Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
scout:chicken wings and a bat
pyro:some matches and a baloonicorn
demoman: a sword and some grenades
medic: some medipacks and syringes
sniper: jarate and a machete
spy: a sapper and some cigarrettes
On Equip:
Engineer Specific: 4+ Metal regenerated per second
Engineer Specific: Cannot regenerate ammo
Other Classes:
Regenerate 4+ Ammo per second
25% Ammo Capacity
Does not drop ammo upon death
Not Compatable with Spy, (e.g: Spy Would Have Either No Sapper Or Revolver, basically useless, and would be considered a crutch)
m y b a c k p a c k ?
(-) Wearer cannot pickup ammo boxes
(+) 5% of ammo is regenerated every 5 seconds.
(+) 25% more ammo capacity per weapon (Excluding Jarate, Mad Milk, etc.)
However, you get ammo by killing people and with ammo box pick ups. So this might need a upside like mouse 2 to throw a medium ammo box.
In the old weapon concepts, the scout would have gotten a backpack that can pick up map items like health and ammo. Why not make that a slot 7 item unlock for the Scout?
slot 7 for equipment items like grenades, mines and utility items(like all the non-gun unlocks in the game excluding the demoman's shields) as well as the unlocks like the backup backpack would be good.
plz ADD