RimWorld

RimWorld

[B19] Questionable Ethics
408 Comments
BoxingBud 22 May, 2023 @ 2:00pm 
THe one challenge I find on this mod is that I can guarantee a power outtage or something around the vats growing organs at higher levels, to the point of certainty. If you want to grow an organ at the highest difficulty you want an event that prevents the organ from growing, not the organ itself.
xTB0NEx 4 May, 2022 @ 6:34pm 
I wish this was updated, love this mod.
Varka 4 Nov, 2020 @ 11:14am 
is this dead?
Lord Asriel 12 May, 2019 @ 1:49am 
Is this a reference to half-life 1?
Sound Expert 28 Feb, 2019 @ 12:22am 
id highly recommend you paste the 1.0 version in the description above. this mod sounds great and i havent been able to use it since it was out on the popular page a while back. im sure theres others who dont know how to work out steam pages to make their way to the 1.0v
Bohemond 19 Oct, 2018 @ 11:19am 
Thanks Pariskai
Bohemond 18 Oct, 2018 @ 5:48pm 
If you could update to 1.0 I would be so happy, what is rimworld without this mod
Sawses 18 Oct, 2018 @ 4:27pm 
Great mod! Any chance of a 1.0 update, do you think?
Jarrett T. Jou 18 Oct, 2018 @ 2:57pm 
1.0 update?
99Percentile 17 Oct, 2018 @ 8:41am 
When I put the genome sequencer into the clone vat it just dissapears and the clone vat goes into idle again. It worked just wanna before. (btw this happened before 1.0 dropped and I was still playing B19). Any fix?
jpinard 16 Oct, 2018 @ 12:28am 
wow this looks to be awesome!
"The" SeanMacLeod 15 Oct, 2018 @ 2:41pm 
Victory, you say? Not victory; begun the clone war has!
Defalt0_o 15 Oct, 2018 @ 7:22am 
< Insert Obi-Wan's quote about clones here >
φ Cat-Sith φ 14 Oct, 2018 @ 7:48pm 
My clones have family members, that aren't related to the "parent" genome.
So strange~ XD
"The" SeanMacLeod 14 Oct, 2018 @ 7:43pm 
If I understand the mod mechanics correctly, they're not immortal.
They can still die.....but they'll get better :overkill_laugh:
LemonRaptor 14 Oct, 2018 @ 6:07pm 
is there a chance we'll ever get some kind of genetic engineering ? like a boosted immune system (at the cost of a higher metabolism) or increased bone density, thickened skin or enlarged adrenal glands or something ?
DB 14 Oct, 2018 @ 12:59pm 
*IMMORTAL COLONISTS!?!?!* I have high hopes for the future of this mod
Percy The Rover™ 12 Oct, 2018 @ 12:22pm 
Unfortunately, I've run into a bug. I get an error on Startup saying that the texPaths for the bionics is null or empty. I tried uninstalling and re-installing the mod but no dice. Just wanted to let you know.
แอเรียส 11 Oct, 2018 @ 9:02pm 
My character is dementia. Can you create a brain for the character?
Honestly Sassy 7 Oct, 2018 @ 4:40pm 
Cloned someone and they recieved a random backstory a day later and is now a minstral and is assigned to do work they can't do and is going around botchiong construction jobs and can't be unassigned from them..
https://i.imgur.com/kiLfAQs.png
Proximo 7 Oct, 2018 @ 7:43am 
I patched DeathRattle to really work with LifeSupport... somewhat at least. It's a bad patch and just reduces the maximum severity amount that a sickness can reach with running LifeSupport. Because this mod does not include the source-codes i had to do it in DeathRattle:
foreach (Hediff item in pawn.health.hediffSet.hediffs) {
resStr += item.def.defName;
if(item.def.defName == "QE_LifeSupport") {
Log.Message("Tick: LifeSupport stopps dying");
if (this.Severity > 0.5f) this.Severity = 0.5f;
}
}
If you still want it, here it is. Just use it instad of DeathRattle:
https://www.dropbox.com/s/qeop5bguye2f8wf/RattleMe.zip?dl=0
Zergos 7 Oct, 2018 @ 2:17am 
All attempts of cloning of a pawn. Have failed. The author was too lazy to automate process of cloning? It is awful.
Torres 6 Oct, 2018 @ 11:51pm 
I'm with Salty Biscuit on this, I'm using other mods which requires body parts so I tend to mass grow them but going 1 vat by 1 vat is just a tiny bit annoying... not much but could be fixed :D
Honestly Sassy 6 Oct, 2018 @ 9:32pm 
So I cloned a new colonist off of a dead body of a raider and noticed that she still got the negative moodlest that mentions her wondering why she looks like someone whove I've long since reduced to ash, it also has her as a female scavenger thrasher [my colony name]. Is that intended?
Salty Biscuit 4 Oct, 2018 @ 5:09pm 
should make it so you can mass select multples to produce the same thing with a click, instead of clicking each vat 1 at a time, just a QoL suggestion
Zalexouille 4 Oct, 2018 @ 2:50pm 
Well i tried different combinations, cant figure out whats wrong. Could people who can make it work send me their mod list? ill give it a last shot
FrumpleMcSociallyAgressive 4 Oct, 2018 @ 7:12am 
@CHJees im using these mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389301590

