Starbound

Starbound

Death Egg Robot Mech
72 Comments
Major Poison 5 Nov, 2024 @ 10:40pm 
gotcha
Samey the Hedgie  [author] 5 Nov, 2024 @ 8:35pm 
Yee, it's all just copied code with some attributes adjusted.
Major Poison 3 Nov, 2024 @ 4:13pm 
fair enough. i noticed the default spike arms in game have the same issue, so if it was just reused code, that'd explain the "issue".
Samey the Hedgie  [author] 3 Nov, 2024 @ 1:42pm 
I'm sorry, I'm no longer working on these mods as I've stopped playing Starbound.
Major Poison 30 Oct, 2024 @ 7:33pm 
i have noticed one small issue. the spike arms on this feel kind of clunky to use, and i think i figured out why. the arms do not auto fire after reloading. most mech arms that have a long fire delay can fire as soon as that delay is up by just holding down the fire buttons
Major Poison 30 Oct, 2024 @ 7:08pm 
how do you get the items without using Admin Mode?
Samey the Hedgie  [author] 25 Mar, 2023 @ 1:26pm 
You're welcome! :) And yeah, it is a bit much tbh, though idk if I'll update it. I haven't been playing Starbound and have been working on a bunch of other projects.
Nicol Bolas 15 Mar, 2023 @ 3:56am 
Very cool mod! i use this currently for my eggman playthrough with cosmetic slots for mechs that way it is a little more balanced ^^ 3k damage is a litte bit much for the spikefist ^^
thanks for making it
Ejcreeper 24 Dec, 2021 @ 12:21pm 
Damit everone beat me to it well
PINGASSSS pingas pingas
Fluffy Catto 9 Jan, 2021 @ 1:21pm 
P I N G A S
NumberHydra 18 Aug, 2020 @ 6:14pm 
SNOOPING AS USUAL I SEE
glogbert 3 Jul, 2020 @ 8:38am 
P I N G A S
Samey the Hedgie  [author] 22 Dec, 2019 @ 8:03pm 
👍 Hope you like it. :)
racecar56 22 Dec, 2019 @ 7:05pm 
Amazing! I can't wait to try this. I just bought the game yesterday, haven't played it yet. PINGAS!!
Samey the Hedgie  [author] 16 Jul, 2019 @ 5:13pm 
wha..?
Do you have any addons that might conflict with this one?
TrueOmni 16 Jul, 2019 @ 2:29pm 
does anyone here know why this addon stops my game from starting up?

(I am not subscribed to any major addons like FU, or Cutebound...)
BABABBBABBP 28 Jun, 2019 @ 2:52pm 
PINGAS
Samey the Hedgie  [author] 29 May, 2019 @ 1:56pm 
:controllerThumbsUp:
🦝 Mr.FoosKoos 🦝 29 May, 2019 @ 10:08am 
Oh, I think it is, yeah, well, it's not so critical, looks just slightly different, but still great mod, really enjoing destroying everything with Death Egg Robo :ltt::catblood::StarwhalGreen:
Samey the Hedgie  [author] 29 May, 2019 @ 12:02am 
Are you using FU..? That might be why.

I have no idea how to work with FU Mechs, so when I tested it, it ended up walking like that. :cozycastondeath:
🦝 Mr.FoosKoos 🦝 28 May, 2019 @ 8:53pm 
Hi there again! I just has no patience and spaws all items, it's works all good but mecha feets looks more taller then on screen, I can say they slightly levitate apart from body! :0
Samey the Hedgie  [author] 28 May, 2019 @ 6:02pm 
;) Yeah no problem.
🦝 Mr.FoosKoos 🦝 28 May, 2019 @ 6:54am 
Cool! Would like to find it sooner and test this mech, cuz it's looks really awesome, my friend really like Eggman stuff too, so we both will test this mod, thank you again for this great opportunity to ride most best mecha ever :carol:
Samey the Hedgie  [author] 27 May, 2019 @ 11:34pm 
Yeah it is in the Mech Laboratory. I made sure it was xD

Unfortunately your going to have to find the blueprint's like everything else
(and it was actually really hard to test if they actually drop, but I've come across one or 2 so it does work)

You could also spawn it in with the item id's above. :p
🦝 Mr.FoosKoos 🦝 27 May, 2019 @ 10:57pm 
Oh my gosh, this is dream come true!
Thank you for the awesome mod!
How can I build this one? It's gonna be in mecha laboratory?
CoolDman777 10 May, 2019 @ 9:42pm 
Awesome
Samey the Hedgie  [author] 10 May, 2019 @ 2:54pm 
pssst.
it does
CoolDman777 9 May, 2019 @ 10:42pm 
That would be funny if it has a horn in this mod that said pengas
Samey the Hedgie  [author] 12 Sep, 2018 @ 7:19pm 
>w< Thank chu.
Darrk 12 Sep, 2018 @ 4:07pm 
nice picture/profile
Darrk 12 Sep, 2018 @ 4:06pm 
hey samey
Samey the Hedgie  [author] 28 Aug, 2018 @ 11:19pm 
Ah, k. I'll get around to adding it in eventually then. :)
ReaverSP 26 Aug, 2018 @ 1:22pm 
Samey the Hedgehog,

thou art the mod dev, thou art the one who decide. I am only an end user, who can only give ideas. My move would be take one or two loops of themes and use them as horns. The whole length of the themes could bore some users.

