Sid Meier's Civilization V

Sid Meier's Civilization V

Red Faction Civs - The Red Faction
17 Comments
VirgoCompany 16 Sep, 2018 @ 12:14pm 
Well I'm glad to hear that (most) of those are planned, I'll be looking forward to these new changes~

And as for Marauders, that's pretty understandable. Maybe they could've used a scratched Ultor logo but, ah well. Red Faction and EDf are still good civs.
Usernamehere  [author] 16 Sep, 2018 @ 9:23am 
You'll be happy to know that all of those are already planned. I'm not working on them at this very moment, but I plan to make unique unit addons for basically the entire EDF Arsenal. It'll go something like this:

EDF Medium Tank = Modern Armor (Finished)

EDF APC = Mechanized Infantry

EDF Flyer/AAX Raven = Helicopter Gunship

EDF Omega Legion (The name of the white-suit elites, they're an elite military unit according to the wiki) = XCOM Squad

EDF Officer = Paratrooper

EDF Trooper = Marine

I didn't think of the Free Fire Zone artillery though, good suggestion. I might use it. Also, unfortunately the Marauders aren't coming. I started making them as a full new Civ but eventually decided to stop because there simply wasn't anything available for some things. Mainly, the Civ insignia as the Marauders' logo only appears on their flags and vehicles and that wouldn't translate well to an icon.
VirgoCompany 15 Sep, 2018 @ 6:33pm 
This mod, with the EDF Civ mod, on the Red Planet map, and you got a Red Faction turn-based game. Now we just need the right models and textures to replace more things.

Like giving the EDF's mechanized infantry their 6-wheel APCs, Flyers replacing gunships, white-suit elites replacing Paratroopers, etc.

While the Red Faction get a rocket garbage truck, machinegun buggy, and machinegun 4x4 to represent the diverse vehicles in mechanized infantry, giving workers a light combat value to defend against aggressors, that sort of thing.

The EDF could probably also get a UB, the artillery cannon in the Freefire Zone that provides a bonus to city ranged combat.

Or the Marauder faction being allied with barbarians on the map, or at least not being attacked by them, or bringing bonus resources from pillaging tile improvements or razing cities.
Usernamehere  [author] 31 Aug, 2018 @ 9:11am 
Converting melee units into ranged units is a bit more of an involved process than simply setting the range to 1. Do you want to have a ranged unit? Or a unit that can attack in melee and use a ranged attack?

I know how to do both.
Dramatic_Wolf 31 Aug, 2018 @ 2:16am 
Ive gotten the basics of renaming assets and modifying stats but some features I implament dont seen to work, like making a musket unit have a range of 1. This was early in my learning so given time I might be able to fix it but that one example. Another feature I really want to get down is adding custom art for the leader, map, units, etc.
Decimus 29 Aug, 2018 @ 6:10pm 
YOU ARE THE GOD !!! RED FACTION IS MY FAVORITE GAME
Usernamehere  [author] 29 Aug, 2018 @ 7:01am 
Define "advanced." I might be able to help you. I also might not be able to help you. No promises.
Dramatic_Wolf 29 Aug, 2018 @ 1:02am 
I know this question might be out of the blue but would anyone happen to know anyone or be willing to teach a budding mod maker like myself the more advanced stages of Civ design? I have gotten down some of the basics but any tutorials I find cant help me with some of the more techical features
Usernamehere  [author] 28 Aug, 2018 @ 9:09am 
3. The Reapers (Mass Effect universe)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=201432312
I hear that the Reapers are pretty overpowered and not designed for a standard game, but I've never played with them so I can't tell you the details.

4. Gabe Newell - The PC Master Race (Joke Civilization)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=312089017
Like the Reapers, I've never played as these guys. I just hear that they're ridiculously overpowered.
Usernamehere  [author] 28 Aug, 2018 @ 9:08am 
2. The Ancients (These might be from a universe? Maybe?)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=163334008
These guys are designed for insane early-game yields, as they get a Monument replacer that provides +5 to every yield. That allows the Ancients to skyrocket ahead in every aspect and often to advance past everyone else technologically. In addition, they have a very unique Giant Death Robot replacer which functions as both a melee and a ranged unit, being able to bombard enemies then engage them in melee in the next turn.
Usernamehere  [author] 28 Aug, 2018 @ 9:08am 
1. The Brotherhood of Steel (Fallout universe)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=450107332
The Brotherhood of Steel is actually a pretty normal and balanced Civilization except for its unique unit - the Liberty Prime. It's got a whopping 500 base Combat Strength, (A standard Giant Death Robot has 150, for perspective,) which allows it to kill almost anything in one shot. If the Brotherhood of Steel can get the five Uranium required to build one, their forces on the ground become almost unstoppable and they can conquer enemy Civs in only a few turns using just one Liberty Prime. Also, if they get more than one, then their armies become impossible to defeat.

I fought them in a recent game of mine and manage to defeat them using Guided Missile spam, basically. Guided Missiles and ships are the best counter for Liberty Primes as long as their battlefields are on the coast, but if you're completely land-locked, you have close to no chance.
Usernamehere  [author] 28 Aug, 2018 @ 9:07am 
A Civilization with a scientific trait geared to ensure that it rockets ahead of the pack and becomes technologically advanced much sooner sounds like a very interesting Civ to play as. Maybe I'll consider making something like that.

As for my list of overpowered Civilizations, I'll post multiple comments because comments actually have character limits.
Percy 28 Aug, 2018 @ 3:51am 
The premise surrounding the fiction of wakanda is particularly very interesting to me.

I would also love to see your list of OP civs.
Usernamehere  [author] 26 Aug, 2018 @ 7:42pm 
Anything in particular you have in mind?

By the way, overpowered Civs exist already. I can give you a list of a few off the top of my head if you want.
Percy 26 Aug, 2018 @ 7:14pm 
could you make like 1 super overpowered civ so i can muck around in game xd
love the work, keep it up!
Usernamehere  [author] 22 Aug, 2018 @ 9:05pm 
Thanks, I appreciate it.
Dramatic_Wolf 22 Aug, 2018 @ 8:55pm 
Great work man