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Yes, sure. It's an honour :).
Keep in mind that I plan to update the mod to include at least two new cultures.
It's possible, but I'm afraid it's necessary to create new mod specifically for those maps. Or else, these cultures will also appear in the Augustus campaign.
To spice up the Easterns a bit culturally, yeah that sounds like a good idea. Is there any kind of eastern culture group or civilization that pre-dates Zoroastrianism (which is what the current "Eastern" culture centers around, what with fire temples etc) that could be considered its own thing around that time to represent all of those religions / cultures as one group?
Just reading a little bit online about it, maybe "Assyrian" could be a good one since "Assyriology" is the study of all cultures originating in Mesopotamia that used cuneiform writing (Sumerian, Akkadian, Babylonian etc). I also read that the Mesopotamian cultures (labelled as a whole as "Assyrian" or "Syriac") started out in ancient Sumer (4,500 BC) and lasted as a major culture until the 7th Century AD, and were not necessarily Zoroastrian. I'm not entirely sure about the details, as it's a study that's still being research today that I'm not familiar with.
Yeah, I don't mind what it's called - I just think the area(s) around Sarmatia should get some forgotten culture love.
- added a new culture: Indian
- new icon for Judaic culture
Great suggestions! I will consider some of them in future updates.
@Sanakan
If these cultures are implemeted in the GC based on IA map, they will also appear in the IA campaign...
@PolterJochen
I used the hexagram because of....my ignorance. I didn't know this was a medieval symbol. I will change that in future updates. Thanks for the info.
https://en.wikipedia.org/wiki/Star_of_David#Kabbalistic_use
https://en.wikipedia.org/wiki/Seal_of_Solomon
-Celto-Germanic
-Mesopotamian
-Phoenician
-Palmyrene
-Indian (in Arachosia)
-Celtiberian
-Libyan
-Anatolian
Another idea that I have is that, when it comes to edicts, it would cool if the player would be given the option to support a local culture. An example would be if the player is playing as Egypt, and if they want to spread the Egyptian culture, they can select the edict that will cultivate growth of the culture.
As I said in the "known issues" section, it's possible to change the Etruscan culture, however, that implies changing the "startpos.esf" file, and this would compromise mod compatibility (ex. it would interfere with 4TPY mods, faction unlocker mods, etc...)
@[HAN]yk
Parthia and Armenia are already playable factions. If I add the Armenian or Parthian cultures into this mod, then I would have to change the "startpos.esf" file. Or else, Armenians and Parthians would have de default "Eastern" culture and their population would be Armenian/Parthian.
@Renata Bliss Há 16 horas
Hmmm....
Are you sure? I didn’t make any change in the celtic nor in the latin culture. I will investigate this issue.
I already included the Egyptians in the Emperor Augustus campaign (they replace the default Desert Culture in Egypt). Jews are also included but they are much less influential than in the Grand Campaign (because the Jewish Diaspora has already started in 44 BC). The Nuragics, Etruscans and Samnited were not included because, according to my research, by this time they were already assimilated by the Romans.
@Ballo
Could you give me some examples?
@Jcpsr
Great Idea!!
I will add the Vascones in the next update!
I will also add some Greek influence in the eastern Iberian Peninsula to represent the Greek colonies in this regions.
I haven't seen this bug in other factions but it could be worth double-checking unintended diplomatic effects.
Great idea with the mod, thanks mate.