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I've tried both the standalone mod, and FU to see if I can get the pipes to render over everything else, but no luck
do you know what tiles you are having issues with?
Some tiles when hovered over cause the client to crash.
I really love the stuff this mod adds. Kudos and thanks for building it!
I've put together a small fix that makes the girders paintable. Maybe it can be of use to someone else.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439144027
well im shit for modding so better get my beggar's box...
but no
no it wasnt and I love it
Despite it all I am glad for what you done and it seems to still be working as its nothing to troublesome to do too
I do allow the use of any and all of its assets in any other mod if someone wants to use it though.
will this be fixed or have you abandoned production on this?
not a huge issue, but it does make some parts of my base look brighter than the others. is this a bug or a feature?
The reason those pipes are not going behind the other background tiles is because the wall material I was using (can't remember which mod it was from) is set to a lower rendering layer. If you look closely at those two screenshots you can see the blue and white hull panelling blocks are overlapping the pipes (since they're on a higher rendering layer), while the blank white wall panels are behind the pipes (which is why they can be placed on both sides of the pipes without issue).
It's been a while since I looked at my notes (not even sure where they are atm) but I'm fairly certain I set the priority to that level intentionally. I was trying to make the sloped pipes match up with the vanilla pipes as much as possible so they could be used right next to each other without looking odd. I probably won't be changing them any time soon, sorry.