Torchlight II

Torchlight II

[Quest] Recnam Rising
89 Comments
killerkoopa300 8 Jul, 2018 @ 7:30am 
actually these quest feel like a rip off of Adventure pack 2... I could be wrong tho, warning if you love adventure pack 2 mod do not use this mod will break most the quests, which will ruin the end game for you... advice play each one separate decide which one you think is better no doubt AP2 is better in my opini:steamsad:on
Remnant 6 Apr, 2018 @ 3:03pm 
i love this mod i was playing my nethermancer and playing this and et was so much fun
Xercules 27 Mar, 2018 @ 11:18pm 
I read all the comments. I read the description. Then i thought, “what the pickles?” Lets do this.
After echo pass, an npc is in the first town. Talk to him twice to get this going. He teleports you to a new location.
No spoilers? Ok. Its a good quest. Engaging and tough.
My recomendation would be to wait till your a higher lvl. No vendors in this new area. If your low lvl, youll die a lot. Lol.
I am currently at the place were you fight the necromancer and the netherthing. Get my butt handed to me.with the mod, no problems, no glitches, no issues have i found the only thing is no vender, and didnt know if i could leave the quest area at all. (To get supplies).
Zendog 17 Oct, 2017 @ 5:40pm 
Where does it start? Thanks
Olvenmage 6 Jul, 2016 @ 1:46pm 
Will try it out tommorow (for multiplayer)
famaskitty 5 Jan, 2016 @ 2:56pm 
I concur with Ketzerei below, those bosses were ultra mega rough. I've also gotten myself stuck with no apparent means of escape. After finishing the quest and returning to the main game I returned to Lamhet via a previously placed portal scroll. Now I have no means to escape. Your update list indicates this was fixed a long time back but I just downloaded a few days ago and it is still very much a problem.

All in all a very enjoyable and challenging run. Thanks.
Gulp DragonDawn 2 Jan, 2016 @ 9:13am 
particularly adventure pack 2
Gulp DragonDawn 2 Jan, 2016 @ 9:11am 
is it compatable with other quest mods that don't overhaul?
The One True Fred Durst 7 Dec, 2015 @ 9:43am 
Hey there does anyone know why the side and main dungeons crash when I try to enter them?
NachtRitter 13 Nov, 2015 @ 12:02am 
A few items:
1) Skeletal Outpost needs a portal back to the surface.
2) The ghost which gives the Oldport quest needs to be moved slightly - characters can currently get stuck behind him when porting back from Oldport.
3) Holy knockback and aoe spell spam batman! I entered this, as a Berserker, at level3(right after Echo Pass), finished at level 15, used 407 potions(needed more, ran out of gold!), died 62 times. Many of the bosses would one-shot me before I ever got a hit in on them, the trash packs throughout most areas would knock me back repeatedly across half my screen or cover my screen with ground aoes leaving me unable to get close enough to take them out.

4)The scaling works decently well, but it's extraordinarily harsh on lower level melee players. Perhaps take a look at rebalancing some of the mobs and boss abilities so that it scales better for lower levels?
Believe And You Will Be Saved 5 Nov, 2015 @ 2:38am 
Hello, could you make your mod working for multiplayer and lan please ? it only works for solo, i cannot play it with my friends :(
BlueNights 17 Oct, 2015 @ 9:51am 
Is there a point to the Netherling Underground and does it have an actual location/goal or is it intended to be essentially infinite?
d3north_vr 31 May, 2015 @ 10:02pm 
recnam got stuck after attacking the captain, his teleport put him in an unreachable area. added you to talk fixes.
xGBx Reyhan 10 May, 2015 @ 1:26pm 
Where is Recnam in the Estherian Enclave?
Denied_spec_ops 18 Jan, 2015 @ 6:37pm 
how do u leave i cant find anybody to talk to and theres no portal exit
xaonrider 12 Oct, 2014 @ 7:37am 
Found a bug. When I used the teleport gate from Oldport to Lamhet, I got teleported into the water and couldn't get out into Lamhet proper. I could run around the map edges and get on the dock, but couldn't go past the 'ferry to Oldport' teleport gate. Got round it by using a waypoint scroll in Oldport to teleport to Lamhet.
xaonrider 12 Oct, 2014 @ 6:31am 
Ok nevermind ignore my previous post. Solved the problem by putting it above the TL2Essentials mod.
xaonrider 12 Oct, 2014 @ 6:28am 
The mod doesn't seem to be working for me. The guy who starts the quest doesn't appear in the Esterian Enclave after I put the mod in. I definitely placed the mod above synergies too. It's a pity, because I really want to try this mod.
drdaylight 16 Jul, 2014 @ 6:29pm 
Playing with just Synergies and this mod (this mod above synergies) using the Necromancer. When you cast Skull Barrage (the first skill learned when starting a new character) over Act 1 towns waypoint it crashes the game. This seems to be the only place I've discovered it crashing the game. I haven't thoroughly tested other skills and classes but I think only Skull Barrage does this for some reason.

