Garry's Mod

Garry's Mod

Weapon Armory [Simple Take And Drop]
47 Comments
Yam  [author] 28 Dec, 2020 @ 12:57pm 
@Daddy Buddy, totally fine.

Indeed, there is no such features as it was not implemented that way. I will maybe take a look at it in the future.
Duddy Buddy 28 Dec, 2020 @ 12:16pm 
Sorry, I just meant saves, as in the one tab in the q menu where you can save a sandbox level. It honestly isn't too much of a problem because the weapon I put in it before I saved shows up as soon as you put another weapon in the locker.
Yam  [author] 28 Dec, 2020 @ 11:04am 
Hi @Duddy buddy,

What do you mean by fix ? Not sure to understand the meaning behind "saves".

I've just tested it out and it works fine. Weapons are saved instantly and you can take it back whenever you want.

If you think that the weapon locker is a permanent saving entity, it is not. If you do clean up, remove or impact the entity, it won't save anything. That's for sure an other feature to be plan but it's not a bug, i did it like that.

So let me know what you were talking about and we will see what we can do to "fix" it on your server.
Duddy Buddy 25 Dec, 2020 @ 3:32pm 
Hello, can you fix weapon lockers not remembering weapons stored in them in saves? The weapons don't show up until you put another weapon in the locker.
Hu Actual 6 Dec, 2020 @ 4:32am 
I downloaded the addon, it's great
Yam  [author] 6 Dec, 2020 @ 2:25am 
Hi @De_AverageMann, this weapon armory is a put in and take out, it's not permanent.
If you want some sort of permanent dispenser, look at my last script which is a weapon dispenser.

You will also able to manage settings ingame.

Let me know if it goes well with it.
Hu Actual 6 Dec, 2020 @ 1:33am 
It's good, but is there an option to have the weapons still in the vault after taking them?
Yam  [author] 27 May, 2019 @ 10:07pm 
Hi @LPDaVinci,
That's a good idea and I see your point.
But when I created this addon the objective was to store weapon server side so everyone can access to the weapons.

I'm sure storing weapons on client side can be a really good features but it's not my objective in doing this addon.

Anyway, you can of course edit it by yourself or let me know if you want me to help you store weapons using data file/ JSON tables in a new version.

