Arma 3
Titus
236 Comments
Josethx (Depressed) 26 May @ 6:41am 
Made in Czech Republic
Qinetix  [author] 28 Dec, 2024 @ 8:24am 
To open rear door use this command:
this animateDoor ["Door_rear",1]

Siren:
this setvariable ["siren_on", true]

Lights:
this setvariable ["lights_on", true, true]
KILL LIXUS [FO148] 9 Dec, 2024 @ 4:21am 
Can anyone help me? I need the commands to turn on the police lights and siren, and leave the vehicle's rear door open. Thanks in advance!
Adeptus 20 Sep, 2024 @ 7:54am 
don't look up the nexter titus engine
pjv 8 Jan, 2024 @ 1:58am 
anyone else always have an issue with crew sitting in the back and leaving the gunner seat empty? so annoying
TR3YWAY 18 Jul, 2023 @ 1:19am 
just like a vanilla great work
boat 25 Jul, 2022 @ 8:27am 
Doesn't show up in Zeus on KP Liberation Takistan : (
marxman28 18 May, 2022 @ 11:47pm 
One-word summary: epic.

Paired with UAS it's even better.
Wild Napr 12 Mar, 2022 @ 7:26pm 
Hi, a bit of a long shot, but are the original texture templates (ie with layers) available somewhere to the community?
Willy Stroker 7 Feb, 2022 @ 6:18am 
this is amazing, fits in so well with the vanilla vehicles. Any plans to do more?
Pup 23 Nov, 2021 @ 6:27am 
hey can i repack this mod into my faction mod? i will Provide full Credits
TheReapper01 29 Sep, 2021 @ 6:03am 
Hi I was wondering if you'd be willing to work on some vehicles for us @Qinetex
Jean-Luc Picard 15 Mar, 2021 @ 10:27am 
The GPS on Lythium doesn't seem to work. Are you sure it's this map?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909547724
mannerS 5 Mar, 2021 @ 2:06pm 
super nice also that the back wheel turn:NATO::steamthumbsup:
Barackuse 20 Jan, 2021 @ 12:17pm 
My RTP file was showing this to throw several errors on my server - Duplicate HitPoin name 'HitTurrent' in 'QIN_Titus_arx20_wdl' Duplicate HitPoin name 'HitGun' in 'QIN_Titus_arx20_wdl'
ghost111 17 Jan, 2021 @ 11:30am 
how do i use the lightbar and ssirens
ZebraCakes92 21 Sep, 2020 @ 5:26pm 
This mod caused me hell on earth today...took me 9 hours to figure out this mod was throwing a error
No entry ‘ bin/config.bin/CfgVehicles/Car_F/Turrets/ViewGunner.maxHorizontalRotSpeed’

