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And as for Marauders, that's pretty understandable. Maybe they could've used a scratched Ultor logo but, ah well. Red Faction and EDf are still good civs.
EDF Medium Tank = Modern Armor (Finished)
EDF APC = Mechanized Infantry
EDF Flyer/AAX Raven = Helicopter Gunship
EDF Omega Legion (The name of the white-suit elites, they're an elite military unit according to the wiki) = XCOM Squad
EDF Officer = Paratrooper
EDF Trooper = Marine
I didn't think of the Free Fire Zone artillery though, good suggestion. I might use it. Also, unfortunately the Marauders aren't coming. I started making them as a full new Civ but eventually decided to stop because there simply wasn't anything available for some things. Mainly, the Civ insignia as the Marauders' logo only appears on their flags and vehicles and that wouldn't translate well to an icon.
Like giving the EDF's mechanized infantry their 6-wheel APCs, Flyers replacing gunships, white-suit elites replacing Paratroopers, etc.
While the Red Faction get a rocket garbage truck, machinegun buggy, and machinegun 4x4 to represent the diverse vehicles in mechanized infantry, giving workers a light combat value to defend against aggressors, that sort of thing.
The EDF could probably also get a UB, the artillery cannon in the Freefire Zone that provides a bonus to city ranged combat.
Or the Marauder faction being allied with barbarians on the map, or at least not being attacked by them, or bringing bonus resources from pillaging tile improvements or razing cities.
I know how to do both.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=201432312
I hear that the Reapers are pretty overpowered and not designed for a standard game, but I've never played with them so I can't tell you the details.
4. Gabe Newell - The PC Master Race (Joke Civilization)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=312089017
Like the Reapers, I've never played as these guys. I just hear that they're ridiculously overpowered.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=163334008
These guys are designed for insane early-game yields, as they get a Monument replacer that provides +5 to every yield. That allows the Ancients to skyrocket ahead in every aspect and often to advance past everyone else technologically. In addition, they have a very unique Giant Death Robot replacer which functions as both a melee and a ranged unit, being able to bombard enemies then engage them in melee in the next turn.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=450107332
The Brotherhood of Steel is actually a pretty normal and balanced Civilization except for its unique unit - the Liberty Prime. It's got a whopping 500 base Combat Strength, (A standard Giant Death Robot has 150, for perspective,) which allows it to kill almost anything in one shot. If the Brotherhood of Steel can get the five Uranium required to build one, their forces on the ground become almost unstoppable and they can conquer enemy Civs in only a few turns using just one Liberty Prime. Also, if they get more than one, then their armies become impossible to defeat.
I fought them in a recent game of mine and manage to defeat them using Guided Missile spam, basically. Guided Missiles and ships are the best counter for Liberty Primes as long as their battlefields are on the coast, but if you're completely land-locked, you have close to no chance.
As for my list of overpowered Civilizations, I'll post multiple comments because comments actually have character limits.
I would also love to see your list of OP civs.
By the way, overpowered Civs exist already. I can give you a list of a few off the top of my head if you want.
love the work, keep it up!