not all ofcourse since some are outdated and im waiting for an update, but the whole rest i am using atm. An i tried it with avali, works fine, humans, works fine, insect people? works fine too. but i cant get a sergal clone sadly, always makes a human
Zalexouille 4 Oct, 2018 @ 12:11am 
@CHJees thanks for the answer, i'll try to mess around with my mods to see what the problem is.
@god can you send me your mod list in order in PM? Ill see which one we have in common and mess around with those. I have a lot of mods so it'll take me ages otherwise! Ill send you the name of the one causing the problem when i find it.
Torres 3 Oct, 2018 @ 3:22pm 
Wrap that shit up on a pastebin mate
Thaddeus 3 Oct, 2018 @ 3:09pm 
My mod set up is in this order:
Core
Huglib
JecsTools
Humanoid Alien Races 2.0
Vulpine Race Pack 2.0
EdB Prepare Carefully
Colony Manager
Psychology
Hospitality
Glitter Tech
Room Sense
Share the Load
Replace Stuff
More Florrs
Questionable Ethics
Additional Joy Objects B19
Poker 3 Oct, 2018 @ 8:35am 
can i use this mod on old save ?
ChJees  [author] 3 Oct, 2018 @ 6:16am 
@acmb93: No idea how to fix that without knowing your mod setup. Must be some other mod causing issues if that is happening.
Also clones from other races creating humans? Sounds very weird. Worked fine when I tested with Orassans way back. Getting to know what mods you are running is very helpful when reporting.
浮里 3 Oct, 2018 @ 6:11am 
这个与其他mod冲突有点严重
Thaddeus 2 Oct, 2018 @ 7:52pm 
Cloned aliens keep producing human clones rather than the aliens I'm cloning. I'm using the vulpine race pack. Is it possible to fix this
Zalexouille 2 Oct, 2018 @ 1:56pm 
I get how no one would help me out, a simple mortal being, but come on, god apparenty has the same problem, are you really willing to deny god?

More seriously though, id love to use this mod but i cant make it work, does no one have a fix for this?
Torres 2 Oct, 2018 @ 1:24pm 
*Rare thrumbos appear *builds genome sequencer *downs thrumbos *copies genome *clones thrumbos.

Aaaaand I love this mod!.
QWAX 1 Oct, 2018 @ 10:12pm 
Having the same issue with the nutrient solution as a previous poster
InertFurry 1 Oct, 2018 @ 8:44pm 
It seems odd that in replacing a hand (for one with all the fingers on it that I just grew) requires me to harvest the hand (giving that wonderful -40 mood) to reinstall another hand...
Zalexouille 1 Oct, 2018 @ 3:43pm 
hi all, i cant seem to grow anything or anyone, because i cant force colonists to put nutrient solution in vats and they wont do it alone. Anyone got any idea if this is a bug or if im missing something?
Thranos 30 Sep, 2018 @ 7:01pm 
There does seem to be some screwiness with non-human humanoid races. Tried cloning a human, got an Elder Thing instead. Awkward for everyone. At least my other Elder Thing colonists have replacement limbs now, the clone can make do with peg limbs while I sort this out.
FrumpleMcSociallyAgressive 30 Sep, 2018 @ 3:07pm 
seems to not work with the sergal race, its just saying that it is making a human
DerTod 30 Sep, 2018 @ 11:58am 
The author of Death Rattle says:
"I think it would be easier for Questionable Ethics to make it compatible. If ChJeez needs help with it, though, I can offer some advice."
ChJees  [author] 30 Sep, 2018 @ 11:39am 
The mod compatibility with Death Rattle means that this mod do not do its own patches. I should probably make the life support unresearchable and unbuildable as well.
Tadža 30 Sep, 2018 @ 11:18am 
i removed death rattle to check if its some other mod incompatibility but it works fine.
DerTod 30 Sep, 2018 @ 3:04am 
I have the same issue, @Tadza(CZ).
LemonRaptor 29 Sep, 2018 @ 10:02am 
doesn't work with zabrak race, just turns the clones human.
Tadža 29 Sep, 2018 @ 9:42am 
i have problem with death rattle it says
checking compatibilyty for: death rattle
its ok

but after i remove some important organ my colonist dies even when he has life support
Matthew V 29 Sep, 2018 @ 5:23am 
my clone was rejected due to no valid bed being found when I try to apply the brain scan to him? any ideas about this?
Daemonjax 28 Sep, 2018 @ 6:58am 
I like the concept of this mod. Things I'd like to see (correct me if they're not already in the mod):
a) Pawn mood debuffs for originals/clones seeing the clone/original of itself unless s/he has the Transhumanist trait
b) A new mental break type for clones/people that have clones -- they try to kill the clone/originals