once i deleted the mod i could finally get back into my server lol
Qinetix  [author] 10 Sep, 2020 @ 1:42am 
The script should save your item and after you get out, you get it back.
Punished Yuri 9 Sep, 2020 @ 3:29am 
That actually does make sense. However it indeed has an issue with other mods. You can never possibly list all terminals there as there are technically limitless number of mods, but you could, technically, save what kind of terminal user has as he gets inside the car and give it back afterwards, no?
Qinetix  [author] 8 Sep, 2020 @ 11:38pm 
Hi Yuri, by the script I wanted to access the commander to use UAV terminal, which in real life in the vehicle. Unfortunately I knew it will cause problems with other mods adding GPS items.
Punished Yuri 8 Sep, 2020 @ 1:22pm 
Hey Qinetix. I have a question.
There is a script in your Titus mod that switches any Terminal the player has when getting into Commander position to UAV Terminal. Is there any reason to that? It deletes the terminals of players in our missions. Thanks for answering.
Qinetix  [author] 6 Sep, 2020 @ 9:58pm 
That's right! You need to get as many details as possible. Thankfully, I got an opportunity to take detailed photos of Titus. The same I have with other planned vehicles. And there is also one more important think that you need to have. Free time :-/
Sixor 1 Sep, 2020 @ 7:11pm 
@Evalfre That would be great but you have to have all the details, outside, inside etc.
Qinetix is usually going for what is possible in country (Czech Republic).
I am not saying that he will never do it but just saying so you know the reasons why.
Sixor 1 Sep, 2020 @ 3:21pm 
Nice
NOFACE SPECTRO 1911 1 Sep, 2020 @ 11:52am 
nice work
Qinetix  [author] 1 Sep, 2020 @ 11:27am 
Limoncito 30 Aug, 2020 @ 10:54am 
Hi Qinetix, how are you doing? I loved the mod titus, I wanted to know if you will make more vehicles like that, something smaller because I would be interested in using it
NOFACE SPECTRO 1911 14 Jun, 2020 @ 8:59pm 
very nice mod! thanks
A. Rivera 11 Jun, 2020 @ 3:14am 
Hi mate, tossed you a friend request to talk about the mod
Karl Power 16 May, 2020 @ 6:01am 
Thanks for this great mod! My AI squad regulalry rides to battle in the Titus.
Qinetix  [author] 10 Apr, 2020 @ 5:49am 
Ordered, but not use them yet. Of course since Czech Army will use them, eventually I will add new color skin or emblem.
Milos_Gavenda 2 Apr, 2020 @ 5:15am 
The Czech army ordered 62 MRAP Nexter Titus.42 command-staff and communications and
20 instead of coordinating fire support
Česká armáda objednala 62 vozidel Nexter Titus.42 velitelsko-štábních a spojovacích a
20 místo koordinace palebné podpory
Qinetix  [author] 2 Apr, 2020 @ 2:28am 
Czech Army does not use it yet.
Milos_Gavenda 28 Mar, 2020 @ 8:27pm 
Will there be a version for the Czech Army? It is a half Czech vehicle and the Czech army also uses it.
打我队友就不许打我哟 28 Jan, 2020 @ 6:16am 
Do you know the module of black SWAT armored vehicle with gun Can you tell me the module name
Lubo338 27 Jan, 2020 @ 12:34pm 
nazdar možme pokecat potrebujem poradit ohladne tvorbe addonu ?
Qinetix  [author] 25 Jan, 2020 @ 12:32am 
@Romeo Foxtrot: Have you tried to use the debug console in the Eden editor?

@Lubo338: Zapsáno do plánu pro následující update :-)
Lubo338 21 Jan, 2020 @ 2:29pm 
nazdar neplanujes LDF camo na titus ?
Raavolk 12 Jan, 2020 @ 8:46am 
Hey, I already know how to change emblem but is there a way to change the emblem so we directly see it in eden editor ? it would be easier to make screenshot directly in the eden editor interface with polpox. Nice mod
Qinetix  [author] 22 Oct, 2019 @ 12:28pm 
@mav123456789: Could you show me a screenshot of that problem?
mavverick 22 Oct, 2019 @ 2:29am 
I love this vehicle but I have one problem: the crew commander touch with his head the top of the vehicle. Please fix this!:steamfacepalm::steamhappy:
Qinetix  [author] 22 Oct, 2019 @ 1:21am 
@Cody: If your mod is config only which requires the original mod of Titus, then it's OK.
idiota 13 Oct, 2019 @ 6:59am 
@Qinetix: I have made an "upgrade kit" mod for this mod that adds a whole array of new weapon systems to the vehicle. It uses absolutely no content from the original mod in the PBO. May we make it public on the Steam Workshop? It's currently hidden to friends only on our unit profile. :)
Qinetix  [author] 29 Sep, 2019 @ 1:58am 
@SPECFOR: The config will help you with texture paths. Then just use setObjectTexture or setObjectTextureGlobal in your spawn script with selection numbers 0-6.
SPEC.F-04☠77thCSAR 27 Sep, 2019 @ 10:33am 
@ Qinetix --- Thank you very much, but what you have sent is unfortunately useless for my spawn script. thanks anyway.

Qinetix  [author] 27 Sep, 2019 @ 10:17am 
@SPECFOR: Thanks! Check the config of the skins with textures here: https://pastebin.com/rnMZyvbb
SPEC.F-04☠77thCSAR 26 Sep, 2019 @ 5:10pm 
@ Qinetix --- Your mod is outstanding, but most mission makers use spawn scripts to create a vehicle. Can you please assign the textures to the appropriate factions or are there specific codes for the vehicles. thank you
Reconnoitre 2 Sep, 2019 @ 3:45pm 
Best thing EVER!
Qinetix  [author] 29 Jul, 2019 @ 11:35pm 
@MOUSECZ: Here are the classnames:

QIN_Titus_DES
QIN_Titus_WDL
QIN_Titus_arx20_DES
QIN_Titus_arx20_WD
QIN_Titus_police