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And I always hoped there might be something like a combination of AoE, AC and EE (and maybe RoN)...
Sadly that dream never became true :(
I'll look up the exact explosion file names when back home, but must be somethling with small and explosion.
At the verifications end all missing data will be reloaded, in case you still are subscribed to a mod changing some of this data, it will be reloaded from that mod.
As you can see verifying your game cache isn't thought to uninstall stuff originally by valve, but to restore/repair game installations. It's just missused by HiddenPath instead of adding their own mod organization functions.
Mostly verifying works without any problems, but there can occur bugy like at every other functionality.
To surely avoid any bug, you need to delete the additional mod files by hand (just look them up in the mods archive file), or you could use my modmanager.
In the meantime, I recommend using turtle pack and browsing through the graphics.
You can then look up the id's in the dat file by using genie editor.
I didn't change all of them, and some are used multiple times, like the trebuchet explosion that is also used by the hand canoneers for example (noticed that after publishing this mod, it's a bit over the top for them now^^).
If this doesn't work, go to your data\slp folder and delete the 9 files starting with 'flm', and then verify your game cache.
Without verifying I think you'll have the classic flames ingame, as the new HD ones are included as a mod themselves, not as a change of the default graphics.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=162978492
It's the first of hopefully a series of fitting mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=150055543
And it's no annoyance, suggestions are definetly welcome. Not everything will be implemented - but it's a lot of work (and knowledge) for one man so suggestions help a lot not getting lost/finding a good way.^^
(The eagle thing I wouldn't have thought about and without active research I probably wouldn't have done something in that direction)
My advice if you can put the double headed eagle on the sails of Byzantine ships,makes much more sense.Give the buildings are more Roman look.Pardon the annoyance
I'm trying to change units at first, as after getting it to work technically (adding references to the dat file) it wouldn't be that hard on the graphical side as long as I don't do completely new ones, but use parts of the existing units to enhance diversity and recognizability of a civ just by seeing their units.
But a higher priority for me personally at this moment is to find a way for different unit graphics per civ set. Should be possible but unil now I didn't get it to work.
Best/easiest way would be to port images of damaged buildings from some other game
But until now I didn't get changes on the dat files to work properly on my pc.
And while there are mods doing these things for the classic AoE2 it seems you can't publish dat files at the workshop - and I don't know if (and how) you could upload these information seperately.