Warhammer: Vermintide 2

Warhammer: Vermintide 2

Armory
410 Comments
Aberrant Jo 9 Jul @ 12:37pm 
Why is this no longer approved?
Zaxabock 30 May @ 1:53pm 
The mod works fine, it's really good, thank you.
Dr gonzo 12 Apr @ 8:42pm 
sad face
潇灑无縴掛 4 Apr @ 11:38pm 
its true bro
unable to use
TrickyJebus 3 Apr @ 6:37am 
its not approved anymore
Soup 24 Mar @ 5:55am 
Seem to only work in modded realm for me
Blue Orions 21 Mar @ 1:25pm 
Thanks for all the work, Dev. This was a must-have for me - sooo good.
Blakken 7 Mar @ 8:28am 
Man, I hope this mod is updated :ranald:
BanefulBroccoli 6 Mar @ 1:54pm 
Not sanctioned anymore alongside Bestiary? No mentions in the patch notes about only specific mods being back on official realm either
JACKIE*TEQUILA 12 Dec, 2024 @ 1:16pm 
thank you for that work
Apokalimon 11 Oct, 2024 @ 3:09am 
Thank you, it helped!
Tamren 10 Oct, 2024 @ 11:50pm 
If you have no other mods installed then you are missing the prerequisite mods to run this one. Try installing vermintide mod framework and putting it at the top of the list.
Apokalimon 10 Oct, 2024 @ 11:35pm 
The mod is not working. In the launcher, in the modification settings, the following message is lit in red: "Missing dependencies in subscribe list". When you enter the game itself, a system message appears in the chat: "[ModManager][error] foundation/scripts/util/error.lua:26: armour must be lower than Vermintide mod Framework in your launcher's load order." I have no other mods installed!
hi3r0ph4nt 17 Jul, 2024 @ 11:02am 
this works as sanctioned?
Parsley 11 May, 2024 @ 6:24pm 
Why doesn't this show fire sword's cleave limit as infinite? Or is it infinite only for burning?
Petrichor 23 Apr, 2024 @ 1:02am 
I think the heavy 2 and heavy 3 of the elf 1 handed sword my be switched around... I'm getting higher damage numbers against the armored training dummy with the 2nd hit in the combo, while the 1st and 3rd are getting the same.
 Dovahbear  8 Apr, 2024 @ 2:57pm 
Reaper's light 2 causes burn, but it's not mentioned under special properties. Also I think it would be nice if it showed if a weapon has armor slide.
Lûte the Goblin 18 Feb, 2024 @ 1:57am 
This doesn't seem right either.
https://imgur.com/a/3Xs1bKe
Lûte the Goblin 14 Jan, 2024 @ 1:56am 
Still waiting for those weapon traits descriptions to be implemented... ("Coming soon!")
Isaakk 12 Jan, 2024 @ 8:26am 
Is there a way to add custom weapons to this mod so it doesn't crash when checking those?
balls 6 Jan, 2024 @ 4:05am 
Axe&Shield heavy attacks are wrong, heavy 2 is high cleave low damage, heavy 3 is high damge low cleave.
Galahad 22 Dec, 2023 @ 11:47pm 
When will the mod be updated with the new balance patch?
O_T 6 Dec, 2023 @ 8:45am 
@StealthyRaven
No, headshot and crit multiplier isn't listet and it's more then just weapon X has multiplier Y. IIRC it depends on the enemie, hitted enemie part, weapon and specific attack from the weapon.

Officially the mod creator stopped working on this mod. He started to make a new mod that includes this and Beastiary but Fatshark stopped sanctioning new mods. Obviously he tries to keep his mods's sanctioned status but I don't think he will add anything new at this point.
StealthyRaven 6 Dec, 2023 @ 8:10am 
Hi, is a weapons' headshot/crit multiplier listed in this anywhere? I think some weapons have a higher headshot damage multiplier than others (e.g. Rapier, Executioner's sword etc), is that right? Any chance it could be added to this if it's not there?
Nitan17 20 Nov, 2023 @ 4:16pm 
I think the entry for Ensorcelled Reaper might be wrong in places. Taking L3 as an example, it shows 8.95/23.88 cleave. Looking at the game's source code (/scripts/settings/equipment/weapon_templates/staff_scythe.lua), that attack does have damage_profile set to medium_blunt_tank which has cleave_distribution_tank_M with values of 0.3/0.8 which does translate to 8.95/23.88, but there's also weapon_mode_overrides section in that attack's code that changes damage_profile to medium_slashing_scythe_linesman, which has its own cleave values set: 0.275 and 0.5, translating to 8.21 14.92.

