Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

[AAA Generals Submod] Marian-Style Uniforms For Grand Campaign
60 Comments
Alexiel 12 Apr @ 4:02am 
@Benjin Sorry, English and I don't get along. That was the question. Thanks for explaining it to me. I'll add the submods when the time comes. :lunar2020gigglemonkey:
Benjin  [author] 11 Apr @ 3:57pm 
@Alexiel
If I understand your question correctly, you're asking whether or not the AAA Roman general's appearances will change if you hit the Marian Reformation (vanilla or DeI) without this submod? The answer is no - it's impossible to change a character's appearance via a change in technology. That is why I made this submod, so that when people do hit that technology, they can change the appearance of their generals by exiting the game, loading this mod and entering the game again to simulate something like that.
Alexiel 11 Apr @ 2:10pm 
Let's say this mod makes it so that Roman generals have Marian Reformation gear from the start, right? That is, without this mod in the Grand Campaign, even if you achieve Marian Reformation (I'm on DeI), will they still always use the same style of AAA Generals?
Benjin  [author] 6 Feb @ 7:33am 
@tzartzarevich777
Yep, it is save compatible.
tzartzarevich777 6 Feb @ 6:44am 
Is this save compatable? Sorry for asking.
Benjin  [author] 12 Jan @ 9:32am 
@jacobgodfrey
Do you have AAA: Generals - Romans enabled below this mod in the mod load order? That should make this mod work.

As for bareheaded-ness in AAA: Generals, that's because your generals are rank 1. They start off that way and - upon attaining rank 2 - get their first helmet. Their helmet from there on out will be replaced with better versions as they attain a higher rank.
Drax70 22 Nov, 2024 @ 5:29am 
@Switching Doom
Why, did you notice any bugs?
Switching Doom 21 Nov, 2024 @ 1:28pm 
update...?
thiago_10011 21 Sep, 2023 @ 9:03pm 
our mod is incredible, it's a shame that the city commanders don't have the same skin as they appear on the campaign map, it would be more timely, because only the generals appear with their skins
Karnak 23 Oct, 2021 @ 10:10am 
Can you do the same for corinthians helmet for Sparta ?
BubleGum 29 Mar, 2021 @ 11:08am 
this shit LIT !!
Psalm 73:25 17 Aug, 2020 @ 6:34am 
Hey just wanted to say that I appreciate the time you've put into modding. Thanks heaps for these mate.
Hugh Bollocks 29 Apr, 2020 @ 6:42am 
Thanks.
Clumsy 25 Apr, 2020 @ 11:05am 
Oh wow thanks, I had a smooth brain moment, sorry to bother you
Benjin  [author] 25 Apr, 2020 @ 11:01am 
You need to enable AAA Romans as well, not just AAA Romans - Marian Submod. The submod goes above AAA Romans to overwrite the uniform art sets with the Marian ones on the Grand Campaign.
Clumsy 25 Apr, 2020 @ 10:57am 
I have AAA Greeks, then AA Punics, I have all the DEI parts, then Aqueducts DEI, then AAA Romans (Marian)
Benjin  [author] 25 Apr, 2020 @ 10:54am 
@Clumsy0015
What mods did you enable (in the exact order from top to bottom)? Which campaign were you playing? Do you have any screenshots? I never have those issues when using this submod.
Clumsy 25 Apr, 2020 @ 10:50am 
While using this Marian mod, the Roman generals all become bald men with huge beards when looking at their portraits, and on the campaign map they look like Hannibal (when the Punic AAA mod is enabled) and when it is disabled they look like Boudicca. When the normal Roman AAA mod is enabled, it works as usual.
LarryMK 31 Jan, 2020 @ 8:52am 
SORRY WHAT I MEANT TO SAY WAS THAT THE MODEL FOR THE GENERALS SORT OF LOOKS LIKE ITS CLIPPING ON THE CHEST AND FROM A CERTAIN ANGLE YOU CANNOT SEE THE FEATHERS ON THEIR HELMETS
Benjin  [author] 30 Jan, 2020 @ 2:58pm 
@wdodson96
I don't understand what you mean, your problem is too vague - which vanilla models clip exactly? With which new models?
LarryMK 30 Jan, 2020 @ 10:43am 
i downloaded the mod and the vanilla models clip through the new ones any suggestions
FATTAL_FairFight[R] 18 Jan, 2020 @ 6:44am 
Riiiiiiiiiiiiiiiiiiight.... i will test after work:steamhappy:
Benjin  [author] 17 Jan, 2020 @ 6:19am 
@FATTAL_FairFight
False reports - there is absolutely no way that the "Faction Unlocker" mod or simple faction logo replacement mods are incompatible with any of my AAA mods, it's just simply not possible since they affect completely different things.

