Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Skidvar's Vanilla Scripts
79 Comments
(13th WG) Vladimir Putin 2 Oct, 2023 @ 6:23pm 
i noticed an incompatibility either with this mod or the changing capitals mod... it conflicts with sanitation ++ and neither system can coexist with each other
Fruit 4 Sep, 2021 @ 7:40pm 
For whatever reason, this crashes my game on startup when used with No Heart Attacks. Other than that great work on this mod!
HecticWolf97 10 Jul, 2021 @ 7:15am 
Would these mods be better at the top or bottom of load order? Or does it not matter due to their high compatibility?
Rustic Clover 1 Jun, 2021 @ 1:39pm 
Hope the incompatibility with POR2 changes, since it sucks needing to choose between your great mods or a quality baseline mod like POR2.
Warriordude 24 Mar, 2021 @ 3:52pm 
I was wondering can you make random Gaulic and German invasion scripts? I think that would be pretty cool to add to the Campaign, WOS and ROTR. I think your starting ranks mod makes more sense in my Opinion.
Skidvar  [author] 11 Nov, 2020 @ 11:58am 
Indeed, none of the submods is included... This is kind of a hub that allows you to load any combination of the submods, but it doesn't do anything apart from that.
Mceffe 11 Nov, 2020 @ 4:44am 
Wait you say that all three sub mods is not included in this mod?
Arvedur 17 May, 2020 @ 9:48am 
skidvar can you be my friend
Skidvar  [author] 2 Aug, 2019 @ 10:44am 
DEI has a supply system. I can't make it, I'm not a real coder.
AA :) 2 Aug, 2019 @ 8:55am 
Hey can you make a mod for supply similar to the Three Kingdoms supply system? Found something a bit similar to it from the Better Wrath of Sparta Mod but I can't seem to extract it correctly as I don't know what scripts/files are used.
Skidvar  [author] 29 Jul, 2019 @ 12:30pm 
Welcome. Yeah well, they have told me Radious mod is not compatible with many mods, so if there is anything you manually downloaded for that one, it's probably that. Apparently they design their mods like that on purpose. You may have manual downloads for other overhaul mods... I'm not into them much myself as I like to create my own game and prefer options in the shape of modules.. A matter of preference, of course.
Kompot 29 Jul, 2019 @ 1:17am 
Yeah, 5k, like on the DeI mod.
I uninstalled any out to date mod manually through the folder, but i might've missed a file or something, i'm not too sure about that. The only scripted mods i could think of being in my mod list are Radious, Constantine's campaign from Nordo and DeI, since all the others are either reskins or unit packs, but i deactivated all of them before starting this one (obviously). Sadly, i am not going to uninstall any of them, so if those mods are causing problems, there's not much i am gonna do, but thanks for the help. If my awful internet connection will get better, i'll uninstall them and try this one, but until then, i'm not really willing to wait days to reinstall some mods. Again, thanks for the help.
Skidvar  [author] 28 Jul, 2019 @ 11:59pm 
4TPY mod should be okay, but mods like Populous or campaign camera changing mods that change scripts are often a problem.

By the way, you are aware that you need sufficient funds to move your captal, right? Been a while, but I think I put it at 5000.
Skidvar  [author] 28 Jul, 2019 @ 11:52pm 
The only thing I could imagine then is another mod interfering or an original file that has been changed.

In the first case: If you have ever manually installed it's not always easy to know which are original files and which are mod files, but you could check in your game's data folder. They should also appear greyed out in the launcher's mod manager, though, if I think about it.

But first make sure if you checked in steam if you have still installed any steam mods ("view my profile" clicking your name in the upper right corner: workshop items/subscribed items)? If you wish to temporarily unsubscribe from some mods you could consider keeping them together in a mod collection. Corrupted/outdated mods can apparently still influence your game even if they are unticked in the launcher's mod manager, that's why it is important.

