Space Engineers

Space Engineers

Star Trek - Weapons Pack 1
143 Comments
markyr88 29 May @ 10:11am 
no, shields do not require weaponcore, all weaponcore does is over complicate everything and do something that doesnt need doing
Faceless  [author] 9 Nov, 2024 @ 12:11am 
I see, I wonder how hard it would be to make a shield.. :)?
G.Admiral_Telcar 8 Nov, 2024 @ 9:08am 
Shields require weaponcore and all the best weapons use weaponcore, plus its better and more balanced then Keens weapon implementation.
Faceless  [author] 8 Nov, 2024 @ 6:35am 
Give up Weaponcore? lol
G.Admiral_Telcar 6 Nov, 2024 @ 2:18pm 
Id would really like to use the Dilithium Ore and the warp core packs on my server but i am using weapon core. Would there be any way you could throw the ore in a separate mod, please.
Faceless  [author] 18 Oct, 2024 @ 8:35am 
Discord code should work now. Join me =)
Faceless  [author] 18 Oct, 2024 @ 8:33am 
I updated all weapons display names, they should be more easier to understand. I also changed the uranium ingots, no longer refined for dilithium.
Faceless  [author] 13 Oct, 2024 @ 5:28am 
I also updated how the trillium d is crafted, faster and cheaper.
Faceless  [author] 13 Oct, 2024 @ 5:21am 
Updated, I added Dilithium Ore to mine.
This does not work with WeaponCore.
ar15mullins 6 Sep, 2023 @ 4:23pm 
it's probably better that it's not WeaponCore because that mod gets updated so often which is both a good thing and a bad thing because that it constantly brakes mods that use it with the updates so unless a mod author can fix there mods like once a month every month they shouldn't make them use WeaponCore intel WeaponCore is finished or at least is more stable or another option would be for WeaponCore to have links to older unlisted versions of it so when it updates and brakes half the weapon mods you have downloaded you can just get the older one that the mods work with intel they get fixed on the newer one
weregobbie 26 Apr, 2023 @ 2:05pm 
Well shoot. *scratches head* I wonder what it takes to do it. Mind if you send me a PM with the weapon informations? I'll see if I can play around with it or find someone who can! :D
Faceless  [author] 26 Apr, 2023 @ 7:58am 
I don't have the skills to make this Weapon Core
weregobbie 26 Apr, 2023 @ 1:22am 
Hey faceless, I agree with John! how is the project going? Is there any way to maybe make this into a weapons core mod so it will work with the other weapon mods most used?
Faceless  [author] 11 Jan, 2023 @ 12:51pm 
This mod is old, created before weaponcore existed. I was thinking about doing your request already John, it would take a little time. I would have to make sure the code does not get messed up lol
john.latt87 10 Jan, 2023 @ 9:51pm 
I use weapons core and it doesn't play well with your weapons how ever i love the look of the nacelles and other items you have created, is there a way you can group those without weapons ? please and thanks if it would be a long or time intensive request i totally understand.

@faceless
Faceless  [author] 29 Dec, 2022 @ 2:11pm 
I tested my published files, the cloaking device works fine. This is with No other mods added.
Faceless  [author] 29 Dec, 2022 @ 2:07pm 
I tested the cloaking device with my offline files, works fine.
eramireza05 18 Apr, 2022 @ 6:42pm 
The cloaking device doesn´t work.
Pegas519 4 Oct, 2021 @ 12:22pm 
@faceless, i appreciate it
Faceless  [author] 3 Oct, 2021 @ 2:18pm 
Has been updated, enjoy and if you spot more problems, keep the comments coming.
Faceless  [author] 3 Oct, 2021 @ 2:07pm 
@Pegas519 for pointing out on one of my mistakes. I have made the changes to the physicalitems file, should be more correct. ill update the mod soon.
Faceless  [author] 3 Oct, 2021 @ 1:45pm 
What is "cheating" in this mod? it might just be a Oops, I created.
Pegas519 17 Sep, 2021 @ 3:45pm 
@faceless, Could you please provide a more vanilla version of this mod? Some of us only want the weapons, and not the cheating stuffs.
Pegas519 17 Sep, 2021 @ 3:42pm 
@Captian Dank sparrow, I isolated the problematic code from the mod that boosted the mass of the ores. Now it is vanilla. Open SteamLibrary\steamapps\workshop\content\244850\1474465630\Data\PhysicalItems.sbc
and remove all references to ORE and INGOTS except for Dilithium and mod items.
Pegas519 17 Sep, 2021 @ 1:42pm 
@Captian Dank sparrow, I get the same thing, actually, the amount of ore that can be fitted in the refinery, cargo containers any inventory seems to be boosted "on entry". Very unbalanced and I suspect the mod author to have done this on purpose, seems impatient to gather ore the conventional way.
Captian Dank sparrow 24 Jun, 2021 @ 10:48am 
I just started using this mod and i think i hit a bug with it, with the mod and its dependencies enabled mining resources gives you 3 or 5 times the normal amount on survival difficulty.

