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So strange~ XD
They can still die.....but they'll get better
https://i.imgur.com/kiLfAQs.png
foreach (Hediff item in pawn.health.hediffSet.hediffs) {
resStr += item.def.defName;
if(item.def.defName == "QE_LifeSupport") {
Log.Message("Tick: LifeSupport stopps dying");
if (this.Severity > 0.5f) this.Severity = 0.5f;
}
}
If you still want it, here it is. Just use it instad of DeathRattle:
https://www.dropbox.com/s/qeop5bguye2f8wf/RattleMe.zip?dl=0
not all ofcourse since some are outdated and im waiting for an update, but the whole rest i am using atm. An i tried it with avali, works fine, humans, works fine, insect people? works fine too. but i cant get a sergal clone sadly, always makes a human
@god can you send me your mod list in order in PM? Ill see which one we have in common and mess around with those. I have a lot of mods so it'll take me ages otherwise! Ill send you the name of the one causing the problem when i find it.
Core
Huglib
JecsTools
Humanoid Alien Races 2.0
Vulpine Race Pack 2.0
EdB Prepare Carefully
Colony Manager
Psychology
Hospitality
Glitter Tech
Room Sense
Share the Load
Replace Stuff
More Florrs
Questionable Ethics
Additional Joy Objects B19
Also clones from other races creating humans? Sounds very weird. Worked fine when I tested with Orassans way back. Getting to know what mods you are running is very helpful when reporting.
More seriously though, id love to use this mod but i cant make it work, does no one have a fix for this?
Aaaaand I love this mod!.
"I think it would be easier for Questionable Ethics to make it compatible. If ChJeez needs help with it, though, I can offer some advice."
checking compatibilyty for: death rattle
its ok
but after i remove some important organ my colonist dies even when he has life support
a) Pawn mood debuffs for originals/clones seeing the clone/original of itself unless s/he has the Transhumanist trait
b) A new mental break type for clones/people that have clones -- they try to kill the clone/originals