Starbound

Starbound

Shreddys' Complex Blocks
165 Comments
Shreddys  [author] 29 Nov, 2023 @ 8:01pm 
@bastard I didn't mess around much with that program, if at all (I can't remember now), and all the dev files for this mod were lost when I changed to a new HD a couple years ago.
Shanker Red 28 Nov, 2023 @ 3:16am 
Hey man! I'm trying to use the program tiled, the editor used to make dungeons and stuff. Can we get in contact? I want to know if you have any of your assets set up for tiled? As in if you've got a tileset folder and stuff maybe set up from past development? It would save me a lot of time, thank you.
Hyperdino 13 Aug, 2023 @ 9:23pm 
Also how do I access the ribbon cables?
Hyperdino 13 Aug, 2023 @ 9:20pm 
Licorice some that helps is using the normal pipes+ the scb pipes
Licorice 20 Jun, 2023 @ 7:45pm 
is there a way to force one tile to take priority over another? I'm trying to make a wall with pipes in it but every time I do the pipes render under any other wall or sloped wall I put down, leading to the slopes of the pipes being covered up

I've tried both the standalone mod, and FU to see if I can get the pipes to render over everything else, but no luck
Talula♡🐮 5 Mar, 2023 @ 8:15pm 
wrt kombaso, i am not having this issue :odpcordy:
do you know what tiles you are having issues with?
Kombosabo 3 Mar, 2023 @ 5:53pm 
Not working well with Frackin anymore.
Some tiles when hovered over cause the client to crash.
the_silver_bandit 26 Jul, 2022 @ 5:24pm 
This works alongside FU
CursedBystander 16 Dec, 2021 @ 2:27pm 
tbh this is cool, you can make reactors with coolant tubes now
Shreddys  [author] 12 Oct, 2021 @ 6:50pm 
@Wally, yeah. That's an issue with the way water interacts with the grid in the world. This mod changes the appearance of the square blocks that fill the grid that makes up the world and doesn't touch the actual underlying grid, so you'd need to overhaul either water mechanics or the grid itself to be able to have a nice angled edge being possible. :(
Wallbert 11 Oct, 2021 @ 10:01pm 
): water looks like ass, touching sloped blocks
SportyHeadShot 22 Apr, 2021 @ 2:00pm 
this is probably a repeat but is this compatible with FU
Z'uldiss 2 Apr, 2021 @ 5:11pm 
The fifth and sixth images look pretty awesome.
Ahnìon 30 Mar, 2021 @ 12:39am 
Greetings!

I really love the stuff this mod adds. Kudos and thanks for building it!

I've put together a small fix that makes the girders paintable. Maybe it can be of use to someone else.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439144027
Tabletop Simulator! 6 Feb, 2021 @ 4:27pm 
i really hope someone remakes this mod because by the looks of it, it'd seem fun to use
BΛBES 11 Jan, 2021 @ 4:27am 
Hello, want to use some of your textures for vanilla-friendly texture pack for our RP servers, if you okay with that? I will leave credits and links to mod on mod's description.
Sinnroy 5 Dec, 2020 @ 6:12pm 
oh yeah, this paused production yeah.
well im shit for modding so better get my beggar's box...
Shreddys  [author] 25 Nov, 2020 @ 3:47pm 
@zachery @MyDiamondXBoxIsCool Thank you for the suggestions, but I am no longer working on this mod. However it is currently free to modify as you please, if you (or anyone else) wish to do so.
VintageDegenerate 14 Nov, 2020 @ 7:23am 
Mind if I recommend Steam Emitters?
A Block of Jelly 9 Nov, 2020 @ 10:29am 
I almost got distracted not realizing that this was not a feature and thinking it was somehow added
but no
no it wasnt and I love it
Despite it all I am glad for what you done and it seems to still be working as its nothing to troublesome to do too
Sinnroy 3 Nov, 2020 @ 1:45pm 
A suggest for oil Emitters?
Shreddys  [author] 2 Oct, 2020 @ 2:28pm 
@mastermind176 IIRC the one towards the middle of the image is an engine block. I'm pretty sure it was from another mod, though I can't remember which one exactly (It has been a long time).
masterminer176 26 Sep, 2020 @ 5:03pm 
What block (the glowing blue one) is being used in the 5th screenshot?
Shreddys  [author] 11 Aug, 2020 @ 6:00pm 
@Tazerbot3000 Like it says in the description, I have abandoned support for this mod, but if anyone wants to continue it they are free to do so. So, no. Sorry.
Tazerbot3000 7 Aug, 2020 @ 6:59pm 
Do you plan on adding it in later?
Shreddys  [author] 7 Aug, 2020 @ 4:46pm 
@Tazerbot3000 An oversight of mine, but by the time I noticed, I had lost interest in fixing it.
Tazerbot3000 6 Aug, 2020 @ 11:01pm 
Why are the Girders not paintable??
Shreddys  [author] 4 Aug, 2020 @ 12:03pm 
@Evacuate Not in this mod. The closest thing would be the fire and ember projector.
Evacuate 3 Aug, 2020 @ 2:55pm 
heyo, I'm making a rundown bunker with some broken pipes and was wondering if there was a air booster like thing that i could use to make it look like steam coming out of the pipes. :)
Shreddys  [author] 23 Jul, 2020 @ 7:33pm 
@00FF00.json Thank you for bringing it up, but yeah he has permission. Way back when I first made this mod and posted it on the Chucklefish forums I gave permission for everyone and anyone to use it in their mods, I forgot to mention that on the steam page before though.
OxOOFFOO 23 Jul, 2020 @ 11:36am 
Eh, I guess the first line there makes that irrelevant I guess.
OxOOFFOO 23 Jul, 2020 @ 11:35am 
Yo, did sayter get consent to use your diagonal pipes?
ivymothz 15 Jul, 2020 @ 7:47am 
@Shreddys Yeah, I was looking for a block called "Sloped Girder" Turns out I was looking for the SCB-Girder. Sorry!
Shreddys  [author] 14 Jul, 2020 @ 6:12pm 
@TheDarkLitten I don't know why it wouldn't be there. It's supposed to be in the industrial workbench as SCB-Girder
ivymothz 10 Jul, 2020 @ 8:20pm 
How in the world do you get the sloped girders?? I'm going crazy cycling through the industrial workbench trying to find it!
Sinnroy 11 Jun, 2020 @ 1:24pm 
well i aint a modder but thanks for the info
Shreddys  [author] 10 Jun, 2020 @ 8:32am 
@zachery I have abandoned work on this mod. Sorry.