Jeff The Land Shark 27 May, 2019 @ 2:54pm 
its an nice addon but could you add json tables so it stores per player and not for everyone. its a nice feature that u can steal "others" weapons. but it would be cool when its clientsided i mean: If Player A stores a weapon and Player B goes to the vault player b could not see the stored weapons from Player A. I prefer using a json table for this.. because sqlite could be the database to huge with storing... or create for each player a txtfile with the steamid64.txt and store the weapon in it.. would be easier to handle.. just a little suggestion. with a json table you can make it so if a player dies the file gets cleared.. or u can add for darkrp the job name, too to differs between multi character systems.. i guess you know what i mean. this would be cool. otherwise am i allowed to modify it? (i will not upload any changes on the workshop just for the local testing
Yam  [author] 27 Aug, 2018 @ 9:56pm 
#Tortilla that's a good idea. will see if i can do that.
Cursed Tortilla 27 Aug, 2018 @ 2:27pm 
A neat addition would be to make the gun vualt dupeable, and carry over weapons from the original.
Yam  [author] 26 Aug, 2018 @ 1:15am 
#WTFmybacon, by the way if you know a bit how to extract the addon, i advice you to do it then you will have access to a config file. In this config file you can change all notifications.
Yam  [author] 26 Aug, 2018 @ 12:00am 
#WTFmybacon Yes, good point . I will change it to "in it" .Thanks for the report
WTFmybacon 25 Aug, 2018 @ 10:45pm 
Just like to point out that the message that appears when one tries to put a weapon into a full locker says "Gun Vault is Full, can't put any weapons on it!". Now, isn't it supposed to be saying "in it"?
tf2 pomson enjoyer #FIXVACPLS 22 Aug, 2018 @ 1:30pm 
hey yam, i didnt see it at first oof
[ABYSS] Bugs Bunny 21 Aug, 2018 @ 6:46pm 
lol cool good to see a active author
Yam  [author] 21 Aug, 2018 @ 1:06pm 
#ohio, "entities" tab ==> "Yam" Category ==> "Gun Vault". I've put it in the description...
tf2 pomson enjoyer #FIXVACPLS 21 Aug, 2018 @ 1:05pm 
what tab is it in?
Yam  [author] 21 Aug, 2018 @ 9:48am 
#Alexander, i should implement it if others also ask for it. That's a good idea.
[ABYSS] Bugs Bunny 20 Aug, 2018 @ 9:53pm 
aany ways i mean like making it so other users can get in it
[ABYSS] Bugs Bunny 20 Aug, 2018 @ 9:52pm 
wow i am shockd at such a speedy response lol
Yam  [author] 20 Aug, 2018 @ 9:45pm 
#Magia, this version is very simple, it does not save weapons in on Map changes.
#Alexander, how do you want to lock it ? It may be plan regarding suggestions of users.
Yam  [author] 20 Aug, 2018 @ 9:42pm 
#Wat, is it ok for basewars ?
[ABYSS] Bugs Bunny 20 Aug, 2018 @ 9:16pm 
can u lock it?
Nar'SieOfficial 20 Aug, 2018 @ 7:57pm 
noice.
Melinity 20 Aug, 2018 @ 7:00pm 
#hangamer maybe try the addon gPlacer?
TTV_Robux_GAMIN 20 Aug, 2018 @ 6:21pm 
throwback to basewars
Magia 20 Aug, 2018 @ 2:42pm 
If there are map changes, will the weapons stay inbetween those map changes?
Yam  [author] 20 Aug, 2018 @ 9:27am 
#hangamer, it's an entity "gunvault" which depends on extern lua files ( mainly config, for those who wanted to extract and use this addon ), so i truly believe you won't be able to import it...
Oitnemood 20 Aug, 2018 @ 9:06am 
#Yam
in what format this entity? prop? or what? if you specify that and the name that you have, you can do it, "I WISH IF I USE IT FOR A MAP, I will put it in required, if I ask, I will not put it together if I get to upload a map with that"
Yam  [author] 20 Aug, 2018 @ 9:00am 
#hangamer, i have no clue how you can do that. I don't even know if it is possible. Let me know if you find anything about that, it may be interested.
Oitnemood 20 Aug, 2018 @ 8:29am 
What would be the steps if I want to put it on a map? but inside the hammer
Borw 20 Aug, 2018 @ 8:21am 
Я НИКТО Я МЫЛО
foxfard_fox 20 Aug, 2018 @ 7:10am 
nothing^ forget about it :c
Yam  [author] 19 Aug, 2018 @ 9:48pm 
Hi guys,
#Foxfard , what do you mean ?
#Darrel, we gonna need to test it to together, because i've no idea why you've got this issue.
Darrel714 19 Aug, 2018 @ 4:46pm 
no theres no errors
Bisnis7 19 Aug, 2018 @ 2:47pm 
handy stuff
foxfard_fox 19 Aug, 2018 @ 2:12pm 
I don't know, but aa... can you make arma 3 inventory? I hav e idea to use in "arma 3 inventory" addon balistic vests
Darrel714 19 Aug, 2018 @ 1:44pm 
it is doing it with all the weapons tho i do know that
Yam  [author] 19 Aug, 2018 @ 1:03pm 
Hey #Darrel, i've never had this bug nor other people. Do you have any error displaying in the console ? Is it doing that with all weapons or special ones ? It may be a compatibility issue.
Darrel714 19 Aug, 2018 @ 1:00pm 
when i take a weapon out it doesnt do anything it just gives me the ammo help?
thegravekeeper 18 Aug, 2018 @ 5:20pm 
It works, again thank you so much
thegravekeeper 18 Aug, 2018 @ 2:37pm 
Thank you so much, i was looking for one in the workshop all this time, but i will tell you if it works ok,
FreshOK 18 Aug, 2018 @ 4:00am 
Супер!
Violet Nikkita She//They 17 Aug, 2018 @ 1:32pm 
ok danke she
Yam  [author] 17 Aug, 2018 @ 1:29pm 
Hi #MissyHuntress, there is no lock system for now. The system is very basic, i should implement a lockpickable system if a lot of people want that.

So to answer: it won't be compatible with skyrim lockpicking mod. For now.
Violet Nikkita She//They 17 Aug, 2018 @ 1:26pm 
is it compatible with skyrim lockpicking mod?