://youtu.be/v-rb33CvUis (Uploading right now, but you should be able to see it shortly)

These are going to be added shortly. The alien is not quite done, needs some animations but he will be in the next update, see if you can find him (not too hard)
Nexussfire 30 May, 2013 @ 7:35pm 
You should put some sort of vertical kill volume around the ship at some distance. I literally Low-grav jumped my way to Earth and back on my squire.
The Other Wes  [author] 28 May, 2013 @ 8:43pm 
Added a second crystal on the roof, helps with the pathing I find.

Making some other small changes, an update should be soon (within a day or so)
The Other Wes  [author] 25 May, 2013 @ 5:24pm 
Update: Some minor balancing and some decal work on the floor
The Other Wes  [author] 24 May, 2013 @ 7:16pm 
New update includes some friendly ufo's that help you navigate the map quicker, they are in the 4 corners.
The Other Wes  [author] 24 May, 2013 @ 5:18pm 
Added some newer screenshots, and did a slight change to the geometry.
BurgerFlipper883 21 May, 2013 @ 7:37am 
dom bane
quoffee 18 May, 2013 @ 12:10pm 
Cool map, I would love to know how to make maps, I've always wanted 2fort to be a map on DD, or some other tf2 map, like a payload map, enemies and blu spawn, core at red, and on 2fort, crytal either side, and then again you could have the MvM maps, would ove to see these worked on by someone :/
💃I'VE GOT ALL THE BAT8💃 17 May, 2013 @ 8:53am 
Aliens wear wooden sticks? :P
The doctor is in 16 May, 2013 @ 11:51pm 
out of this world :)
^_^Cookies^_^ 15 May, 2013 @ 11:12am 
Cool idea. I will have to try it! :D
The Other Wes  [author] 15 May, 2013 @ 10:27am 
I'm doing an update right now which should hopefully fix the lighting, give a more reasonable amount of mana and make the opening to the dome easier to see on the map. (This is just a quick update, I'm working on some more fixes and stuff now)
Sneaky Golem 15 May, 2013 @ 10:22am 
good idea looks nice i am going to try it out
Nexussfire 15 May, 2013 @ 9:55am 
And lastly, I noticed you're getting that attrocious lighting bug where everything is shadowing in as you get closer to it. Resetting the ambient occlusion settings (which is what causes it, from what I have experience) to their defaults should fix that problem. And make sure your Lightmap resolutions on your static meshes are set to something like 32, or 16 or even 8. Lower = higher resolution. Should also help in keeping the lighting bug like that from happening.
Otherwise it's looking great so far! Keep it up man. Only a month to go!
Nexussfire 15 May, 2013 @ 9:55am 
Great idea. Something I was considering doing a while ago myself! So kudos for doing it first!

Few things :
the pathing on the outer disk is so open that spawns aren't too focused in their goal of getting to the crystal(s). Maybe find away to tighten that up a bit more. Since low grav does make getting around a bit slower.

The doorway into the bridge of the ship, put some kind of marker down so it's a bit easier to see/find. I ran around the disk a couple times and missed it completely. lol.

And this last one is only if you feel you have the time to spare, I think you could afford to make the bridge a bit more interesting in its shape. I.E dropping the floor in the center a little so that its more of a convex or cone in shape.
Mudokon#94 15 May, 2013 @ 8:58am 
Yay! Awesome Wesley! :D
Sponge 15 May, 2013 @ 8:57am 
This is a fucking awesome idea +1