I do allow the use of any and all of its assets in any other mod if someone wants to use it though.
Sinnroy 9 Jun, 2020 @ 6:19pm 
@shreddys

will this be fixed or have you abandoned production on this?
LABAL 12 Feb, 2020 @ 12:53am 
@MozarteanChaos I think it's a side effect of it having no collisions even in the foreground.
Shreddys  [author] 11 Feb, 2020 @ 1:38pm 
@MozarteanChaos Honestly, I can't remember. But I'm pretty sure it was not intentional.
MozarteanChaos 11 Feb, 2020 @ 2:33am 
i've noticed that the cables (not sure if this occurs with any other block) seem to allow light through, at least when placed in the background?
not a huge issue, but it does make some parts of my base look brighter than the others. is this a bug or a feature?
LABAL 20 Jan, 2020 @ 9:21pm 
Got it. I need to figure out which block has the lowest priority and stick with it.
Shreddys  [author] 20 Jan, 2020 @ 5:46pm 
@Labal I'm not sure if I'm reading your question correctly, but do you mean the way I have the background pipes in the second and fifth images?

The reason those pipes are not going behind the other background tiles is because the wall material I was using (can't remember which mod it was from) is set to a lower rendering layer. If you look closely at those two screenshots you can see the blue and white hull panelling blocks are overlapping the pipes (since they're on a higher rendering layer), while the blank white wall panels are behind the pipes (which is why they can be placed on both sides of the pipes without issue).
LABAL 20 Jan, 2020 @ 6:56am 
What is your trick for the diagonal pipes to look... normal? Sloped blocks of other types cover them up at intersection, while non-sloped blocks create gaps. Do I have to use visually identical but non-interacting sloped blocks on different sides of each pipe?
Shreddys  [author] 15 Dec, 2019 @ 8:14am 
@Neverward I'm glad you like it. :D
It's been a while since I looked at my notes (not even sure where they are atm) but I'm fairly certain I set the priority to that level intentionally. I was trying to make the sloped pipes match up with the vanilla pipes as much as possible so they could be used right next to each other without looking odd. I probably won't be changing them any time soon, sorry.
Neverward 12 Dec, 2019 @ 1:37am 
It looks like they all have pretty low priority
Neverward 12 Dec, 2019 @ 1:28am 
I'm obsessed with this mod, it's the best! The only issue I've encountered is that the pipe priority is super low so when it's used as a background all the other blocks sit in front of it and cover it up in a very unflattering way. Any chance you could raise it's priority so it sits on top of most blocks?
Shreddys  [author] 7 Nov, 2019 @ 4:55pm 
@Yanazake As far as I know, most of it has been added. I don't know if they've modified vanilla girders or added a second type alongside them, like the way this mod does.
Azuli-Bluespots 3 Nov, 2019 @ 8:33am 
-All- of it? My girders don`t seem to go diagonal...
Shreddys  [author] 3 Nov, 2019 @ 6:18am 
@Yanazake Yep!