https://www.youtube.com/watch?v=SEIHIVNzfZc
https://www.youtube.com/watch?v=cAcTtDPOUFU
https://www.youtube.com/watch?v=yzXwutv0yy8

I said those themes, because the design of the mech seems like the one on Sonic 2.
Samey the Hedgie  [author] 26 Aug, 2018 @ 12:52pm 
It would be a workaround I guess...
Alright I'll do it.

Should I just do all the boss themes from the classic games?
ReaverSP 26 Aug, 2018 @ 3:48am 
Samey the Hedgehog,

why not adding the boss themes via the mechs horn? The player would be able to chosse the theme they want and play it with the horn with a limimated time. That would be a solution, if it would work.
Samey the Hedgie  [author] 25 Aug, 2018 @ 12:03pm 
>w< Thanks! And your welcome!
Leeloo 25 Aug, 2018 @ 5:35am 
Samey, i love that you took the time to make us such a cool mod, if i knew my way around mods i'd totally try to make something as cool as this, other than zelda, sonic was a big part of my childhood
Samey the Hedgie  [author] 22 Aug, 2018 @ 7:00pm 
If I can figure it out, I'll add a seperate mech body that looks identical to the one already in it, but it plays the music. .w.
Samey the Hedgie  [author] 22 Aug, 2018 @ 6:59pm 
Nah sorry. I have little to no idea how I could do that.
Though it would be awesome as hell. XD
ReaverSP 22 Aug, 2018 @ 6:58pm 
When you board the Mech, does Sonic the Hedgehog's boss theme from the 1st and 2nd game play? If so, BLOODY MOD OF THE YEAR!
Samey the Hedgie  [author] 22 Aug, 2018 @ 6:28pm 
.w. Your welcome!
Leeloo 22 Aug, 2018 @ 3:17am 
yes! the pingas mech! i've been waiting for that!
Crispy Toast 18 Aug, 2018 @ 8:17pm 
I HATE THAT HEDGEHOG!
Samey the Hedgie  [author] 16 Aug, 2018 @ 6:51pm 
Alright, thanks!
Saint-in-Chief 15 Aug, 2018 @ 7:22pm 
@Samey the Hedgehog
You need to remove the brackets from your "mechblueprint6.activeitem.patch"'s value, and you can't add all those recipes at the same time like that. Here:

[
{
"op": "add",
"path": "/recipes/0/-",
"value": "deatheggbody"
},
{
"op": "add",
"path": "/recipes/0/-",
"value": "deatheggarm"
},
{
"op": "add",
"path": "/recipes/0/-",
"value": "deatheggbooster"
},
{
"op": "add",
"path": "/recipes/0/-",
"value": "deatheggleg"
}
]

That should do it.
Samey the Hedgie  [author] 15 Aug, 2018 @ 6:14pm 
Alright, I updated it to fix the issue. Thanks!
@Dr.Robuttnik: Hey could you try this now? Idk if it'll work for you, but its worth a shot!
Samey the Hedgie  [author] 15 Aug, 2018 @ 6:07pm 
Oh! Thanks!
Saint-in-Chief 15 Aug, 2018 @ 3:42pm 
Also, your "space.treasure.pools.patch" isn't really patching anything. I'm not sure what you wanted to do there, but if you wanted to add "pingas" and "robopingas" to the pool, the right way to go about it would be:

[
{
"op": "add",
"path": "/mechHorn/0/1/pool/-",
"value":
{
"weight": 1,
"item": "pingas"
}
},
{
"op": "add",
"path": "/mechHorn/0/1/pool/-",
"value":
{
"weight": 1,
"item": "robopingas"
}
}
]

Tell me if you need help with anything.
Saint-in-Chief 15 Aug, 2018 @ 3:31pm 
Your "mechblueprint6.activeitem.patch" file is overwriting other vanilla mech recipes with yours. The right way to do it would be to change your paths to "/recipes/0/-" or "/recipes/1/-". As it is right now, tier 6 vanilla mech recipes can't be unlocked, which by the way also makes other mech mods incompatible with yours.
GokentoPower 13 Aug, 2018 @ 5:31am 
Huh, i somehow took a while to notice this.
i'msodumb