Counter-Strike 2

Counter-Strike 2

de_minaret
26 Comments
Hotel1Actual 14 Jul, 2018 @ 4:53pm 
This most certainly is one challenging, fun, and varied map. TY!
Meurglis3 9 Nov, 2016 @ 9:25am 
One of the best middleeast-themed map! Forever to the collection :-)
Tzepesch ☢DK 29 May, 2016 @ 1:24pm 
Playing this on community server, it is quite nice. :)
tCk! 2 Oct, 2015 @ 3:52pm 
you should work on this broseph
Silhouette 15 Apr, 2015 @ 3:30am 
Got two thumbs up from me! Great job.
le1t1337 24 Jun, 2014 @ 11:49am 
liked, +1
this map is added to my collection "PUMP YOUR PUBLIC"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
ΔMB.spye 21 May, 2014 @ 9:27pm 
WHAT haapppeenneedd ;[
qqr 17 Apr, 2014 @ 5:03pm 
+ comment :csgogun:
ΔMB.spye 13 Apr, 2014 @ 8:10pm 
WHAT happened
takkYu 1 Sep, 2013 @ 10:04am 
Map runs here:
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176.57.141.162:27018 » Custom Map Madness! | http://www.SCHLACHTFESTCHEN.eu
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Servers Map Collection
tomgor 31 May, 2013 @ 10:57am 
Very nice map. Great potential. Thanks!
#legenda MC PodSTIL 30 May, 2013 @ 1:13am 
good map
Banjaxe  [author] 25 May, 2013 @ 12:17pm 
@Chris

I thought I fixed that little shortcut but I think I unfixed it again.
Infamous Playa 25 May, 2013 @ 10:01am 
@| BanJaxe
..well mayby.. I would to try)
CarNaGe SKINS 25 May, 2013 @ 9:22am 
....
EnTfy[i] 25 May, 2013 @ 6:42am 
This is a really cool map. has a challenging layout but i can't see it favoring one side or the other too much at this stage.

It does have one major problem and that is the brightness. You seeing to be going for the showdown at highnoon. add some contrast and a bit of orangey red to the sun and it will make the natural textures pop just that much more. Also look at your light maps. in some places they just look weird. also make sure that you have a reason for light to exist (that could come later though)

cheers though its a good map
LarsLappen 25 May, 2013 @ 4:33am 
I've only played with bots, but it seems like the gameplay is fantastic. I hope this map will become very popular, because it should be.
I like how you can get to B faster as CT when you jump on the small walls at CT spawn. Was that intended?
Banjaxe  [author] 25 May, 2013 @ 1:16am 
@| Right_StOne
It's roughly the same size as Dust 2.
Infamous Playa 23 May, 2013 @ 8:26am 
Nice map))
very big for Lan...
tomgor 23 May, 2013 @ 3:54am 
Fantastic!
Banjaxe  [author] 22 May, 2013 @ 6:40am 
@Hellkitty Anarchy

Hey thanks. Great detailed feedback.

Mid is intended to be risky, CTs may come out behind the Ts going to either A or B but if the Ts are prepared for this then they get the advantage.

On B:
Next version will make B more CT friendly. Not sure how yet. Additionally I may move T spawn back a tiny bit to give CT more setup time.

On A:
The reason there isn't much cover outside of the pit is because I didn't want to make it too easy for CTs defend. I will look at what I can do to give Ts more cover though.
LarsLappen 22 May, 2013 @ 5:37am 
Great map, might even be worthy of being called de_dust3.
Shakey.yaml 22 May, 2013 @ 4:00am 
The rush timings for me were (in seconds) 20 to A and 15 to B.
Comparing this to times for other maps this is fine, though you get such a good advantage on B site when rushing. It's very easy to take.

I'm sure you just haven't detailed yet, but there's little to no indication of how to get to each site.

Mid seems a bit short, but on the other hand is quite open. Was this designed for high risk high reward?

B:
T are able to cover the whole of site from either of the two platforms very easily, whilst being able to watch all entrances.

A:
A generally nice bombsite.Maybe some of the height differences made slightly smaller, and more cover should be placed toward the outside for it to be easier to hold, rather than having to sit in a pit.
Nogo 20 May, 2013 @ 5:03am 
minimap doesnt work correctly, but the map is this. thx for it.
Heipau 20 May, 2013 @ 3:52am 
Bobbor 19 May, 2013 @ 11:24pm 
Wow, it actually looks really cool!