Synergies alone doesn't produce the same result.
traidor (ze/zion)  [author] 11 Jul, 2014 @ 8:23am 
I'll look into it tonight.
Middlestar 9 Jul, 2014 @ 11:46pm 
Same problem as Schnepp. Teleported back to Estherien Enclave and Recnam is ... just gone. I can't get back to finish Recnam Rising. It's like, what now...
SirSnorples 27 Apr, 2014 @ 10:09pm 
hey this mod is great. But i teleported back to the act 1 town from lahmet before i finished the questline and now i cant go back to finish it. What can I do?
dios3838 12 Nov, 2013 @ 9:15am 
Man! Oldport is one of the funniest quest ever!! Great job!!
Der Bestimmer 25 Oct, 2013 @ 8:17am 
badi 3 Oct, 2013 @ 5:29am 
Thanks Slacker, sure I will credit you.
You're right, I'm bundling all these mods together to create a large extension
traidor (ze/zion)  [author] 2 Oct, 2013 @ 6:35pm 
Hey Mnk, thank you! As long as you credit me, it's fine if you include it with your mod. However, a pretty significant update will be released soon (brought to you in parternership with Der Bestimmer) so if you're bundling all these mods together (I assume you are) then it will be different than the version on its way. On that note, glynx, I've fixed the Woblin quest, and Der Bestimmer is patching up Oldport, but in the interest of solidarity all the fixes will come at once. :)
badi 2 Oct, 2013 @ 6:07am 
If you want to see what I have done, please ask me as friend so I can share you the expansion pack mod
badi 2 Oct, 2013 @ 3:58am 
Hello Slacker, really great work, I have used your mod in my compilation (expansion pack) who include recnam rising, indocilis the revenge, extra chunky and pvp maps.
I have also updated your mod by adding waypoints and finished some maps.
I want to ask you the permission to publish my mod with Recnam Rising ?
glynxnex 28 Sep, 2013 @ 9:45am 
Looks like the Woblin quest is broken. As soon as I accepted it, I was teleported back to the surface. I went back into the cave but nothing happened when I clicked on the boat to go on to the quest. Also, are we supposed to be able to go swimming in Oldport? Somehow, I ended up in the water then couldn't get back up onto the land. I ended up using a way portal back to Lamhet then riding the boat back to Oldport to finish up. Very interesting but I'm thinking that's not intentional, even if there were things in the water to beat up.
Great mod, very fun, although, when I finished it the first time, I moved too fast and ended up not getting to raid the chests at the end so I started it over.
Yaogar 28 Sep, 2013 @ 8:42am 
I am stuck in the lamhet. It my own fault i accidently teleported back to my portal after i beat it
Bimane 28 Sep, 2013 @ 3:20am 
I tried it again so now it worked, And yes it was the hidden temple I was stuck in.
Nice fast fix
traidor (ze/zion)  [author] 27 Sep, 2013 @ 7:54pm 
Bimane, thank you for letting me know about the problem going back up. I fixed it, so your game should work as intended now. qpm5, where were you stuck? Was it also in the Hidden Temple?
Thanks for all of the kind words, everybody. It means a lot to me. :)
Bimane 27 Sep, 2013 @ 8:00am 
Tried this out, I got stuck in the hidden temple, When i was going "back up" it just took me to the hidden temple over and over again. So I teleported to act 1 town but then the guy who teleported me to this quest was gone.
Otherwise this is a fun quest.
Yaogar 21 Sep, 2013 @ 3:40pm 
Really good but i am stuck in the place. I beat it then accidently teleported back any ideas how to get back?
donald.robinson87 15 Sep, 2013 @ 9:25pm 
Great mod Thanks! Works very well.
Der Bestimmer 15 Sep, 2013 @ 2:07am 
Hello, I used your mod in my compilation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=175964910 . Credits were given.
Heisenberg's Hillbilly 14 Sep, 2013 @ 10:46pm 
This is a fantastic mod so far, you should just keep on making quest mods because of how good this is :D. You could even release a mod that adds a whole bunch of small quests for each act.
ObamaCare 12 Sep, 2013 @ 12:59am 
this is easily one of the best mods i have played!
Sarcopha-Guy 10 Sep, 2013 @ 3:31am 
I haven't played all the way through this, but I really enjoyed what I've seen so far after about 40 minutes of play. I played through using my own class (the Theolentist) and everything seemed to work well. Thanks for sharing your mod!
mamba 8 Sep, 2013 @ 6:07pm 
Assuming the only change was in the base-object named zMod...
mamba 8 Sep, 2013 @ 6:05pm 
Uploaded a modular version of the first town here [stashbox.org].
Der Bestimmer 8 Sep, 2013 @ 3:30am 
Hello, what did you change about the ferret pet? I noticed the unit DAT file in the raw data.
traidor (ze/zion)  [author] 6 Sep, 2013 @ 6:38am 
Bandit, mamba, I wouldn't mind at all if you included this mod in a compilation.
mamba 4 Sep, 2013 @ 7:49am 
Also, would you mind me adding it to my compilation mod ?
mamba 4 Sep, 2013 @ 7:43am 
Concerning the clash with Synergies, could you make the changes modular, to avoid this? See the Toy Collector mod for modular changes to a town.
Bandit 2 Sep, 2013 @ 10:01pm 
Could I have the pleasure of introducing this Quest Mod to my Compilation Pack?
jsnider193 24 Aug, 2013 @ 8:42pm 
finished this but really didn't like the fact that didn't get a choice to pick sides here .. in other words to linear in the fact had to go with the 'bad' guys and could not decide to support the human troops and had to kill them. A simple branch to support the mand then kill both sides in the dungeons would have been nice, Other then that enjoyed the romp ...
Ayitsme 20 Aug, 2013 @ 2:56pm 
that looks nice ! thanks for the details about Synergies mod , i use it and now i know i can use both.!
traidor (ze/zion)  [author] 5 Aug, 2013 @ 4:12pm 
Awesome, thank you so much for your response, taylor. I'll look into everything you've mentioned tonight. If you find any other issues playing through the mod, let me know!
taylorbrontario 5 Aug, 2013 @ 8:26am 
Also, the minimap needs some cleaning up. Especially in Lemhet. Place a few No Map Regions the minimap will look perfect. Oh, also in the Hidden Temple, you need two or three No Spawn Boxes in those unreachable areas so that barrels and gold don't spawn in areas where the player can see, but cant reach :) I havent played the entire mod yet though