RimWorld

RimWorld

Lesser mood debuffs [B19] [OBSOLETE]
65 Comments
Winnie the pooh 22 Oct, 2018 @ 6:47am 
any ideas when ?
Charbucks 19 Oct, 2018 @ 2:24pm 
Thanks m8, take your time
Security Cam #7  [author] 18 Oct, 2018 @ 2:14pm 
Yes. I will update it soon. I'm just lazy, but I promise this will be updated in a couple of days
Charbucks 18 Oct, 2018 @ 2:05pm 
Oi m8, would you concider updating this mod for 1.0? It would be much appreciated
Security Cam #7  [author] 7 Oct, 2018 @ 4:20am 
It would require coding and assemblies. I don't know how to code yet. This mod is a simple edit.
PIT_DEFENDER 7 Oct, 2018 @ 4:12am 
Hey if you feel like it I think adding sliders options for each debuff would really make this mod a masterpiece xD
Security Cam #7  [author] 1 Oct, 2018 @ 8:49pm 
Thank you! If anything doesn't work then feel free to let me know! I haven't played rimworld since school started, so I don't know if it's working or not.
Charbucks 1 Oct, 2018 @ 6:42pm 
Great mod. Too bad its underrated for how much stress this relieves.
Security Cam #7  [author] 22 Sep, 2018 @ 8:00am 
@ripper907
Haha, whenever I see a new comment on one of my mods I immediately click it. It's the highest priority. I reply whenever I can. Thanks for +repping me!
N1 21 Sep, 2018 @ 7:02pm 
@Smelly Fish
Cheers so much for your reply man, clears up the condusion. Awesome mod, all my other colonists are perfect.
Security Cam #7  [author] 21 Sep, 2018 @ 6:14am 
@ripper907
There is one event that is made by the storyteller. No matter what mood your colonist is, the event causes him to get a break. I hate it so much. Unfortunately I can't do anything about it at the moment
N1 21 Sep, 2018 @ 5:19am 
One of my colonists became beserk without any warning yet his moods appeared to be "content"?
Not sure if a recent update in the game has caused this but yeah...
Security Cam #7  [author] 19 Sep, 2018 @ 1:28am 
No problem! I'm glad this mod helped you!
Relyc 19 Sep, 2018 @ 1:12am 
yes this reignited my love for this game ty
Security Cam #7  [author] 18 Sep, 2018 @ 11:22am 
I hope it will help you. It certainly does help me. Late game mood management isn't as hard as it was before, because all of your colonists won't constantly have extreme break mood. In fact on the earlier start they will have more of "neutral" and "content" rather than getting a break.
There is one event that is made by the storyteller. No matter what mood your colonist is, the event causes him to get a break. I hate it so much.
Relyc 18 Sep, 2018 @ 11:03am 
jeez my colonists are so finicky., really turns me off on playing this game. hope this fixes it. like my people go crazy just from a dirty room. i want to actually make it to the ship and beat the game but i cant do that when my colonist go crazy n kill each other. n their is really no 'easy' mode so that i can just play without them complaining all the time
Security Cam #7  [author] 15 Sep, 2018 @ 6:30am 
No problem!
PremierVader 15 Sep, 2018 @ 6:09am 
Excellent man I did that with your mod at top and it worked perfectly! Thanks man now I can finally have a manageable colony!
Security Cam #7  [author] 14 Sep, 2018 @ 3:28pm 
I think it should work as long as my mod is above the mod you mentioned in the load order so that the mod you mentioned can override those debuffs
PremierVader 14 Sep, 2018 @ 2:52pm 
Hey so I already got some mod that removes the barracks penalty, prisoner sold debuff and prisoner operated on debuff....will it be ok to use this mod with those? Those mods simply get rid of those debuffs alltogether but I would like to use this on the side to balance all the other debuffs.
Security Cam #7  [author] 31 Aug, 2018 @ 12:58pm 
Yeah, I'm just saying I have to use patching method because in the state it is right now it can conflict with many mods that change mood debuffs
Enlonwhite 31 Aug, 2018 @ 12:06pm 
Not complaining just seeing if it solved my issue i have with the rebuff mood stuff. From what you said i does, and so i will probly end up using this mod. Going to see how vanilla B19 works on this but so far, it looking that a mod like this is needed for Reasonable mood penalties.
Security Cam #7  [author] 31 Aug, 2018 @ 2:30am 
The "I got rebuffed" still stacks to 5, but the duration is lowered to a day instead of three days, and the effect is only -2 to mood.
The "I had to rebuff" stacks to 5, duration is half a day instead of three days, and the effect is -1 to mood.

