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Poultryizer should now make chickens made from ipsilon dudes count towards completion if they used to before.
I assume the level you speak of is pre-Vafross, as I believe it should work in Valfross.
-Your mod reacts weirdly with torches. All my vehicles wich have torches now generate a random puff of flame in the middle of their construction box at spawn.
-The poultryizer breaks maps where soldiers are the objective. It doesn't kill them, and killing the chickens doesn't increase your % of completion.
Will You EVER Add, Say, The Boxes FOR Them?
Ye Know
The Boxes That The Weapons Appear To Be Stored In, In The Images
Those Boxes
Please
It could destroy and kill every enemie and destroy every level object that can be destroyed.
It crashes the game when portals are placed near blocks with physics
(except speedometer)
Any non moving surface large enough for a portal can get a portal on it, as long as it's marked as an object I can detect easily. Which means some environments in the sandbox might not be able to.
Colour and angle or a surface doesn't change anything from the perspective of the portals.
The test map should work perfectly because that's what I use to develop the mod.
Certain mods might conflict with it and be the cause of the sub par fps and crashing seen in the video. I don't get either of those things.
I'm interested in seeing Drae's error log because I suspect it's either conflicting mods or outdated files that were the cause.