Tabletop Simulator

Tabletop Simulator

Sheriff of Nottingham: Merry Men Scripted
19 Comments
FlamezOfGamez 24 Feb, 2021 @ 7:06pm 
Hey, I noticed that players accidentally start with an additional $20 coin.

Otherwise, great mod, I really like it! Is there any chance that you'll add the remaining promo cards (Prince of Thieves, Master Smuggler, Royal Pardon, Royal Jewels, and the Pig Promo pack)?
alextapfish  [author] 5 Jun, 2020 @ 5:09pm 
Hello everyone! We have just added a new Scoring System that fixed all of the problems mentioned and some other Nuances that we found to be incorrect. Full notes can be found in the Change Notes tab. Thank you all for you support and information! Keep smuggling Contraband!
Knaughx 12 May, 2020 @ 9:48am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
SvaeJat 11 May, 2020 @ 8:03pm 
Hmm I tried rewinding time and it worked fine. Can you check the calculation over the number of players? Maybe after some # it fails
alextapfish  [author] 10 May, 2020 @ 8:30pm 
Thank you for the information SvaeJat, I have had another complaint about a scoring error bug. Do you happen to have any theories on how it may be replicated to fix? I have heard from one person that he believes that turning back time might somehow affect the scoring. Can you confirm that as a possibility?
SvaeJat 9 May, 2020 @ 8:57pm 
hey man, In used it and the count final points didn't work D:
salboaski 1 May, 2020 @ 1:52pm 
this is one of my all time favorites, thanks so much for the hard work put into this!
alextapfish  [author] 14 Apr, 2020 @ 1:55pm 
Thank you very much, if any other issues or concerns arise please do tell. Don't get caught with any silk!
pakoito 14 Apr, 2020 @ 1:47pm 
Wow, quick response. Thank you. It's still the best mod on the worshop.
alextapfish  [author] 14 Apr, 2020 @ 1:40pm 
No the game does not include a Scripted set up because with the addition of the expansion. The deck size needs to be changed depending on the amount of players and which if any of the expansion parts you wish to include. In short the scoring is what is scripted for every asset.
pakoito 14 Apr, 2020 @ 1:28pm 
Does the game include scripted setup? I've only seen a button to count points.
Acronym 20 Mar, 2020 @ 6:57am 
I'm wondering what's the best way to load the bags without anyone seeing what's going on in there, and also how to show the "snap" of the bags? thanks! this was awesome
Lotto 22 Mar, 2019 @ 8:51pm 
I don't know if I've just been unlucky but so far it has happened every time we've had 4-6 players. I just a moment ago loaded it up solo and threw some cards into the scoring zones and it worked correctly. Definitely needs more investigation, but it is a bug that happens with a fair degree of frequency.
alextapfish  [author] 22 Mar, 2019 @ 8:34pm 
Hmm, well again I am not too sure on what caused this. If you can somehow replicate it and tell me how I should be able to contact the coder. I can not promise that he will be able to fix it since he has been offline for 140 days.
Lotto 22 Mar, 2019 @ 8:26pm 
There was no rollback during the games, so that isn't the cause.
alextapfish  [author] 22 Mar, 2019 @ 7:45pm 
I am aware that if the host does the "reverse time" button this will break the scripting. I too have encountered this with other scripting submissions like Monopoly. I am not the coder so I am not sure how to alleviate this issue with a patch do to make it stable when undoing actions.
Lotto 22 Mar, 2019 @ 4:26pm 
Hey, I like that you've combined the expansions into a single table. However the score calculator does not function. We get the following error in each section:

Error in Script (Global) function <startScoring>: chunk_1:(169,12-870: attempt to perform arithmetic on a nil value.
alextapfish  [author] 9 Feb, 2019 @ 1:20pm 
Thank you for your kind words, unfortunately people don't rate work shop items to move them up in the list, word of mouth is just as powerful of a tool for publicity.
Myzna 9 Feb, 2019 @ 2:41am 
I don't understand how this isn't as popular as it should be, Outstanding work and one of my favourite all time games.