for example i was getting 8 to 9k of stone from one chunk of stone (there visibly big to i have to add) and when i got a regular refinery i had up to 50 to 90k of stone inside)\

i have tested this out with just the weapons and the the dependencies loaded and had the same result.
Jomil 4 Jun, 2021 @ 10:55am 
@axel Try tyrsis Auto sort script, it has Tags for things, Like reactors you would add [Exempt] in the name and it would never pull uranium out of it, Or a cargo container
morpheusfd 27 May, 2021 @ 9:02am 
Which ammunition corresponds to which weapon? The denominations are just incomprehensible!
Axel-of-Atheara 11 May, 2021 @ 8:21pm 
how do I stop the refinery from auto pulling all of our Uranium from the cargo hold?
KnuckleDragger34 18 Jan, 2021 @ 11:04am 
Every time I try to load this mod, my game crashes to desktop. What other mods are incompatible with this?
Helratz 5 Jan, 2021 @ 4:54pm 
So I'm trying these for the first time. Very cool. I'm using the same ship versions.When fired against the bubble shield mod, they don't produce a visual beam.
Micksterbacon 21 Aug, 2020 @ 12:18pm 
For me the dual phaser produces no sound dose anyone else have this issue
Emrys_Himnda 4 Apr, 2020 @ 5:02pm 
@H4llthorr. read the previous comments. -_-
ℎαll†ℎØrr 4 Apr, 2020 @ 1:43pm 
Hi there! Awesome mod! Is there any chance that you could make that the torpedos glow in red, like they do in the films?!

Btw. the LT-SL (Scatter Phaser) doens't lock up on bases or everything else and doesn't have any sound animations. Is it just me or does someone have the same issue?!
Faceless  [author] 1 Apr, 2020 @ 7:31pm 
No, Trellium D is a component. Craft at the assembler =)
Dicer4121 31 Mar, 2020 @ 9:04pm 
I'm sure its been asked before but does Trellium D naturally spawn in world? Been playing survival and searched a couple dozen asteroids without luck
Faceless  [author] 26 Mar, 2020 @ 7:53pm 
Me and Tugspacehall had tried doing a glowing red torpedo, due to game mechanics we could not do the glowing part. I wanted to increase blast radius and decrease and so the only way of doing this was to use the Rocket projectile and not the bullet. If I could talk with someone who knows more about messing with the animation size of space engineers that could be fixed.
Emrys_Himnda 26 Mar, 2020 @ 5:15pm 
Up voted and favourited!! :D

Also please please please make the torpdeos glow red?
I don't know if its an issue on my end or if you just haven't been able to add it yet, but please. its quite annoying when my shields drop 10% because a little black dot hit them XD
Faceless  [author] 26 Mar, 2020 @ 4:25pm 
Please don't forget to rate the mod. Thank you!
Faceless  [author] 26 Mar, 2020 @ 4:24pm 
@Emrys Himnda, I will work on it, give me some time.
Emrys_Himnda 25 Mar, 2020 @ 12:48am 
This is amazing!!! :D Could you possibly add in a TOS Phaser Emitter? same as the federation ones, just blue ^_^
Selphadur 21 Mar, 2020 @ 9:06pm 
Wow! Well done. Thanks! :)
Faceless  [author] 21 Mar, 2020 @ 2:20pm 
@Selphadur, your request has been done. I am leaving information on how to obtain dilithium in the game under my description area.
Faceless  [author] 21 Mar, 2020 @ 12:56pm 
It can, I just have to mess around with it.
Selphadur 21 Mar, 2020 @ 3:34am 
Any way uranium could be left alone and dilithium added as additional resource? :)
Faceless  [author] 20 Mar, 2020 @ 9:56pm 
Cloaking device fixed, it was simple so i updated it again. That is the last update for the night. =)
Faceless  [author] 20 Mar, 2020 @ 9:38pm 
I have updated this Weapons Pack, also the D2 and D3 Warpcores. Enjoy! also, sidenote, I am looking into that cloaking device and colors are off for the warpcores being offline.
Faceless  [author] 20 Mar, 2020 @ 8:57pm 
Good news everyone! I have created BlockCategories for Weapons and general blocks. I will upload the update soon, I have afew things I need to address.
Faceless  [author] 20 Mar, 2020 @ 7:23pm 
I understand this bug, soon as I find time to get away from my 4 kids, I will be happy to fix this.
AssassineMaxli 20 Mar, 2020 @ 9:02am 
Hi me and my friends love your mod, since yesterday's update we found only one bug, no block of the mod (with the two adons) is visible in the G menu, the strange thing is only if you enter the name of a block in the search it appears. we would be happy who you could fix that