Torchlight II

Torchlight II

Isaz (v.6)
20 Comments
Rane 28 Jul, 2014 @ 10:40pm 
All 10 classes are now available as a pack. HaknslashClasses+!. please check it out
roberto tomás 26 Feb, 2014 @ 4:59pm 
this is a beast of a class :)
Chaos 9 Feb, 2014 @ 8:45am 
looks like the class modpack has been taken down :/
Streetwize 5 Jan, 2014 @ 2:23pm 
I assume there's no perk to make equipment level up with you? I just got back into playing this game so I don't remember too much about it. If that fails, I'll just look into GUTS.
eris667 21 Jul, 2013 @ 8:35am 
Quest problems, starting at Act 1 Ember Keys (Act 1 Enchanter unlock / rescue dungeon) all side quests have no item, and no way to escape (Using latest version, fresh start - deleted Community Class Mod pack) I love the character, and appreciate all of the hard work!
TheCrimsonSeas  [author] 16 Jul, 2013 @ 7:20pm 
Huh. I, unfortunately, don't know what to tell you.
TheCrimsonSeas  [author] 16 Jul, 2013 @ 6:58pm 
That is a good question. I don't know that I have an answer. If you haven't put any points into vitality, that could be part of the problem...
TheCrimsonSeas  [author] 16 Jul, 2013 @ 5:19pm 
It should only be usable by this class and does give some benifits early in the game due to the four socketable slots, however, it is a low level armor, so it will probably end up swapping it out as you level up.

That being said, if you really wanted to keep it all the way through the game, feel free, but I would not recommend it

I *may* end up adding higher level versions later on, but for now with my schedule and other mods i am working on, it is not high on the priority list.
eris667 7 Jul, 2013 @ 4:33pm 
Using Community Class Modpack v34
eris667 7 Jul, 2013 @ 4:32pm 
Isaz in Act 2 / Synergies, having problems with quest rewards (nothing to select, no way to close the prompt) Act 1 had no problems
BigHawngry 2 Jun, 2013 @ 1:11pm 
ahh ok, thank you.
TheCrimsonSeas  [author] 2 Jun, 2013 @ 6:52am 
@ Rob The armor in the picture is the emberclad armor set with some different stats, the original set is still available as loot in game.
BigHawngry 2 Jun, 2013 @ 1:38am 
is the armor in the screen shots exclusive to this mod? if not, where is it from?
Telperion_sr 30 May, 2013 @ 6:40pm 
Would it be possible to make a class that revolves around getting more powerful as he/she kills things, or is that already out there?
TheCrimsonSeas  [author] 21 May, 2013 @ 7:16am 
@cyclopss I plan to as soon as I have completed all my planned classes. It should be sometime this week, I hope.
Egelis 21 May, 2013 @ 3:01am 
can u merge all the classes into one addon
TheCrimsonSeas  [author] 19 May, 2013 @ 11:08am 
@ kishi Sounds good to me.
Locksmith 19 May, 2013 @ 10:56am 
well, i'm looking into making a class of my own. maybe i can share the knowledge when i've figured it out.
TheCrimsonSeas  [author] 19 May, 2013 @ 10:18am 
@ kishi I will admit that some of the skills (Ember Reach and Chain Snare included) were added simply to fill out the trees. I will look into the Charge Bar/Tremor issue to see if there would be any other skills that may be better suited for the class, or if the Engineer Charge Bar is the better fix.

As for Original Skills, I have no experience creating new skills, that's why I stick with the vanilla skills...
Locksmith 19 May, 2013 @ 6:49am 
Anyone else think this class has some serious potential if some originial abilities replaced abilities used here? I like the theme of this ice tank class, but some skills seem redundant (like ember reach and that other chain skill) and some dont fit the theme (like tremor being a shock ability that uses charges to deal additional damage on a class that doesnt have the engineer charge bar...).