I have to rework this whole mod to use patching method. I made it before I knew how to do it.
Enlonwhite 30 Aug, 2018 @ 9:28pm 
Does it help with the vanilla problem of Rejected stacking? like the Rebuff Debuff mod did?
Security Cam #7  [author] 14 Aug, 2018 @ 12:11am 
I'm on vacation right now. I would need to learn how to do mod configs. I could try to do this, but I won't guarantee it.
I will come back from my vacation tomorrow
tg9 13 Aug, 2018 @ 4:32pm 
Can you toggle what changes you want on /off? Or change the debuff? (ex: Change the debuff for awful bedrooms to -1 in the mod settings)
Security Cam #7  [author] 7 Aug, 2018 @ 9:33am 
I made a quick google. There is a mod for that.

https://ludeon.com/forums/index.php?topic=34075.0

I'm actually going to use it. Really helpful.
Sentient_Worm 7 Aug, 2018 @ 9:29am 
Ok.
On a different note do you know how to make custom outfits? I'm tired of havin to reset my outfits every playthrough lol
Security Cam #7  [author] 7 Aug, 2018 @ 8:26am 
Yeah I did ask for help yesterday. Nobody has responded yet.
Sentient_Worm 7 Aug, 2018 @ 6:27am 
If your having trouble you can skip it or ask for help on the forums
Security Cam #7  [author] 7 Aug, 2018 @ 2:27am 
I could go through the easy way and just replace the "Witnessed death" but by a colonist with bloodlust trait, but then it would make a pawn with that trait kind of useless.
Security Cam #7  [author] 7 Aug, 2018 @ 2:24am 
I'm stuck at creating the new buff because it requires assemblies, and I don't know what should I do. I have to learn how to do it, because the only time I've done it was with a guidance of someone who tried to help me on ludeon forums. I wanted to add a custom biome. I made everything correct, but the biome didn't want to spawn.
Sentient_Worm 5 Aug, 2018 @ 3:09pm 
In my case my doctor was kiteing 5 centipies around a mountan while a robot was tending to the other colonists and I get a daze just as the charge blasters opened fire...
Security Cam #7  [author] 5 Aug, 2018 @ 3:05pm 
Just remember that some mental breaks can be caused by the storyteller. Now that is very annoying. A pawn with 100% mood? Screw him. Give him a daze in -80 degrees cold.
Security Cam #7  [author] 5 Aug, 2018 @ 3:04pm 
I could try and make something like a buff called "Adrenaline". I will try doing it tomorrow as I will have lots of free time. Sounds easy enough to make ;)
Sentient_Worm 5 Aug, 2018 @ 2:28pm 
Just something to reduce the risk of a pawn having a mental break when in battle
Security Cam #7  [author] 5 Aug, 2018 @ 1:10pm 
What kind of a buff?
I could try. I'm not a master at programming etc, I'm just a beginner, still have to learn a lot but I could try. I imagine it would be pretty easy to do.
Sentient_Worm 5 Aug, 2018 @ 12:28pm 
Would you be able to add a buff?
Sentient_Worm 4 Aug, 2018 @ 3:56pm 
Have you noticed that the text for the transhumanist buffs is off a bit? 3 parts referencing 2 and such
Security Cam #7  [author] 4 Aug, 2018 @ 8:22am 
No problem!
Sentient_Worm 4 Aug, 2018 @ 7:35am 
I found that mod shortly after posting my message sorry for the trouble
Security Cam #7  [author] 4 Aug, 2018 @ 1:28am 
Security Cam #7  [author] 4 Aug, 2018 @ 1:25am 
There is a mod called "table diner". I actually use it. It increases range where pawns will search for a table to eat. It is also configurable.
Sentient_Worm 4 Aug, 2018 @ 12:02am 
Bit of a request here but could you make it so pawns will use a table when eating as long as they can reach it?
Sentient_Worm 3 Aug, 2018 @ 6:53pm 
Have to admit not having my doctor go on a killing spree while tending my hunter is nice
Security Cam #7  [author] 3 Aug, 2018 @ 3:12pm 
Now that you mentioned it, I want it too
Sentient_Worm 3 Aug, 2018 @ 2:49pm 
I really wanna see a mod for retractable bridges so I can make an island fort lol
Security Cam #7  [author] 3 Aug, 2018 @ 2:34pm 
Yes. It was quick and easy to do and I didn't see any mod like this for 1.0 so I decided to do it. I have a mod that adds some custom stuff but it's private for now. Might release it sometime ;)
Sentient_Worm 3 Aug, 2018 @ 1:41pm 
Its simple XML edits right?