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From my experience playing the game on higher difficulties the Ai is always garrisoned
@AI behaviour...
As we're running a long-term session in MP and TW:WH2 is a bitch, when it comes to MP compatibility and mods, I cannot test it myself atm, so is anybody capable of answering the following?
- Does AI (neutral/hostile/friendly empires) adapt* to that new way of defending cities or will it react as if nothing changed?
(This intel is wether written within the description, nor the FAQ.)
Wondering...
Huhm, does the AI attach to that new way to defend cities or will it react as if nothing changed?
Because that new system demands much more additional Generals just for house keeping. ;)
May just delete the replay saves and see what happens.
I tried reinstalling the SFO Festag Mod too.
I may have to reinstall the game but first see what you have to say. Thanks for great mod.
The only thing between having no garrisons at all and having stupidly OP garrisons is to bring actual logics and a bit of realism into it. I would definitely keep all and every garrison unit added by military buildings and walls. I believe that only thing which was really OP before was super-strong garrison attached to main city building. These should still provide garrison in ever increasing numbers (growing with city lvl) BUT only limited to basic sword / spear and ranged infantry representing city citizens defending their homes.
No Garrison is fun idea but seeing a single lvl 3 lord taking over major city and razing it kills all the fun.
I have been looking for a mod like this for ages. It never made much sense to me to have garrisons that were utterly useless or use one of the slots for a rather annoying garrison building. imho should be merged into main mod.