I'm not well versed in V2 coding, I'm not sure what exactly "weapon_mode_overrides = { [STATE_SCYTHE]" does (is it an always active override? the weapon doesn't have different "modes"), but the breakpoint calculator and https://docs.google.com/spreadsheets/d/11-sdigDOaz80Lk4bRC5uQG9wWUt0XW1KsQzOt3aY-G0/edit resource both show the cleave values of L3 as 8.21/14.92, not 8.95/23.88. Which one is correct?
[Fatshark] ThePettsoN  [developer] 6 Nov, 2023 @ 7:20am 
This mod should now have the proper Sanctioned tags attached to it and should no longer give any errors/warnings when launching the game with it enabled.
O_T 5 Nov, 2023 @ 8:55am 
Looks like it's not correctly sanctioned or whatever this problem comes from but it's the same for some other mods too. Sounds wrong but check the box "Auto-disable Unsantioned Mods" and the mod should start and work without problems.
Flint 5 Nov, 2023 @ 2:18am 
For me it still shows "cant launch with unsanctioned mod Armory". Any tips?
O_T 4 Nov, 2023 @ 9:31pm 
It's working again since a few days. I'm just wondering about hotfix 5.1.4: "Patched up breaking changes in damage calculation that made the sanctioned mod Armory no longer work."
Does this mean there was a bug in the game's calculation that made the mod crashing the game?
一直开心 4 Nov, 2023 @ 9:21pm 
2023.11.05
Now completely work on the Official Realm!!
:steamhappy:
Infected Animal 29 Oct, 2023 @ 12:33pm 
Is there a chance you'll make the code of this open source so others could try fix it?
Infected Animal 29 Oct, 2023 @ 12:12pm 
hope this gets updated soon, really wanna check the stats on the new weapons
Arier 26 Oct, 2023 @ 1:25am 
ty 4 info lev
devaneios 24 Oct, 2023 @ 11:53am 
@[Fatshark] Lev, Sigmar Bless you! :empirecross:
[Fatshark] Lev  [developer] 24 Oct, 2023 @ 7:54am 
This mod has been temporarily unsanctioned due to crashes caused with patch 5.1.0 (Necromancer).

We're looking into resanctioning this mod currently though, so it should be back soon!
Animus 23 Oct, 2023 @ 3:53pm 
@Fracticality, you're not the hero we deserve, but the hero we need. :steamthumbsup:
Blue Orions 22 Oct, 2023 @ 12:05pm 
@Fracticality No! You already ARE the hero of the game. Thanks again.
Blue Orions 22 Oct, 2023 @ 12:04pm 
@Fracticality - Holy Cow thank you for making this and when you can get it updated you will be the hero of the Game.
flm404 21 Oct, 2023 @ 6:22pm 
Please! :steamthumbsup:
Fracticality  [author] 20 Oct, 2023 @ 11:43pm 
I'll have time in a day or two to try and get an update done.
BrokenBuck 19 Oct, 2023 @ 12:02pm 
needs an update
Yuri Fanatic 19 Oct, 2023 @ 6:07am 
Mod no longer works as of the Sienna update.
ghostnote14 19 Oct, 2023 @ 4:01am 
While this mod had been working, as of patch 5.1.0, opening the menu causes a ctd.
MoonCabbage 19 Oct, 2023 @ 3:48am 
this might need a update due to the Siena update
0x00 15 Jul, 2023 @ 9:45pm 
:steamthumbsup:
Lûte the Goblin 11 Jun, 2023 @ 3:03am 
No mod updatre in 18 months.
Time to unsub.
Hitman 14 Dec, 2022 @ 3:42am 
Most likely this is already known to everyone, but:
The mod works in the authorized realm only in the English language of the game. If the player uses any other language in the game, then the mod only works in the modified realm

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Вероятнее всего это и так всем известно, но:
Мод работает в санкционированном реалме только на английском языке игры. Если игрок использует любой другой язык в игре, то мод работает только в модифицированном реалме.
Tamren 5 Dec, 2022 @ 2:09pm 
You may need to activate the legacy UI instead of the new UI through the options menu.
Sk[A]rMo'Ry2012 5 Dec, 2022 @ 2:03pm 
It works only on modded realm
Tamren 2 Dec, 2022 @ 6:10pm 
Target dummies have been known to be inaccurate since the game launched years ago. This mod and other tools the community have created take weapon stats directly from the game code. I would recommend double checking your damage using the mod that shows damage numbers combined with the mod that allows you to spawn enemies in the keep.