In the second case it should suffice verifying your game files by right-clicking on the steam title in your library: properties/local files).
Kompot 28 Jul, 2019 @ 1:05pm 
Oh yeah, it was ticked already.
Skidvar  [author] 28 Jul, 2019 @ 10:57am 
No. If you go to the game settings, there should be an option somewhere at the bottom concerning scripted mods. I don't know if it helps or makes the difference, but ptobably worth a try.
Kompot 28 Jul, 2019 @ 6:58am 
Are you asking me if i literally activated the mod before starting the game?
Skidvar  [author] 24 Jul, 2019 @ 5:50am 
Thanks for that confirmation, mate. @Kompot, maybe you need to turn on the script option in the Mod game settings or something?
ABoldOne 24 Jul, 2019 @ 5:41am 
Works on my end.
Skidvar  [author] 24 Jul, 2019 @ 5:38am 
Weird. Anybody else with this problem?
Kompot 24 Jul, 2019 @ 2:08am 
I already did that, but the event didn't pop up anyways
Skidvar  [author] 24 Jul, 2019 @ 1:28am 
You have to move your faction leader into another region before you see the CAP effect.
Kompot 23 Jul, 2019 @ 8:38pm 
The mods does not work for some odd reason, i tried mixing them with 4TPY and without it too, i am using both the script and the CAP mod but they just won't work
Skidvar  [author] 15 Jun, 2019 @ 10:30am 
No, too complicated for me.
ABoldOne 15 Jun, 2019 @ 9:48am 
are there any plans for a region trading mod?
Saint Brutus 9 Apr, 2019 @ 10:31pm 
Any chance you could make them Radious compatible?
Saint Brutus 9 Apr, 2019 @ 10:31pm 
I tested all of them. RANK and CAP definitely do not work. I cannot say for sure whether the personality mod does or not, I need to look at a few more starts.
Skidvar  [author] 9 Apr, 2019 @ 2:09pm 
Let me know. Maybe have time somewhere tomorrow to look into it.
Saint Brutus 9 Apr, 2019 @ 12:44pm 
I just left. I'll test them all for you tonight.
Skidvar  [author] 9 Apr, 2019 @ 12:33pm 
Not sure. It's not faction specific.Cannot test currently. Can you try by adding the cap file also and see if any of them works then?
Saint Brutus 9 Apr, 2019 @ 12:06pm 
I verified files twice. I tested after, and it still didn't work. Only the vanilla script mod and the RANK submod were enabled.
Saint Brutus 9 Apr, 2019 @ 11:48am 
I have both, and I had both enabled. Does it only work with certain factions?
Skidvar  [author] 8 Apr, 2019 @ 11:05pm 
You need this one (Skidvar's Vanilla Scripts) also.
Saint Brutus 8 Apr, 2019 @ 9:15pm 
Sorry, I should have stated that I tested it on the Grand Campaign.
Saint Brutus 8 Apr, 2019 @ 9:15pm 
I tested Skidvar's Rank without any mods, and it doesn't seem to work. Any idea why?
☢GASMAN☢ 22 Mar, 2019 @ 12:46pm 
hey what about a mod where you can gift provinces to others through diplomacy? was in previous games dunno why they removed it
Hawk™☆KevRockZ☆ 16 Mar, 2019 @ 3:52am 
Has anyone tested it with radious? :)
Skidvar  [author] 7 Feb, 2019 @ 2:05pm 
Updated 20 Feb 2018, so it is not for all campaigns. Maybe I'll make a version for it in the future, but currently no time for it, sorry.
Floki 7 Feb, 2019 @ 11:38am 
POR2 works. I'm using it in my current campaign.
mini_lancer 19 Dec, 2018 @ 3:43pm 
I think it works in all campaigns aside from RotR, certainly works in GC so might still be worth doing something! (of course it's your mod so we're grateful for any updates xp)
Skidvar  [author] 19 Dec, 2018 @ 2:16pm 
Last time I checked the mod wasn't updated yet to the latest official update.
mini_lancer 19 Dec, 2018 @ 1:19pm 
would you consider making a POR2 compatible version?
Peacemen 15 Oct, 2018 @ 5:15am 
cool thanks!
Skidvar  [author] 15 Oct, 2018 @ 3:46am 
You only need to subscribe to this mod and the cap submod.
Peacemen 14 Oct, 2018 @ 2:20am 
do i need to sub only to this mod in order to change my capital or do i need to subs both?
Mr.Jones 28 Sep, 2018 @ 8:58pm 
do a version for DEI pleasee
Skidvar  [author] 28 Sep, 2018 @ 10:13am 
CAP & RANK will work, I think, but not RAP.
ivanpera 28 Sep, 2018 @ 10:06am 
I tested it some time ago just by copy pasting your scripts to Dei scripts folder and then loading them in the campaigns' script. They seemed to work, but I haven't got far enough in those campaigns to judge
cape 28 Sep, 2018 @ 7:52am 
Thats a shame. Thanks for the quick response.
Skidvar  [author] 28 Sep, 2018 @ 7:38am 
Indeed. You have to add adjusted db files and there are a few troubles with other scripts. Suggested it to Litherion once, but they like the personalities as they are in DEI. They are all the same in DEI, basically aggressive but loyal if I remember well. (It might have changed in the meantime, no idea). They also have a version (with a button) for the change capital mod, but it is only for single player.