Sid Meier's Civilization VI

Sid Meier's Civilization VI

Earlier Embarking + Ocean Navigation
25 Comments
Johnny Stokino 20 May @ 9:08pm 
the main issue is when building a city on the coast, scouts will go straight for the ocean. I guess normally those areas are revealed and inaccessible beyond which is why it doesn't matter without this change.
bora 4 Aug, 2024 @ 5:11pm 
is it possible to make this player only and not AI?
STuRoK 22 Oct, 2021 @ 12:59am 
I really appreciate this mod. and so many others of yours. Thanks pOkiehl
josearte777 1 Oct, 2020 @ 6:05pm 
Works with the new updates it serves to navigate the ocean and if you can translate into Spanish better
gmnowels 24 Jul, 2020 @ 5:02pm 
Still working. Great deal. :steamhappy:
mheis87 19 May, 2020 @ 2:08pm 
I feel like you should always be able to move into open water with galleys and quads -- BUT you should have a 50% of sinking when you finish your turn on an ocean tile(maybe settlers/builders for Pho & Nor). That's the change I would make if I were to mod ocean travel.
Fexostur 30 Apr, 2020 @ 8:33pm 
i use a lot of your mods, but this one didnt want to work for me.
on R&F, with only this mod enabled for best test, got the base techtree... (have tried with classic rules, same thing, try to unsub/resub, no change)
your "earlier lumber mills" work really well, why not this one :'(
p0kiehl  [author] 21 Jan, 2020 @ 5:34pm 
It's impossible for this mod to mess with combat strength. Either you're misunderstanding or you have something else causing your issue.
weeewooooo 21 Jan, 2020 @ 5:08pm 
I have a base strength of 20 plus 10 for attacking anti cavalry, yet it adds up to 25
weeewooooo 21 Jan, 2020 @ 5:03pm 
I dont know how or why, but when I play with this mod the damage you can do is all messed up
Ingolenuru 1 Nov, 2019 @ 4:51pm 
Thank you p0kiehl. Once again, I do apologize for having trouble remembering who said their mods were all okay. I appreciate your patience.
p0kiehl  [author] 1 Nov, 2019 @ 2:54pm 
Yep, this mod is working fine.
Ingolenuru 1 Nov, 2019 @ 12:34pm 
@p0kiehl I apologize if I have asked before but are all of your mods Sept 10 compatible. My memory is fried due to medication. Love your mods. Thank you.
akirajeff 18 Feb, 2019 @ 12:55am 
Thank you so much !!!! WOO HOO
p0kiehl  [author] 15 Feb, 2019 @ 7:11pm 
This mod has been updated for Gathering Storm.
akirajeff 14 Feb, 2019 @ 9:16am 
will this be modify & update for the "gathering storm" ??
hamburger heathen 27 Aug, 2018 @ 1:53pm 
OH FUCK YES THANK YOU!
p0kiehl  [author] 26 Aug, 2018 @ 3:00pm 
@Junky - Added a link to your mod, thanks.

@Yams - Updated Norway's ability based on your observation.
p0kiehl  [author] 26 Aug, 2018 @ 12:09pm 
@Yams - good idea I'll update today so Haralds ability is at sailing.
@Junky - thansk man! I'll update my mod description for your mod when I get home.
Junky 26 Aug, 2018 @ 10:55am 
I recommended your mod in my Embark Settlers from beginning .
If you want you can do also.
Yams 26 Aug, 2018 @ 9:50am 
That'll sure be useful! But it does make part of Norway's civ obsolete... perhaps they could navigate oceans with just Sailing? Unless the intention is to avoid tinkering with individual civs.
Quarrel53 26 Aug, 2018 @ 1:45am 
Ta mate.
RFormica 25 Aug, 2018 @ 6:06pm 
finally! (muh american phonecians lol)
p0kiehl  [author] 25 Aug, 2018 @ 5:43pm 
Glad you like it man! :)
Lovecraftbaby 25 Aug, 2018 @ 4:18pm 
This is a huge quality of life improvement. Thank you.