I think I know the true reason you're experiencing graphical issues - you're likely going over the 35 mod limit. Try the same mods again (e.g. Faction Unlocker, faction logo replacement mods) but with only 34 mods enabled and then check back with me.
Ottoman 7 Jun, 2019 @ 2:57pm 
wenn ich mit Rom spiele ist das so
Ottoman 7 Jun, 2019 @ 2:50pm 
hallo Benjin ich wollte nur wissen ob dein Mod mit dem Mod ( Kriege der Götter - Ancient Wars Mod für Patch 20 ) kompatibel ist ?
am Anfang von der Kampagne sind die 3 Fraktionsführer ohne Helm das passt ja so,aber die nächsten Generäle die ich aufstellen will haben immer Helme vom Mod ( Krieg der Götter ) könntest du bitte mal nachschauen das währe toll ich bin begeistert von deiner arbeit super
WillieB222 17 May, 2019 @ 6:36am 
Anything coming soon with this. Sparta still looks like goons!
big mac da rapper 24 Mar, 2019 @ 1:49pm 
@Benjin
big mac da rapper 24 Mar, 2019 @ 1:49pm 
I do not remember my specs of PC. I was using reskin mods to go with the base one. I never examined my settings except when i change the graphics in my game
Benjin  [author] 23 Mar, 2019 @ 10:39am 
@captainkiller79
Hmm, strange then - don’t know what could be causing it. I don’t think it’s because of the launcher, I use the release candidate launcher as well since I got fed up of the new one with its weird default load order organisation etc.

Are you using any other mods? What settings are you running it on? What are yours specs? Just trying to eliminate any other possibilities.
big mac da rapper 23 Mar, 2019 @ 10:27am 
@ Benjin, I did not go over the mod limit. I am using the launcher release candidate.
Benjin  [author] 20 Mar, 2019 @ 9:36am 
@captainkiller79
Sounds like you went over the mod limit? I think there's a hard limit of 36 or 38 mods - once you've gone over the limit, all of the models + textures in the game start to go weird.
big mac da rapper 18 Mar, 2019 @ 3:39am 
the base one looks great though.
big mac da rapper 18 Mar, 2019 @ 3:38am 
crashes.. game not processing the textures and models causing them to look funky. that's about it
Benjin  [author] 17 Mar, 2019 @ 11:09am 
@captainkiller79
Yes it does, it was specifically designed for it in mind.

What's the problem you're having with it?
big mac da rapper 17 Mar, 2019 @ 9:00am 
this mod does not work with the AAA Rome mod
B2TheW 22 Feb, 2019 @ 5:32pm 
Grey shields still a problem for DeI campaigns w/ Roman HD extravganza?
Horatio Fellatio 21 Jan, 2019 @ 8:46pm 
Thanks, Ill look in to toning down my mod list.
Benjin  [author] 20 Jan, 2019 @ 4:21am 
@Horatio Fellatio
That issue sounds like the one you get when you've enabled too many mods in your load order (around 35, can't remember how many exactly). I don't think this mod is capable of causing such an issue on its own - all it does is make a couple of db table changes to the Roman Generals.
Horatio Fellatio 19 Jan, 2019 @ 11:21am 
So I reported a bug on the base AAA mod but realized the root cause is this one. My generals have half their arms missing basically the bicep area. They're lacking shields and swords and it affects my troops as well. I have tried with AAA with and without this mod and it seems to be caused by this mod.
Sr.Sotomonte 26 Sep, 2018 @ 2:02pm 
@Benjin Ok, thanks for the clarification ;-)
Benjin  [author] 26 Sep, 2018 @ 2:00pm 
@Sr.Sotomonte
No problem!

Yeah, all rank 1 generals don't have helmets - all ranks above that do have helmets. I did this intentionally to clearly show to the player that they're inexperienced (i.e. haven't fought a battle before) and to show off the full head of the general in the recruitable candidates window.
Sr.Sotomonte 26 Sep, 2018 @ 1:58pm 
Hi, first of all, great work and great mod :eagle: and second:the 95% of my generals don't wear helmet: it is normal?
Benjin  [author] 19 Sep, 2018 @ 11:59am 
@Soviet_Potato
How is it breaking? I just tried the AAA mods ingame and they were fine. I need more info.
FreakyZvol69 19 Sep, 2018 @ 11:17am 
the mod is awsome but after the minor update its breaking itself and the game
FreakyZvol69 19 Sep, 2018 @ 11:08am 
pls update
Benjin  [author] 12 Aug, 2018 @ 6:16am 
@[TeuO] Aeson
Marian is already designated for Imperial.
[TeuO] Aeson 12 Aug, 2018 @ 6:08am 
Can we have an IMPERIAL version?
TommaHawkNLD 10 Aug, 2018 @ 6:37am 
made the same mistake :P had exactly that issue :P installed the main mod and ... done, fixed
Benjin  [author] 9 Aug, 2018 @ 6:07pm 
@Murthor Deepforge
Yes, this is a submod for that mod.
Murthor Oathstone 9 Aug, 2018 @ 6:07pm 
Wait you have to have the original mod running as well?